Bless you Capcom. Fucking Bless up.
I'm sure purists are upset, but I just can't deal with that shit. Guess I'm buying the game.
yeah but they are close to each other in terms of timeline, RE2 and RE7 are literally decades apart.
Again, it's a pet peeve, I just wish there's new asset that's all.
Hey everyone, I'd really like to play Remake. It'll be my first RE game ever, growing up I was too scared to play them. But, now I'm older and less scared of certain genres of horror. However, I FUCKING HATE SPIDERS, especially fictional gigantic ones.
How bad is this game with that? I was watching someone stream the original RE2 and saw some giant ass spiders in some sewer. Are they a common enemy? Because shit already creeped me out watching a stream with old ass pixelated spiders, I can only imagine such a horror in current gen graphics.
Bless you Capcom. Fucking Bless up.
I'm sure purists are upset, but I just can't deal with that shit. Guess I'm buying the game.
I mean, Raccoon City is in the Midwest, supposedly based after Springfield, Missouri, so not that far from Louisiana. They might have the same ammo manufacturer around that area.
As long as there are other references to Jill and/or Nemesis I'm good.
why on earth are you expecting these things..... talk about setting yourself up for disappointment.
I wonder if they could've topped Bloodborne with that revolting clickity-clack walking sound effect of its spiders. I love-hate spiders in games because they gross me out but Bloodborne really was hardcore.
I can guarantee you now that you won't be seeing Jill or Nemesis in REmake 2 (well, Jill's stuff is in the S.T.A.R.S. office, but y'know what I mean), there's a few small subtle things that may allude to REmake 3, but I don't think any of it is super obvious and I think they're saving a lot of stuff for REmake 3 in this case.Why on Earth wouldn't I be expecting these things? Weren't Jill and Nemesis in the RPD hours before Claire and Leon? Is it unreasonable to expect some... evindence of that was left? Or to expect some easter eggs about Jill (and other STARS members) about their time in Raccoon City from the mansion incident untill RE2's events?
I can guarantee you now that you won't be seeing Jill or Nemesis in REmake 2 (well, Jill's stuff is in the S.T.A.R.S. office, but y'know what I mean), there's a few small subtle things that may allude to REmake 3, but I don't think any of it is super obvious and I think they're saving a lot of stuff for REmake 3 in this case.
So I'm going to do this since we're talking about it...
Here's every enemy in the original RE2:
Now to break this down in comparison to the remake:
-Zombies are in and have more variety, detail, and mechanical depth than ever before.
-Lickers are in and have more detail and mechanical depth than ever before.
-Zombie dogs are in and have more detail and mechanical depth than ever before.
-Crows are in the game, but they're no longer enemies. In the original they broke through the windows of a single hall and flew around in circles.
-Marvin is in the game as a zombie. There's actually MORE special zombies like Marvin in the game I'll also mention, dynamic zombies for certain scenarios and characters.
-G-Type Adult is in the game and now is a regular enemy type, has a LOT more depth than the original.
-G-Type Young is in the game, it's attached to G-Type Adult like the original but reimagined.
-Large Roaches are in a game, but more of an environmental thing and occasional hazard than an enemy type (which they only appeared in a single room for Sherry as a hazard in the original, so pretty accurate).
-Giant Spiders are cut, though actual spiders do sometimes appear but not as an enemy.
-Giant Alligator is in the game.
-Evolved Lickers were cut, but there's a lot more depth and mechanical variety to the regular Lickers.
-Vines are in the game, but like the original they're more a hazard.
-Ivy is in the game and has more detail and mechanical depth than ever before. Poison Ivy and Ivy are combined a bit now, but there's more individual variety.
-Larvae and Giant Moth were cut, well for one Larvae weren't enemies in the original but this list includes everything. There was literally only one moth in the original and all it did was fly around and poison you.
-G1 is in the game and has more variety, detail, and mechanical depth than ever before.
-G2 is in the game and has more variety, detail, and mechanical depth than ever before.
-G3 is in the game and has more variety, detail, and mechanical depth than ever before.
