Thanks!! Will watch the trailer, it must be a Capcom game with cross over characters that I saw a while ago.
This Friday, Driveclub and all of its DLC (including Driveclub VR) is being delisted from the PlayStation Store. While that means nothing for Resident Evil on the surface, some may recall that on the first PlayStation VR demo disc, there were demos for both Driveclub VR and Resident Evil 7 (the Kitchen demo). Because of this, there's reason to believe that once Driveclub is delisted, this demo collection may be as well.
It's free to "buy" on the PSN. If you're interested, you may want to go ahead and add it to your account.
US link: https://store.playstation.com/en-us/product/UP9000-CUSA04579_00-PSVRDEMODISC0001
Possibly. I can't get it to come up on the US store when I try searching.
Looks like they didn't upload it standalone for US perhaps?
Wasn’t there reportedly three Resident Evil games in development for those rumours that hit?So, do you guys think this new RE game might be the game assumed to be R3make? That we've heard the rumors about? I matches the rumors: has been in development for some time, being different from what we should expect, announcement this year... except for the most important fact of not being R3make.
Which would mean, obviously, r3make was never in development to begin with (which was what the RE2's developers said back when that game was released).
Yes, three resident evil games for the next three years, one of it being r3make, another re8 and another one unknown. Yet since r3make was meant to be announce this year, it's easy to assume it would be released next year. But that doesn't hold up after this announcement. Either this isn't one of those three games or that info is wrong.
I can't wait to have a daughter so when she tries running in front I can say "Ada wait!"
Personally not a fan of these 4v1 type multiplayer games. Tried a couple and it typically becomes "If a premade group they win" and "If they randoms they will screw each other over so easy kills with maybe one survivor".
It looks like a bad game to me. Just being honest.
I feel you. The warning signs are there. I definitely really dig the concept and I do want to see some raw gameplay, but yeah it does come off very cheap looking. I don't expect a good game but we'll see.It looks like a bad game to me. Just being honest.
I already reserved judgement when the bland character designs from the trailer leaked, because the way they looked wouldn't have mattered, had the game been good. So far, though, it looks like a reused asset party, the gameplay sees the team trapped in small areas instead of exploring some type of large mansion or RPD like I would've preferred, the new animations are super janky and unpolished looking (is this the first bad looking RE Engine game?), the HUD is awful, we probably won't get any new major big bad guys like Nemesis (instead reuse of Mr. X and Birkin), the list goes on.
I don't think they should've outsourced this title. Seems like a cash grab to get the most mileage out of the existing RE2 assets. We've had bad multiplayer RE spinoffs before, and this may just be another one.
RE GBC is a technical masterpiece lol. So sad it was cancelled.Speaking of Jill, I had some free time this week and decided to give the canceled Gameboy Colour port of the first RE a try. Its... actually pretty good? I mean, its got some issues with aiming and judging depth, not to mention knowing what to interact with (helped because I know most puzzles pretty well after all these years) but they actually managed to cram in a pretty playable port of a Playstation game into a tiny GBC cart. Pity it was never finished, it would have been a really interesting port of the game (and hey, even unfinished its still better than the Tiger Gamecom port of RE2)
And while my mind is going off on a strange Jill tangent, did anyone else play Umbrella Chronicles (the PS3/Wii lightgun styled game) and wonder why RE3 was handled so damn poorly in it? I enjoyed the other scenarios they had, especially for RE1 but I always wondered why they chose to stretch out the first little part of the game to 2/3 chapters, and only have Nemesis appear in the final chapter. Feels like they did 3 (and Nemesis) such a huge disservice with how much was chopped out.
Wii or PS3 with a Move. Using a controller is not great.I'd love to play Umbrella and Darkside Chronicles, but I haven't yet decided how I'd like to play them. Wii is obviously going to have the best controls, but PS3 versions are in HD. I suppose controlling the games with analog sticks would be terrible, though, given that they're arcade-styled rail shooters.
PS3 + Move controller is the way to go for me these days, as it means I can play them as lightgun games but also not put up with the Wii's awful image quality through my HDTV.
What's crazy is the GBC version is apparently 90%? complete - I need to play more to see just how much of the game is in there. Its certainly a technical masterpiece, crazy to think they actually managed to get a perfectly playable version of RE running on ye old GBC hardware, though I did have to chuckle how the dining room was missing its huge table!RE GBC is a technical masterpiece lol. So sad it was cancelled.
RE3 Umbrellas Chronicles was god awful because they recycled everything from Outbreak.
I wish Umbrella Chronicles followed its original design. The RE4 style gameplay remakes of RE1, 0 and 3.
Wii or PS3 with a Move. Using a controller is not great.
What fans may not realize, however, is that the game was originally set to look and play like Resident Evil 4. Only after Capcom took a look at Nintendo's new hardware did it decide to mix up the formula.
"At the initial stage of development, Umbrella Chronicles' play system was similar to Resident Evil 4's," producer Masachika Kawata told Famitsu in a video interview. "But, it's extremely difficult on Wii. Too complicated to enjoy. Wii users like easiness. Umbrella Chronicles is not only for game enthusiasts. Complex operability can be an obstacle for Wii users. We want players to enjoy the game's horrifying and creepy world and its thrilling shooting action. By reducing enthusiast-only elements, players can purely enjoy the world."
To achieve this goal, Kawata admits that Capcom "… had to compromise to a lower difficulty level."
Dammit... There's no way the other version wouldn't have been better, probably sold more as well especially when you consider just how damn good (and still really good) the Wii port of 4 is. Ah Capcom, I love you, but your a fucking idiot sometimes...
Since Capcom shifted to liking nobodies again I wonder if thats why they went with her.