91 PS4,, 90 PC, 92 Xbox. Super impressive for a horror game imo.
91 PS4,, 90 PC, 92 Xbox. Super impressive for a horror game imo.
I've seen this sentiment these last few days about A/B scenarios and my doubt remains the same: isn't A significantly larger in this version than in the original? The game is more substantial now than it ever was, with some important 2nd Story elements having made the transition to the first playthrough. B's now a different experience to what we saw in the 1990s, "lesser" wouldn't be an inappropiate word to describe it, but it's only as a consequence of A being expanded/improved and a change of priorities at Capcom (a "remake" not following the original step-by-step).
No, they did not combine all the content into one campaign and that wouldn't even be possible to do. Anything that changed as a direct consequence of the A character's actions is not in the new game, the biggest example being the elevator breaking down and leading into a totally different area of the lab on the B run. I don't really want to go through and list all of it again because you don't seem to be acknowledging these examples, and I have no idea why... Just admit they cut some things and that you don't really mind it?I've made this same point many times. Content hasn't been cut from A/B, it's just been included in BOTH. It's the people complaining about cut content that are actually advocating for content to be cut. They want stuff cut from A and only included in B and vice versa.
Why are you lying? I already acknowledged this in a reply nearly a week ago and you ignored meNo, they did not combine all the content into one campaign and that wouldn't even be possible to do. Anything that changed as a direct consequence of the A character's actions is not in the new game, the biggest example being the elevator breaking down and leading into a totally different area of the lab on the B run. I don't really want to go through and list all of it again because you don't seem to be acknowledging these examples, and I have no idea why...
I'm not talking about zapping. A/B and zapping are different discussion. REmake2 doesn't have zapping, the devs confirmed it cut from the start and it's still not in the final game. How you/I complain about a system being "junk" or not "polished because of time" if it's not even included at all anyway.
I actually made another post yesterday before we even had this discussion where I said the zapping system was a more legit concern. Whilst it was underdeveloped in RE2 and it's not a huge miss here, I said it would have been better that instead of cutting it they actually expanded it in REmake2. So I guess we agree on that.
But I still don't agree on A/B since the content by and large is still there expect now it's more seamlessly included in each scenario rather than being cut across two different ones and requiring repetition to experience.
I've said this multiple times. It's not my fault you're ignoring my posts or being willfully obtuse. I don't think any of the "cut content" has had a detrimental impact on the game at all or made it a lesser experience. I don't think things like 1 crow jump scare outweighs the massive improvements to gameplay they made.Just admit they cut some things that you don't really mind it?
No I don't think replaying the same exact 3-4 hours of gameplay 4 times and then the same 1-2 hours 2 times to see a few different cutscenes is a good design choice.Things like alternate death scenes and different character meetings in the B scenarios made replays a lot more interesting and can't be merged into one story. You can't cram two different death scenes for a character into the same scenario... although the remake did cram the same death scene in four times. The original gave you enough unique content each time to make all 4 games worth seeing, and a lot of that new content was an alternate take on the same idea. It made things unpredictable since the story and gameplay wouldn't unfold the way you expected it to based on the first run. Even after finishing the game twice, you could still be surprised by what happened in the next two runs.
I think you're massively over exaggerating how replayable RE2 was but whatever. We're going in circles over this so we'll agree to disagree. You're happy replaying 75-90% of the same game 4 times to see the 25-10% differences, I'm not.I never realized how much replayability that system added until finishing the new remake and being so underwhelmed by the 2nd run.
They said since the E3 announcement that A/B was not going to be anything like the original and that they were two separate campaignsThey clearly didn't spend as much time on it as they should have,
Yoshiaki Hirabayashi said:So for that reason we have a Leon campaign and a Claire campaign, they're separate and you can choose which one you want to play first. We did simplify it a bit and make it more elegant by eliminating the A/B distinction and sort of meshing together what happens to the character's A and B scenarios into one story.
Yoshiaki Hirabayashi said:by stretching it across 4 scenarios the story gets spread a little thin and create a sense of repetition by going through the game multiple times to see everything.
Honestly that's the most biggest nitpick I've ever heard. So if they'd just called it Leon and Claire like they had Jill and Chris in REmake it would have magically made the game better instead of calling it A and B? How does a name change substantively impact the actual gameplay you're experiencing? It's pure insanity.It should have just been a single Leon and a single Claire with a cohesive story.
