I think that just goes to show that the later games are not all that different from RE2 and RE3. By horror standards, RE has always been pretty action heavy compared to the likes of Alone in the Dark and Clock Tower. Even the first game, despite being more Adventure-oriented, gave you plenty of enemies to shoot, explode, or decapitate.
Granted, the later games were more linear in their design as opposed to the older Metroidvania style of level design, which I believe has always been the biggest divider among fans of the series.
Agreed, one of my fave things about REmake 2 is that most people seem to be enjoying action RE gameplay/combat just fine even though they would probably be complaining about it otherwise.
REmake 2 is definitely an action RE set in a classic RE style location/progression. You may not have your melee attack animations or parries but you just replace those with knifing and item countering instead, in all cases you need precision shooting to be effective.
The RE games that I'm really wanting to return to right now while being on a REmake 2 high are the action ones, not the classics. That's the itch it's leaving.
There is a small difference between there beeing plenty enemies to shot and beeing a constantly actionfest without any horroratmosphere.
The original games tried to emulate their horror from the perspectives and that you had to manage your ammunition and that you sometimes had to run past by some enemies to save ammo. In 5 and 6 you enter a room, kill everything and move on, while shit goes down like in a Call of Duty game.
Also I dont see any proof that the original games arent that different when the Remake of one of those three games has one boss that is like something from two games that released before said remake.
That's the thing though, people have been too busy blaming the action part instead of the campaign design.
Many of us have said for a long time that RE6's problem wasn't the action or the combat but rather the poor pacing/campaign design (which is also what DMC4 suffered from). That the game would have been much better if they threw less money at it and made the campaign shorter and more focused.
And that's exactly what they did with REmake 2, it's an action RE set in a better designed (and much more compact) campaign.
That being said though I still appreciate the effort that went into RE6 and its campaigns. Love the fact that you have multiple campaigns to choose from (all very different compared to REmake 2's Claire/Leon/A/B runs) and led by different characters. So whenever I return to it I can keep things fresh by tackling a different one and with a different character.
Man, I had no bullets. Nothing. I used them all on the previous fight. Luckily that fight gives you two large Gunpowders so they kinda prepped for this situation lol.
I wasted a lot on him in the first run as well but on the B run I came across a tip about the eyes. Essentially, shooting the eyes is the only way you can damage him, they gave him so much HP for the rest of his body that it's impossible to kill him with all the ammo in the game otherwise.
So weapons that do AOE attacks are especially effective since they attack multiple eyes at the same time, such as the grenades and Spark.
I was really surprised at how fast he went down on the B run after I focused on the eyes. Took just three or so grenades and less than half the ammo of the gaitling gun.