Hopefully that will change, because it's a clear indicator of not understanding what people are asking for.
Personally I prefer gyro aiming to only activate when aiming, rather than always being active - and there's no reason to disable the stick.
I don't use it to fine-tune my aim - when I'm holding the left trigger, that's how I'm aiming. I adjust things so that I can cover an arc of about 180°.
It may not work quite so well in
RE8 if it's anything like
RE7, though, as
RE7 zoomed in the view a huge amount whenever you used ADS.
Another thing many games get wrong is that they use rotation rather than translation to turn.
This limits the range of motion (accuracy) and is hell on the wrists.
Translation allows for much finer control, and is gentle on the wrists.
How has no xbox or ps4/5 dev ever played a shooter on Switch?
Capcom don't know how mice work in games either.
RE7 controlled fine, actually, but the
RE2 and
RE3 remakes had deadzones and acceleration on the mouse input - which is the last thing anyone wants.
the only time moving the ENTIRE CONTROLLER as a gyro/camera/aiming made sense was the 3ds, since it was also the entire machine. wii u gamepad and the dualshock way of doing it felt really unintuitive. wii remote / joycons / move controllers are the way to go.
I disagree. I think it can be very awkward to use gyro aiming on the 3DS, Vita, or Switch in hand-held mode, when moving the system to aim also moves the screen you're trying to look at - especially with 3D enabled on the 3DS.