-G4 is in the game and has more variety, detail, and mechanical depth than ever before.
-G5 is in the game and has more variety, detail, and mechanical depth than ever before.
-Mr. X is in the game has has more role and mechanical depth within the game than ever before.
-Mr. X's Mutation is in the game and has more to it as well (he's been GREATLY reimagined in design and function).
-Brad Vickers makes a cameo, but his zombie isn't in this game (maybe due to something planned for REmake 3), however the zombies have more special variety types than the original did.
Just to break this down.
It just dawned on me the release date is this Friday. I somehow spaced on that due to a stressful last few weeks. Ah man, fuck yeah.
There are holes in the RPD walls that seem to made by Nemesis. So far that's the only thing I've noticed.Why on Earth wouldn't I be expecting these things? Weren't Jill and Nemesis in the RPD hours before Claire and Leon? Is it unreasonable to expect some... evindence of that was left? Or to expect some easter eggs about Jill (and other STARS members) about their time in Raccoon City from the mansion incident untill RE2's events?
I've seen some people say the release date was actually moved up a day to Thursday, but I haven't checked the validity of that
It just dawned on me the release date is this Friday. I somehow spaced on that due to a stressful last few weeks. Ah man, fuck yeah.
I've seen some people say the release date was actually moved up a day to Thursday, but I haven't checked the validity of that
On Steam at least it unlocks at 9-11 PM PST on the 24th (I need to pay attention for when it changes here next time).
I think the review embargo was moved up from when it was originally planned though, the review embargo lifts tomorrow at 8 AM PST.
On Steam at least it unlocks at 9-11 PM PST on the 24th (I need to pay attention for when it changes here next time).
I think the review embargo was moved up from when it was originally planned though, the review embargo lifts tomorrow at 8 AM PST.
Ah, so still Friday for me. Excited to read the reviews, I'm expecting good things.
It's generally a good thing that the embargo is being lifted so early, yeah?
Oh so it's a morning unlock for Europe, nice.On Steam at least it unlocks at 9-11 PM PST on the 24th (I need to pay attention for when it changes here next time).
I actually assumed zombie Brad would be cut, assuming they're going to do more with his character in R3make. Very nice to see he's not there, actually. That means more character development and story in the next remake.
Brad's highlights in the franchise were being a zombie in RE2 and being killed by Nemesis in RE3. I suppose not having him as a zombie in RE2 might allude to him have a bigger role in R3make, but I think that's unlikely. At best he will be killed in another way.
Those are actually reasons to expand his character, even if it's dying in a more heroic way, for example (redemption for being such a chicken shit in RE1? Who are we kidding, probably not). I don't think he'll make it even halfway into the story, but I think it's a sign they have bigger plans for him to justify not having zombie brad in *this* game.
I'm left with a few questions though:So I'm going to do this since we're talking about it...
Here's every enemy in the original RE2:
Now to break this down in comparison to the remake:
-Zombies are in and have more variety, detail, and mechanical depth than ever before.
-Lickers are in and have more detail and mechanical depth than ever before.
-Zombie dogs are in and have more detail and mechanical depth than ever before.
-Crows are in the game, but they're no longer enemies. In the original they broke through the windows of a single hall and flew around in circles.
-Marvin is in the game as a zombie. There's actually MORE special zombies like Marvin in the game I'll also mention, dynamic zombies for certain scenarios and characters.
-G-Type Adult is in the game and now is a regular enemy type, has a LOT more depth than the original.
-G-Type Young is in the game, it's attached to G-Type Adult like the original but reimagined.
-Large Roaches are in a game, but more of an environmental thing and occasional hazard than an enemy type (which they only appeared in a single room for Sherry as a hazard in the original, so pretty accurate).
-Giant Spiders are cut, though actual spiders do sometimes appear but not as an enemy.
-Giant Alligator is in the game.
-Evolved Lickers were cut, but there's a lot more depth and mechanical variety to the regular Lickers.
-Vines are in the game, but like the original they're more a hazard.
