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Corralx

Member
Aug 23, 2018
1,176
London, UK
On my Sony TVs, the difference between Game Mode and Movie Mode is that game mode has reduced latency, full RGB/4:4:4 chroma resolution rather than 4:2:2, and disables the interpolation options.
Image quality is otherwise unchanged. Old/bad displays may have shown a significant reduction in image quality when Game Mode was enabled, and disabled most calibration options. That's not true any more.

yes my brain farted and I wrote the opposite. I since fixed the post.
 

Pagusas

Banned
Oct 25, 2017
2,876
Frisco, Tx
Rockstar games are actually good examples of games that are fixed with hire frame rates. GTAV on consoles are unplayable to me, but on PC at a high frame rate it feels perfect. (This is both consoles and pc running on the same Qled screen)
 

Pargon

Member
Oct 27, 2017
11,996
If you get a good TV then in the 13-20ms range
If thirteen milliseconds is too laggy for you, you must be the flash or a pro Esports player.
That's not the whole story. Display latency is added on top of everything else - it's not the total latency.
Converting older analog consoles to digital is going to add some amount of latency in most cases, outside of expensive hardware mods.
If you are emulating the games, that process itself is going to add latency too - though newer emulation techniques on a VRR display can bring latency down to about what it was on a CRT now.

Even if you get latency the same as a CRT, motion clarity is not the same. Modern displays have significantly more motion blur than CRTs did, because they don't flicker.
 

exodus

Member
Oct 25, 2017
9,944
Having migrated to PC gaming last month, the first thing I noticed is how much lower the latency is on PC games compared to their console counterparts. And this is playing on the same display.

A big part of this improvement is undoubtedly the 60fps (and at 120hz games feel even more responsive again), but even 2D games like The Messenger and Mega Man 11 (which are 60fps on both) feel way more responsive compared to on my PS4. Then there's games like The Witcher 3 and Shadow of the Tomb Raider which feel entirely different on PC due to reduced latency. Perhaps it's Jaguar causing all the lag this generation.

Probably has something to do with CPU render ahead which can be reduced to 1 frame on PC. You also have the option to use Fast-Sync where the GPU renders just-in-time which can reduce input lag by an additional 1-3 frames.

Also, input lag tends to be extremely noticeable with mouse controls, which probably leads developers to address the issue more often on PC.
 

BeI

Member
Dec 9, 2017
5,974
Agreed. I tried playing Fallout 4 on Xbox One at 30 fps and input lag was probably the worst I've ever experienced, and I'm pretty sure my TV was in game mode at the time. Maybe it's down to bad deadzones or something with joystick controls. When playing games on PC with Steam input, you can set the right analog stick to "joystick mouse", which makes it act like a mouse and become a lot more responsive. Whatever that is doing, it should be used for console games, imo.
 

1-D_FE

Member
Oct 27, 2017
8,253
That's not the whole story. Display latency is added on top of everything else - it's not the total latency.
Converting older analog consoles to digital is going to add some amount of latency in most cases, outside of expensive hardware mods.
If you are emulating the games, that process itself is going to add latency too - though newer emulation techniques on a VRR display can bring latency down to about what it was on a CRT now.

Even if you get latency the same as a CRT, motion clarity is not the same. Modern displays have significantly more motion blur than CRTs did, because they don't flicker.

It's been my contention for a while now that VR is the best way to play these old games. VR displays are insanely low latency, they pulse the screen in much the way the old CRT strobed them, and even the "screen door effect" actually looks good on these old games. I would imagine if you ran these emulators with run-ahead, it'd feel a little like cheating.
 

impact

Banned
Oct 26, 2017
5,380
Tampa
That's not the whole story. Display latency is added on top of everything else - it's not the total latency.
Converting older analog consoles to digital is going to add some amount of latency in most cases, outside of expensive hardware mods.
If you are emulating the games, that process itself is going to add latency too - though newer emulation techniques on a VRR display can bring latency down to about what it was on a CRT now.

Even if you get latency the same as a CRT, motion clarity is not the same. Modern displays have significantly more motion blur than CRTs did, because they don't flicker.
Does modern display = LCD to you?

