Si. I believe it's leveled up a bit too
You're actually not even in agreement with his sarcastic response. You gave us permission to criticize the game in this thread.Yup. Now the OG had shit controls. In addition to the aiming being slower than this demo once settings are tuned, Leon was also stuck in one place at a time. If Leon feels like Arthur like some mention in here, OG Leon is Arthur at like 30fps aka worse.
I'm glad we are in agreement 🤝
All I ask is for the all the people saying the controls suck and is unplayable to commit to not buying the game and skip the full release OT. Do that and you're free to vent as much as you want here in the demo thread.
Yup. Now the OG had shit controls. In addition to the aiming being slower than this demo once settings are tuned, Leon was also stuck in one place at a time. If Leon feels like Arthur like some mention in here, OG Leon is Arthur at like 30fps aka worse.
I'm glad we are in agreement 🤝
I shouldn't be arguing with you but the aiming is slower in the remake since it takes twice as long for you to move the crosshair. That's how deadzones and physics work. GC RE4 had an aiming deadzone of 20%, RE4 remake has double of that. It takes twice as long for the thumb to move the stick physically from 20% to 40%. Thats a lot of milliseconds and input lag.
I like motion blur actually. It's an issue with the actual image in performance mode. It's extremely noticeable. It's similar to pre-patched Forbidden West (not as bad as that one was though) where it leaves the image shimmery.
It's worth noting that both the deadzone and square aiming issues are only on Xbox. PS5 and PC (with an Xbox controller) feel fine. I hate that Village and now RE4 have this issue on Xbox - shit boggles my mind that QA wasn't able to call it out.
Hmm, haven't seen that but I haven't read every page. I have certainly seen a lot of "You only dislike the controls because it's not exactly like the original" posts though, which are obviously super shitty.
All I ask is for the all the people saying the controls suck and is unplayable to commit to not buying the game and skip the full release OT. Do that and you're free to vent as much as you want here in the demo thread.
You aren't even a good trollYup. Now the OG had shit controls. In addition to the aiming being slower than this demo once settings are tuned, Leon was also stuck in one place at a time. If Leon feels like Arthur like some mention in here, OG Leon is Arthur at like 30fps aka worse.
I'm glad we are in agreement 🤝
It's such a weird thing for me. I can tell in about ten seconds if something is up with the deadzone, and yet studios like Naughty Dog with Uncharted 3 and Capcom with Resident evil 7/8 and this, just can't. Naughty Dig had to ask some fans to come into the studio and help them.
I remember feeling like I had gone insane when I first fired up Uncharted 3 on launch. I couldn't hit a damn thing. Turned UC2 on, did fine. Back to UC3 - whiffing everything. turned me off of the game for years.It's such a weird thing for me. I can tell in about ten seconds if something is up with the deadzone, and yet studios like Naughty Dog with Uncharted 3 and Capcom with Resident evil 7/8 and this, just can't. Naughty Dig had to ask some fans to come into the studio and help them.
R2 on PS5. Unless you mean to parry? then it would be L1 when prompted. Prompts are on the bottom right near your health bar. They be tiny.
tyR2 on PS5. Unless you mean to parry? then it would be L1 when prompted. Prompts are on the bottom right near your health bar. They be tiny.
One thing i've noticed regarding Leon's movement is that he always moves a bit to where the camera is looking after running in any direction, and it is especially noticeable if you barely press R1 (with hold option enabled, which doesn't apply to L3 for some reason):
View: https://streamable.com/bwihid
(i didn't press forward even once)
And the camera bob option does not work, right? because i see no difference after toggling it.
R2 on PS5. Unless you mean to parry? then it would be L1 when prompted. Prompts are on the bottom right near your health bar. They be tiny.
Stumbled upon Bawkbasoup's first playthrough. Guy's feeling it. Wholesome stuff.
View: https://www.youtube.com/watch?v=AxJPa6fpitQ
There's seems to be a random chance everytime you press "New Game" for that difficulty to pop up. It's a much harder version of the demo. The first basement where you get the gun has like 3 ganados attacking you. I think you can keep quitting out and starting new games until it prompts you or at least that's what he said on stream.what's that? i didn't see any new options after finishing the demo
Just got a 9950 peseta run... Fucking hell I just wanted the Great rating 😭
Thanks bro, you got me stabbed in the face :(You can use this wind up animation to dodge attacks
Worth noting you don't really have to "time" a parry, you can just hold the button as early as you want (space on PC) and as long as you're still pressing it when the enemy attacks you'll parry
I don't think you're wrong that the control stuff won't be an issue at all in the grand scheme of things. However, I think people have brought some good receipts on how Capcom is handling RE4 Remake compared to the original + other games in a well-structured post. I'm not sure you've paid attention to all of them but most of them have also expressed that they are interested in playing the full game despite having some issues with it.All the control complaints are coming from the .001 percent of obsessive RE4 fans who expected it to feel exactly like the original. That's just not what this game is. The average player will have no problem with the slower aim movement.
It's worth noting that both the deadzone and square aiming issues are only on Xbox. PS5 and PC (with an Xbox controller) feel fine. I hate that Village and now RE4 have this issue on Xbox - shit boggles my mind that QA wasn't able to call it out.
some of leon's face during his death animation are not emoting enough, not a big deal, but it's weird
like when he gets both his eyes pierced by someone's thumb, you can hear him scream in pain, but his face barely moves, lol
There's something very John Wick-ish going from the reload animation into popping people in the head at near point blank lol
nevermind lmaoThanks bro, you got me stabbed in the face :(
I'm probably doing this wrong, but just hold down the parry button and he'll auto parry regardless of timing?
OG RE4 on Xbox has the worst case of this. The deadzone issue on Village was fixed, I believe, with the Winters Expansion. It's still an issue in RE7 tho.It's worth noting that both the deadzone and square aiming issues are only on Xbox. PS5 and PC (with an Xbox controller) feel fine. I hate that Village and now RE4 have this issue on Xbox - shit boggles my mind that QA wasn't able to call it out.
Yeah...with 10000 :'(