The RPD and sewers are definitely larger. I think the streets are cut down a little (they're barely in the game on Leon's side) and the lab is about as big as the A lab was. The B scenario lab is where the original campaigns diverged most and you got a completely different area to explore; that's all removed in the remake and you basically just get the A version of the lab. So while the new 1st campaign is fuller, I think overall the combined CA+LB+LA+CB still gave you more content. Or maybe it just feels that way because of how replayable it was.
No, they did not combine all the content into one campaign and that wouldn't even be possible to do. Anything that changed as a direct consequence of the A character's actions is not in the new game, the biggest example being the elevator breaking down and leading into a totally different area of the lab on the B run. I don't really want to go through and list all of it again because you don't seem to be acknowledging these examples, and I have no idea why... Just admit they cut some things and that you don't really mind it?
Things like alternate death scenes and different character meetings in the B scenarios made replays a lot more interesting and can't be merged into one story. You can't cram two different death scenes for a character into the same scenario... although the remake did cram the same death scene in four times. The original gave you enough unique content each time to make all 4 games worth seeing, and a lot of that new content was an alternate take on the same idea. It made things unpredictable since the story and gameplay wouldn't unfold the way you expected it to based on the first run. Even after finishing the game twice, you could still be surprised by what happened in the next two runs.
I never realized how much replayability that system added until finishing the new remake and being so underwhelmed by the 2nd run. They clearly didn't spend as much time on it as they should have, and if they didn't have enough time they shouldn't have put it in. It should have just been a single Leon and a single Claire with a cohesive story.
I saw this on /v/ earlier. Don't know what site or blog it's from, but makes me fucking laugh, sounds like a GAF member.
I haven't played it yet but from a guess most people just don't care much because....Please feel free to make the case for why you prefer they skipped content like the helicopter crash, alternate routes, alternative bosses and the interweaving narrative.
...of this XDThe new Resident Evil 2 is great, I love it and understand the praise it is getting.
You get everything from the original RE2 by playing the game two times and seeing the two scenarios (A/B). The rest is just a bonus. Do you want to replay the game further? Enjoy this new scenarios in which things happen in a completely different order. It adds replay value but you are not "forced" to go through it.No I don't think replaying the same exact 3-4 hours of gameplay 4 times and then the same 1-2 hours 2 times to see a few different cutscenes is a good design choice.
Just admit they artificially and cheaply tried to increase the games short length and that you don't really mind it?
RE2 one scenario was a ~5.5 hour game. So to increase it's length you need to play another scenario in which around ~3.5 hours is exactly things you've played before to experience 1-2 hours of new content. That's the definition of artificially increasing a short games length, you're reusing 70-75% of the game twice. How is that good game design? That's lazy. But I don't blame them since that was the hardware limitations at the time. Plus the hellish development cycle they went through.You get everything from the original RE2 by playing the game two times and seeing the two scenarios (A/B). The rest is just a bonus. Do you want to replay the game further? Enjoy this new scenarios in which things happen in a completely different order. It adds replay value but you are not "forced" to go through it.
There is no "artificially and cheaply tried to increase the games short length".
I haven't played it yet but from a guess most people just don't care much because....
...of this XD
You explore the same environments but you solve completely different puzzles, take different routes, fight different bosses, meet different characters and overall follow different events. You play Leon and then you play as Claire and see her side of the story and the game even throws you Mr. X because the devs are aware you already familiarized yourself with the environments. It's a brilliant game and it's an evolution of RE1's dual protagonist system (In which the routes were almost identical except some small variations).RE2 one scenario was a ~5.5 hour game. So to increase it's length you need to play another scenario in which around ~3.5 hours is exactly things you've played before to experience 1-2 hours of new content. That's the definition of artificially increasing a short games length, you're reusing 70-75% of the game twice. How is that good game design? That's lazy. But I don't blame them since that was the hardware limitations at the time. Plus the hellish development cycle they went through.
Designing 4 different scenarios, with 2 of them that basically didn't even need to exist is anything but lazy, come on. Not to mention how much they interact with each other, so they had to create 2 different sets of events that flowed with each other.
