I quite like the port because it feels so different from the other versions. It's almost like the PS2 version that never was. The unpatched graphics, without the gamma correction, are kinda charming. The framerate I can live with for the most part. I think the audio is the worst offender. It's like 56 kbps mp3 files. But yeah, it's kind of a curiosity and since every other version is basically a the PC version with lower specs it's the one that stands out as the most unique and worth double dipping for, imo.Resident Evil: Revelations 2 on Vita isn't as bad as I thought performance wise. Granted this is with the patch and such, but I was expecting far worse.
It's still the worst way to play, but if it was somehow your only way to play. I wouldn't say it would outright destroy what the game is going out for.
The biggest downgrades are
- Graphics (Obviously)
- Framerate (Mainly when fire or an explosion happens. it's pretty stable otherwise)
- Load Times (Probably my biggest gripe, thankfully the load times are spread out from one another)
ugh wow I didn't even know this was possible. Damn I wish we had this on consoles. The PS360 era of green / brown filters was a hot mess.EDIT: Also, holy framoly, what is up with this ugly colour pallete PS360 games of the time were so fucking adhering to?!?! Using a simple fan mod/patch I managed to introduce som proper friggin' colours into this danged game, there'd be better options but I am liking it so far
The AI does not waste healing items. It is a myth/excuse bad players make up.Yeah, I'm sure it's great in local co-op but I never really enjoyed the single player experience. It was frustrating to keep having to deal with a partner that ran out of ammo, used the wrong weapons (in particular Sheeva defaulting to the stun rod) and kept needing to use up my healing items. For all it's faults, RE6 at least just let you ignore the other character while you played it.
Eeeeeh I don't know. It just made it look ugly, as I'm not getting an extended 'horror' feel from it at all :/
Agreed. I think colour filters were just all the rage back then. Before Instagram hijacked them and made people associate them with cheap selfies.
I enjoyed playing it chronological, I think it helped ease up the gameplay styles to be more palatable tbh.Well my friend wants to get into re6 after we finish 5 xp
Someone post the guide for playing re6 as i recall that each character chapter ahould bebplayed one after another dor a better time.
My understanding is that the combat includes melee focus which interests me a lot so this one ill play with controller.
This is how I played on release. Probably why I like the game so much too.I enjoyed playing it chronological, I think it helped ease up the gameplay styles to be more palatable tbh.
Chris Chapter 1
Chris Chapter 2
Jake Chapter 1
Jake Chapter 2
Leon Chapter 1
Leon Chapter 2
Leon Chapter 3
Jake Chapter 3
Chris Chapter 3
Jake Chapter 4
Leon Chapter 4
Chris Chapter 4
Jake Chapter 5
Chris Chapter 5
Leon Chapter 5
I feel like the complete removal of tone mapping reduces the feeling of oppression & bleakness in the environments. I think I've found a compromise that works, at least with those images, but I can't upload one, But if you want to give it a try, stick both images in a 2D art package like photoshop, an image per layer, and lower the opacity of whichever is on top so that image with extra colour is just that little bit more dominant that the original.
I have to disagree. The original colour filter makes everything looks lifeless, and almost post-apocalyptic. To me, everything looking more like how you'd see it in real life, knowing something is not quite right makes for a far scarier atmosphere.I feel like the complete removal of tone mapping reduces the feeling of oppression & bleakness in the environments. I think I've found a compromise that works, at least with those images, but I can't upload one, But if you want to give it a try, stick both images in a 2D art package like photoshop, an image per layer, and lower the opacity of whichever is on top so that image with extra colour is just that little bit more dominant that the original.
I wasn't saying that I prefer the original, but I do think "almost post-apocalypse" is the intent behind its tone, with the suggestion the sand & pollution wearing the colour & life out of this world.
Aren't piss filters meant to save memory, by limiting the range of colors that can be produced on screen you can use less memory than the one required for a full range of colors. So the intensity of the piss filter is mostly due to technical limitations, while the artistic choice part of the piss filter is just picking the color range you're limiting the display to(greenish, yellowish, etc... filter).
You have to fully embrace the action in RE6, or else it'll just dissapoint. Counters, mobility options and the faster paced gameplay are a lot of fun once you get them down.
Right before an enemy hits you a prompt appears for you to counter attack. It happens very quickly though so it's more about your timing then reacting to it.
Also, you counter with the melee button, so if you miss a melee comes out and you'd get punished. You can offset this by aiming your gun at the enemy whose about to attack, then letting go of the aim and spamming the counter/melee button as their attack start, this make it easier as the aim recovery prevent melee attacks from coming out and give you more than one chance to time the counter.
Are you playing it solo? RE5 is one of those games that is primarily to be played co-op. I don't remember having any issues with any of the Uroboros bosses early in the game.
I am playing them solo, yeah. Sheva is a decent walking Item box, but I dont want to set dates for when I pick up the controller