I'll argue that REmake 3 should be the game that Capcom bring back all those RE6 movement options, because it's the most action oriented classic RE game.
It's interesting to read that Dusk doesn't want to spoil things about REmake 3, it sounds like the project could be "advanced" in development (just myy thought process)
It's interesting to read that Dusk doesn't want to spoil things about REmake 3, it sounds like the project could be "advanced" in development (just myy thought process)
Finished Claire A hardcore. Final Birkin fight is no joke on hardcore! Goddamn he took a lot of ammo to kill. First attempt I literally went through all the ammo I brought, and I thought I went in prepared! Great fight though. We're all in agreement that's by far the best boss in the game, right?
congrats! definitely a great feeling beating it on hardcore. i had a lot of ammo bc i knifed Birkin's first form and ran past alot of enemies in the sewerFinished Claire A hardcore. Final Birkin fight is no joke on hardcore! Goddamn he took a lot of ammo to kill. First attempt I literally went through all the ammo I brought, and I thought I went in prepared! Great fight though. We're all in agreement that's by far the best boss in the game, right?
More different?I've abandoned any attemps of thought process and am just in hopeful thinking mode. With that I'm hoping R3make will be announced this E3. But Dusk Golem could throw as a bone, right? He just said RE3 will be more different than people expect and that's very puzzling.
More different?
Now I'm more intrigued about what will Capcom do with the game...
I would like to be an insider just to know the details earlier lol
It makes sense - not only will this be far more people's first experience with RE3 than the remake was for 2, but there's a lot of room to expand and reinterpret it in terms of locations, enemies, scenarios etc. - despite the RE2 remake mostly sticking to the bones of the original layout, I'm not sure they'd want just a relatively short run with Jill as a RE3 remake's main focus; as most people aren't really going to delve into replays or side modes without a hook like A/B scenarios.
And then there's the potential ways Nemesis itself could be expanded and reworked in terms of his function...
RE7 didn't have a "hook like A/B scenarios" and it did fine. I hope the reason why I've seen so many people talking about adding a new campaign/scenario to RE3 is because RE2 is so fresh in everyones mind. Anyway, RE3 had the live selection mechanic, a twist on that could be this hook you're talking about.
I'm talking about them as a means to incentivise replaying the game and extending most people's time with it, not saying RE3 needs the same gimmick - a similar effect could be achieved by expanding existing areas and adding new locations and bosses that are more substantial than the RE2 remake's deviations.
The framing of the game and intro in particular could have a bit more grafted on to it - an apartment building escape like RE2's gas station is the minimum I'm expecting, but they could do a lot with what Jill was doing in the first few days of the outbreak, or even do an intro that recaps the end of RE1 and teases a third person remake of that as well, which also sets up more context for Brad and Barry in their RE3 roles.
Unless the choice mechanic is significantly revamped (RPG-like dialogue wheels in a RE would be...odd), I'm not sure if it alone will do much to make replaying the game seem essential for most. Then again, Until Dawn worked well with making that its main conceit, so combining it with a more adaptive Nemesis (having things like the dismemberment and mutations in response to it not just be part of his second mandatory fight but persistent) and maybe even taking the hostages from The Mercenaries into being survivors you can affect the eventual fate of in the main game may work.
I agree, a small dodge ability should be all that is needed (mainly because Nemesis so fast and has a rocket launcher.Negative. RE3 was close to RE2 when it comes to action, and the remakes should reflect that. Add a dodge mechanic and that's about it.
How do you imagine that working? I DLC prologue with Brad for RE2 would be amazing, but in RE3?
I can see it working if they retcon his death. I mean, we didn't see his body in RE2make. Whether they'll do that or just kill him in another location. *shrug*
Brad could easily have an extra mode that shows Brad's events leading up to his encounter with Jill in RE3. "He's after STARS members. There's no escape!" Implies he's encountered or seen Nemesis prior to the events of RE3. They could tell that story. The story of him trying to escape the Nemesis. Have that bonus episode end when it reaches his RE3 death scene.How do you imagine that working? I DLC prologue with Brad for RE2 would be amazing, but in RE3?
Brad could easily have an extra mode that shows Brad's events leading up to his encounter with Jill in RE3. "He's after STARS members. There's no escape!" Implies he's encountered or seen Nemesis prior to the events of RE3. They could tell that story. The story of him trying to escape the Nemesis. Have that bonus episode end when it reaches his RE3 death scene.
Do you guys think capcom should retain the adaptive difficulty in re3?
I feel like the zombies in RE3 should go down quicker and more pronounced but also amp the quantity of them like in OG. It would make sense since Jill should be able to have more firepower and assuming the city could be a bit more open.