I was just joking due to your post, assumed that was obvious, even threw the XD on the end to make it clear. Based on your absolute dead pan response, guess it was too subtle!Maybe you should play the original first. Then play this. Then you can judge whether it matters or not.
It's not a major complaint, more of a disappointment that they didn't do as much as they could have with the 2nd scenario. I think you're missing the point that they couldn't put a lot of B stuff in the A game because that B content often depended on the A game to work. The moment the tram breaks down and forces you into an unknown area is pretty anxiety inducing when you expect it to work just like in the A game.Like really, this is what you guys are complaining about? I fought all of this in the Remake, just more of them in the same scenario. This lends credence to the idea that they simply put more of B into A.
I think how much was "cut" is being exaggerated honestly too though. Like the A/B campaigns in the original were far less different than people are saying
...
-Alternate Routes: This point is greatly, exaggerated about the original. In the original RE2, the "alternate routes" compose of the following:
*Whoever has B Scenario goes to the back entrance of RPD by going through one different street and the parking lot.
*At the end of RPD, Leon enters the Sewers from the Basement while Claire enters from Iron's Office.
*Whoever you play as second takes an alternate route to get into the Labs, by doing an exciting box pushing puzzle.
*If you scanned handprints in the Lab during the A/B scenarios, you gain access to a new room in the Labs.
...
-Also specifically on the Labs, I think you're exaggerating both the A/B difference and how big they were in the original. They're honestly about the same here, in the original RE2 the Labs were composed of 14-15 or so rooms, and it was mainly a straight hallway from Point A to Point B to Point A to Point C to make the area feel larger than it was. Also what you did in the Labs wasn't greatly different in the A/B campaigns, the second character see's a camera room scene and then solves a box pushing puzzle, and they also get access to one more room if you scanned your hand in the A scenario and faces Mr. X and G5, but the actuality of what you're doing is nearly the same.
The only main thing that's missing is Zapping, but we already knew that.
They said since the E3 announcement that A/B was not going to be anything like the original and that they were two separate campaigns
https://www.relyonhorror.com/in-dep...hi-and-tsuyoshi-kanda-explain-how-they-do-it/
They didn't rush anything or run out of time. That was the design choice from the start. They told everyone about it when they basically properly revealed the game. It's your own fault for not reading what the devs clearly stated about the game. And funnily enough they give the same reason I did for why they did it
Not all will be happy with that obviously, but I think the direction they chose to go with RE2 here happened to be an excellent one, and I think actually now, some will kill me to hear this, but I honestly think the B scenarios now are more different than the original RE2's.
RE2 one scenario was a ~5.5 hour game. So to increase it's length you need to play another scenario in which around ~3.5 hours is exactly things you've played before to experience 1-2 hours of new content. That's the definition of artificially increasing a short games length, you're reusing 70-75% of the game twice. How is that good game design? That's lazy. But I don't blame them since that was the hardware limitations at the time. Plus the hellish development cycle they went through.
Now you get more or less everything from REmake2 by playing the game once at around ~7-8 hours. You don't need to replay 3-4 hours again to whole experience. It's more seamlessly integrated. The rest is just a bonus. Do you want to replay the game further? Enjoy this new scenarios with a different character in which things happen slightly different. It adds replay value but you are not "forced" to go through it.
Sorry, but I think you're clearly wrong. The B lab was not just a "box pushing puzzle" or an alternate route in, you had a pretty substantial amount of extra exploring to do to find the elevator switch, return to the A lab with the new goal of finding the power room key, then returning to the power area to get the master elevator key to go on to the train area, kill off Mr. X, restore power and open the gate. You got to see entirely new areas with a very different feel than the A lab and you did very different things. Even setting aside the alternate cutscenes (which were wildly different), that's already a huge difference from the A scenario. Leon A's lab and Leon B's lab are worlds apart in terms of how expanded the B scenario is and how different Leon's goals are (you don't rescue Sherry or even really see her on the A run).
Do "New Game [2nd Run]" for Claire. That's the B scenario.Phew I just completed Leon campaign. Now to go for Claire. I am a little confused here. I presume that Leon campaign that I finished is "Leon A". Should I pick Claire under New Game (A?) or New Game Plus (B?). I don't want to screw anything up. Or does it even matter which one I pick for Claire?
It's trash btw. He calls people who think it's better then 7 "cunts" due to Nostalgia and say's Ethan is a much better character then Leon and Claire.