-Ivy is in the game and has more detail and mechanical depth than ever before. Poison Ivy and Ivy are combined a bit now, but there's more individual variety.
-Larvae and Giant Moth were cut, well for one Larvae weren't enemies in the original but this list includes everything. There was literally only one moth in the original and all it did was fly around and poison you.
-G1 is in the game and has more variety, detail, and mechanical depth than ever before.
-G2 is in the game and has more variety, detail, and mechanical depth than ever before.
-G3 is in the game and has more variety, detail, and mechanical depth than ever before.
-G4 is in the game and has more variety, detail, and mechanical depth than ever before.
-G5 is in the game and has more variety, detail, and mechanical depth than ever before.
-Mr. X is in the game has has more role and mechanical depth within the game than ever before.
-Mr. X's Mutation is in the game and has more to it as well (he's been GREATLY reimagined in design and function).
-Brad Vickers makes a cameo, but his zombie isn't in this game (maybe due to something planned for REmake 3), however the zombies have more special variety types than the original did.
Just to break this down.
Yep. Gotta wait and see what happens.All this moaning and groaning over a few cut things and you all don't even have enough context.
This is still going to be an incredible experience.
I'm left with a few questions though:
Can zombies throw up?
Are lickers really more mechanically in-depth? They seem a little static in their behavior to me.
Are dogs really more complex, as well? Don't they basically still just circle around and lunge at you from time to time?
There are holes in the RPD walls that seem to made by Nemesis. So far that's the only thing I've noticed.
So there's two sides to this. Firstly, the same three main general locations are visited by both characters, IE RPD Police Station, Sewers, Laboratory. However, even in these there's differences on two sides. First as an example there's some areas only one or the other character do or go into in each location, such as in RPD I believe it's only Leon gets the Club Key, only Claire gets the Heart key, and so how they progress through RPD is quite different. However, both also have unique areas to them, like only Leon goes to Kendo's Gunshop, only Claire goes to the Orphanage, only Leon fights the Gator, only Claire fights G4, etc.Well, this sounds good. Are both campaigns pretty much the same in terms of content or do we visit different locations with each character?
When the previous game in the series received the gold standard of video game remakes, people are going to be easily disappointed.All this moaning and groaning over a few cut things and you all don't even have enough context.
This is still going to be an incredible experience.
So there's two sides to this. Firstly, the same three main general locations are visited by both characters, IE RPD Police Station, Sewers, Laboratory. However, even in these there's differences on two sides. First as an example there's some areas only one or the other character do or go into in each location, such as in RPD I believe it's only Leon gets the Club Key, only Claire gets the Heart key, and so how they progress through RPD is quite different. However, both also have unique areas to them, like only Leon goes to Kendo's Gunshop, only Claire goes to the Orphanage, only Leon fights the Gator, only Claire fights G4, etc.
However, on top of this, though the game has no A/B Campaigns per say, there are changes based on who you play as first and second. Only minor things, like who you play as first goes through RPD's Front Entrance and meets with Marvin, Elliot, etc., whoever you play as second has to go around to the back of RPD with a longer city route and enter RPD through the back entrance, and they don't experience the Marvin/Elliot stuff but someone else, that stuff isn't character specific but depends on who you play as first and second.
But the characters do go through the main areas differently, have unique areas to them, and also who you play as first and second makes some changes (not too many, but a few notable ones).
Nice. So there still is a lot of replay value. Thanks for all the info!So there's two sides to this. Firstly, the same three main general locations are visited by both characters, IE RPD Police Station, Sewers, Laboratory. However, even in these there's differences on two sides. First as an example there's some areas only one or the other character do or go into in each location, such as in RPD I believe it's only Leon gets the Club Key, only Claire gets the Heart key, and so how they progress through RPD is quite different. However, both also have unique areas to them, like only Leon goes to Kendo's Gunshop, only Claire goes to the Orphanage, only Leon fights the Gator, only Claire fights G4, etc.
