RE6 has one of the worst tutorials in gaming. It's entirely possible to get through the entire game without learning how to propely play it, resulting in an abysmal experience.
Yep, RE6 is a super-fun game when you know how to play it, but the game doesn't teach the player.
In essence, everything boils down to the action button and the many different maneuvers it enables. You can duck in place, sprint, dive (forward and backwards), slide on the ground, somersault out of the way, roll to the sides, crawl backwards, etc.
By squeezing both triggers, you can perform quick shots that auto-target enemies, even ones behind you. Keep tapping them while dual-wielding and you'll rotate between targets.
That comes at the cost of your stamina bar, so it's not over-powered. Oh, and that stamina bar allows you to perform melee moves without stunning enemies. So you can kick and punch at any time. There are even melee moves for when you're sprinting, i.e. Sherry's running jump-kick for instant cranial combustion.
But there are also still special over-the-top context-sensitive melee moves as well, so it's still worthwhile to pop people in the face, limbs, etc. There are also ground finishers and even ledge takedowns and the ability to push people off rooftops and bridges.
But unique to RE6, there are also enemies who transform multiple parts of their body. You can have a j'avo spawn grasshopper legs combined with extendable arms and shield arms, etc. The enemy variety is astonishing.
Oh, and there are perfect parries with special camera zoom-ins, lol. And while the shortcut eludes my memory at the moment, there's a way to auto-combine herbs and auto-load your pills tablet (you pop herb tablets, one at a time, which is handy since it replenishes your health bar piecemeal, giving you more control).
On a side note, the full game seems to run smoother than the demo. I replayed 1-1 in Chris and the framerate looks smoother than I recall it looking in the demo. Maybe I just acclimated? While the framerate is dicey at times, it never actually -slows,- and it's always 100 percent playable. The actual image quality is gorgeous, too. Best on Switch.
Game is a blast. I swear, RE6 keeps getting better each time I play it. This game really is a misunderstood masterpiece of sorts. And the scale of it is so epic. Four campaigns, three theaters of war, past and present scenarios, seven protagonists, two major villains competing with each other. RE6 is the Resident Evil equivalent of Star Wars, ha.
I want REVIII to basically be RE6-II.