He calls people who think it's better then 7 "cunts" due to Nostalgia
I think how much was "cut" is being exaggerated honestly too though. Like the A/B campaigns in the original were far less different than people are saying, just to tackle a few different points of this and what was quoted on the top of the page:
-Helicopter Crash: It's still in the game, except instead of seeing it in a CG cutscene now you first hear about it in the Hallway with the zombie who's face is torn and slack-jawed and then it crashes entering the East Wing. There's more subtle details about the helicopter crash for you to piece together from also seeing the crashed driver and the stuff before and during it than a cutscene, but it's all still there.
-Alternate Routes: This point is greatly, exaggerated about the original. In the original RE2, the "alternate routes" compose of the following:
*Whoever has B Scenario goes to the back entrance of RPD by going through one different street and the parking lot.
*At the end of RPD, Leon enters the Sewers from the Basement while Claire enters from Iron's Office.
*Whoever you play as second takes an alternate route to get into the Labs, by doing an exciting box pushing puzzle.
*If you scanned handprints in the Lab during the A/B scenarios, you gain access to a new room in the Labs.
All of these additions/changes only last 1-3 rooms each in the original RE2, honestly I'd say the REmake is about on-par with the original, just the specifics are different.
-Alternative Bosses: This is another point that's often exaggerated about the original. So to talk about the original RE2:
*A Campaign's first boss is G-Mutant, B Campaign's first boss is G1
*A scenario faces the Gator, B Scenario does not.
*On the Elevator, A Scenario faces G2, B Scenario faces G3
*B scenario faces Mr. X Phase 2, A Scenario does not.
*B Scenario faces G5, A Scenario does not.
In comparision to the remake:
*G-Mutant is now a normal enemy, so they're missing but I'd argue their new role is both more sensible and an improvement.
*Leon faces the Gator, Claire does not.
*G2 and G3 are completely different bosses rather than the same boss but with a harder variation.
*Claire faces G4, Leon does not
*Leon faces Mr. X Phase 2, Claire does not
*B Scenario faces G5, A Scenario does not.
I also will point out that G3 was not actually a unique boss in the original RE2 as much as it was a tougher G2 in the exact same fight, and now it is a unique fight. In the original RE2 there were four Birkin forms you fought essentially since G3 was just a harder version of the G2 fight (just like how G-Mutant and G1 were in the original), in REmake 2 there's now 5 unique fights with G.
-Interweaving Narrative: In RE2 the original there's two very different versions of scenes suggested per campaign, REmake 2 has a few less variations here that's fair to say, and this is more open to debate than the other topics I feel.
-Also specifically on the Labs, I think you're exaggerating both the A/B difference and how big they were in the original. They're honestly about the same here, in the original RE2 the Labs were composed of 14-15 or so rooms, and it was mainly a straight hallway from Point A to Point B to Point A to Point C to make the area feel larger than it was. Also what you did in the Labs wasn't greatly different in the A/B campaigns, the second character see's a camera room scene and then solves a box pushing puzzle, and they also get access to one more room if you scanned your hand in the A scenario and faces Mr. X and G5, but the actuality of what you're doing is nearly the same.
The only main thing that's missing is Zapping, but we already knew that.
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To all of this, the discussion of cut content often also skims over everything that was added. I can understand some people being upset if they care a lot about the original RE2, but this is a lot more of a non-issue than is being framed, and I think there's power to a remake willing to focus more on what it itself is rather than strictly sticking to what the original did. Not all will be happy with that obviously, but I think the direction they chose to go with RE2 here happened to be an excellent one, and I think actually now, some will kill me to hear this, but I honestly think the B scenarios now are more different than the original RE2's. I think how different the original scenarios were happened to be greatly exaggerated outside of cutscene difference, and a few kinda' cool ideas even though uses sparingly like the Zapping System. Other aspects of difference have been shifted to different areas, like greater enemy placement difference and playing on expectation there.
The piece of shit/serial harraser Fungo is at it again. This time he insults Angry Joe
Because Joe had the gall to think the first portion of the game was tension filled. I'm not kidding.I rather not go through another video of his, but why is he insulting Angry Joe?
Because Joe had the gall to think the first portion of the game was tension filled. I'm not kidding.