Not saying it should totally go full on RE4-6 Action mode (i wouldn't mind but i know i'm in the minority in this)
Yeah man, like I see the value in the adaptive difficulty since it creates unpredictability but i would prefer if it was an option you can tick on/off in R3make.I agree. I think they should find a difference balance with zombies that go down easier but we have more of them. More than in RE2 killing enemies should be a viable option, just like the originals, really.
I wouldn't put RE4, RE5 and RE6 together when it comes to action, RE4-5 are closer together, but RE6 is way more heavy on action. But I understand what you mean. I wouldn't want that because it wouldn't be faithful to the original game. Maybe The Mercenaries mode could be more like RE4's and RE5's, but not the main campaign.
Add in some new bosses, possibly more Tyrants, RE Outbreak bosses or brand new bosses, because let's face it, 10 Nemesis only bosses will get old fast, especially when he chases you all throughout the game.
Either way, I definitely think the boss variety should be focused on - the RE2 remake may have just had 5 Birkins and a Tyrant, but that's still more variety than 3 Nemesis forms and Gravedigger. Just one more would make a significant difference, two would help a lot. I wonder if Nikolai will still be fought directly..
My worry is that we'll never see a true follow-up to RE6, in terms of game mechanics. They'll put it behind them and give us the meh Revelations combat (one melee attack per character, ugh) for future action RE titles.
My man, what I love most about RE6 is how all the stories kinda connect and they meet each other.
Haha this was my feeling recently. Ended up dropping it in the end and replayed RE2R on hardcore instead of finishing it. RE5 in single player just feels so.....lame. I can't put my finger on exactly why RE5 gets so boring.Trying RE 5 again, this time I've gotten further than any of the other times I tried, but now in chapter 4 I gotta say it feels like it's been going on forever. I really wanna finish it though.
I started Claire A on Hardcore, and honestly, it still feels very fresh???? Maybe I'm crazy since I've pretty much seen everything I had to see over Leon A / Claire B but I really loved Claire's interactions with Marvin more so than Leons' and so far I'm just really enjoying this playthrough.
I've been so meticulous whilst trying not to die, mixing and matching costumes and knifing every Licker I see to death.
Though I've been hit twice already (one from the zombies in the East Hallway first time, and a Licker when Tyrant was chasing me in the Records Room) I've got so many supplies and I'm just having so much fun and I think I'm doing well!
I'm up to Sherry's segment now but I stopped to take a break and play more tomorrow.
Capcom never promised them so if people expected them it's their own fault.All that shit the IGN review guy got, he was right first time. People based expectations on the originals A/B scenarios, but the remake fails hard at living up to them.
Capcom never promised them so if people expected them it's their own fault.
Now I'm going through Claire A hardcore mode, I was almost killed right before the first Birkin fight (damn you licker + zombie lol)
I wonder if he will be tough...
Yeah, I watched that on a youtube video and it really worked but I don't have the unbreakable knife lolA strat that really saved me lots of ammo on Hardcore my friend told me about was knifing him a fuckton at the start of the battle until he falls, hit his eye and when he gets back up use a flash grenade, rinse and repeat.
Play Code Veronica. The people here dont like it but its, even when unnumbered an important mainline titel and tells the contiuiation of Claires story. And of course play Nemesis if you can make it through a PS1 game.So for RE2 Remake, I've done Claire A and Leon B. Which means I've now beaten REmake, RE2 REmake, 4 and 7. RE 2 and 7 have been my absolute favorites of the series. I really enjoyed 4 but going back to it yesterday, I struggled with the controls way more than I did 3 years ago and honestly got a little motion sickness for some reason.
So I guess I'm wondering, are 5 and 6 worth playing? Or should I just jump into the two Revelation titles?
Play RE3!So for RE2 Remake, I've done Claire A and Leon B. Which means I've now beaten REmake, RE2 REmake, 4 and 7. RE 2 and 7 have been my absolute favorites of the series. I really enjoyed 4 but going back to it yesterday, I struggled with the controls way more than I did 3 years ago and honestly got a little motion sickness for some reason.
So I guess I'm wondering, are 5 and 6 worth playing? Or should I just jump into the two Revelation titles?
So for RE2 Remake, I've done Claire A and Leon B. Which means I've now beaten REmake, RE2 REmake, 4 and 7. RE 2 and 7 have been my absolute favorites of the series. I really enjoyed 4 but going back to it yesterday, I struggled with the controls way more than I did 3 years ago and honestly got a little motion sickness for some reason.
So I guess I'm wondering, are 5 and 6 worth playing? Or should I just jump into the two Revelation titles?