However, on top of this, though the game has no A/B Campaigns per say, there are changes based on who you play as first and second. Only minor things, like who you play as first goes through RPD's Front Entrance and meets with Marvin, Elliot, etc., whoever you play as second has to go around to the back of RPD with a longer city route and enter RPD through the back entrance, and they don't experience the Marvin/Elliot stuff but someone else, that stuff isn't character specific but depends on who you play as first and second.
But the characters do go through the main areas differently, have unique areas to them, and also who you play as first and second makes some changes (not too many, but a few notable ones).
So there's two sides to this. Firstly, the same three main general locations are visited by both characters, IE RPD Police Station, Sewers, Laboratory. However, even in these there's differences on two sides. First as an example there's some areas only one or the other character do or go into in each location, such as in RPD I believe it's only Leon gets the Club Key, only Claire gets the Heart key, and so how they progress through RPD is quite different. However, both also have unique areas to them, like only Leon goes to Kendo's Gunshop, only Claire goes to the Orphanage, only Leon fights the Gator, only Claire fights G4, etc.
However, on top of this, though the game has no A/B Campaigns per say, there are changes based on who you play as first and second. Only minor things, like who you play as first goes through RPD's Front Entrance and meets with Marvin, Elliot, etc., whoever you play as second has to go around to the back of RPD with a longer city route and enter RPD through the back entrance, and they don't experience the Marvin/Elliot stuff but something else, that stuff isn't character specific but depends on who you play as first and second.
But the characters do go through the main areas differently, have unique areas to them, and also who you play as first and second makes some changes (not too many, but a few notable ones).
I really do not like this, tbh. The joy of RPD in the original is exactly how big and confusing it can feel, and the satisfaction of finally getting the next key. Knowing that they basically shorten the route for each character in some attempt to make both unique just feels like they're linearizing the experience more than necessary.First as an example there's some areas only one or the other character do or go into in each location, such as in RPD I believe it's only Leon gets the Club Key, only Claire gets the Heart key, and so how they progress through RPD is quite different.
I like them, this is a subjective thing and really best to let people form their thoughts when facing them really. I kinda' like how they've interpreted the Ivy's and Plant 43 though.Dusk can I ask , how do the ivy come across in this game ? The screenshot posted is terrible I assume in game they are more in line with like the g mutant etc
I don't believe so, which is also why they haven't advertised this as A/B campaigns because it's not the zapping system from the original and they knew if they said A/B campaigns were in, what that entails. This absolutely is not A/B campaigns, just who you play as first and second has some differences.My only fear Dusk that I'd like cleared up, do Items we pick up in one playthrough affect the other? As in, pouches and stuff like that
I really do not like this, tbh. The joy of RPD in the original is exactly how big and confusing it can feel, and the satisfaction of finally getting the next key. Knowing that they basically shorten the route for each character in some attempt to make both unique just feels like they're linearizing the experience more than necessary.
After beating HUNK's mode.Do you unlock the Tofu mode after finishing the game, or is just like the original?
Multiple ways. Firstly, there's a lot more puzzles in REmake 2 than other RE games (more than any other RE game, and definitely more than RE2, which was actually light on puzzles for a classic RE game), but they've designed it so the puzzles are often tied to optional side things you don't need to do. However, the objectives you have do have puzzle elements, and can be tackled in different orders, like for Claire's later RPD sequence she needs to collect four panel pieces through RPD, and all four can be collected in any order but have some steps of how to obtain each of them. However, as you're collecting these pieces, Mr. X is also roaming around. RPD in pure size is bigger, lots of new rooms and routes through the place, can spend more time strategizing routes, how to tackle things with the map, the closest way to get to a save room, what areas you've cleared of normal zombies/Lickers and which routes are more dangerous, etc.When you say the RPD is more open, does that mean the puzzles can be done in a vast amount of orders?
My personal suspicion right now is it's going to be released as a post-release free content update.So no rouge mode unlocked after beating the game? Looks like its'a DLC stuff or just an abandoned idea leaving some leftover in the final version.
It would be very disappointing if its the latter case.