Other technologies exist. OLED > CRT
 

Pargon

Member
Oct 27, 2017
11,996
Does modern display = LCD to you?
Other technologies exist. OLED > CRT
OLED has the same full persistence that LCD does, and is more limited in what it can do with black frame insertion.
CRTs have significantly less motion blur than anything else. LCD monitors with ULMB are the next best thing, since you can get sub-millisecond image persistence with them.
OLED has the potential to be great, but currently is not.
 

Crossing Eden

Member
Oct 26, 2017
53,304
The game controlling so slowly is deliberate.
I never felt like RDR2 was telling me to go fuck myself. When ever I pulled the trigger in RDR2 the gun fired immediately, when I pushed forwards It felt like the character took a few frames to get up to speed but that felt like inertia.
Uh no, RDR2's input delay compared to other games is well documented:

6dr9p4C.gif


Almost every single ubisoft AAA game drives me mad because of their shit input delay.
Which ones? Because Ubi games are actually a good example of input response times on consoles.
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,556
Uh no, RDR2's input delay compared to other games is well documented:

6dr9p4C.gif



Which ones? Because Ubi games are actually a good example of input response times on consoles.

Yes, Arthur takes longer to start an animation while walking without running. It's deliberate, like having to take items individually when searching a drawer.

Some like it, others don't. For me, it was the most immersive experience I've had on a game.
 

Vipu

Banned
Oct 26, 2017
2,276
Yes, Arthur takes longer to start an animation while walking without running. It's deliberate, like having to take items individually when searching a drawer.

Some like it, others don't. For me, it was the most immersive experience I've had on a game.

When you press a button and the animation STARTS delayed im not sure how that is immersion or good for anyone.
Do we have to count that this character you are moving also have brain and have to think what they want to do?
 
Oct 25, 2017
3,722
Yes, Arthur takes longer to start an animation while walking without running. It's deliberate, like having to take items individually when searching a drawer.

Some like it, others don't. For me, it was the most immersive experience I've had on a game.
Ah, yes, like in real life, I blank out and stand there, unmoving, just hesitating, before walking when I decide to walk.

Also fuck immersion if it comes at the cost of a game functioning as a game.
 

Pillock

User Requested Ban
Banned
Dec 29, 2017
1,341
Ah, yes, like in real life, I blank out and stand there, unmoving, just hesitating, before walking when I decide to walk.

Also fuck immersion if it comes at the cost of a game functioning as a game.
Okay, we get it you don't like it. Doesn't mean that those that do's opinion is invalid.
 

Phil me in

Member
Nov 22, 2018
1,292
apart from the odd title its barely noticeable in most games, especially higher fps ones.

RDR2 was a joke though. Luckily I Sold that crap and got my money back.
 

FinKL

Avenger
Oct 25, 2017
2,949
I have to 100% agree with OP. I recently revisited some old games via Raspberry Pi emulation and it's just not the same. With technology these days you would think we could somehow revisit our classics and play them the way they were meant to be played (CRTs etc.) Although a lot of people don't care, having proper response is crucial, to me, to have a great experience. It's just not the same how pressing a button doesn't immediately result in an action like it used to. It's not going to stop me from playing any game, but is definitely a small factor in enjoyment.

I just hope next gen they try to lower control lag via wired, as it seems PS4 Wireless mode is the only one that does it right at the moment at the expense of battery life.

Also someone pointed out Samurai Shodown's input lag. I played it all weekend and it was the very first thing I noticed even with Game Mode on... This was on Xbox btw, with the game coming out in a month, I hope something can be done as Tekken also uses UE and has tried to reduce the lag. Guilty Gear is the gold standard as I recall with 3-4 frames.

Developers can't address our TVs, but Sony/Microsoft CAN address the control hardware.
 
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Poison Jam

Member
Nov 6, 2017
2,984
If we go back to buttons that sense how hard you push, I suppose the input could be made to trigger before you've fully depressed it. It probably wouldn't make too much of a difference though.
 

Hyun Sai

Member
Oct 27, 2017
14,562
Controls in RDR2 are shitty, that's the most verifiable fact ever. I've got no problem with people liking shit though, just with people saying it's not shit, because it is.
 

Okii

Banned
Oct 25, 2017
3,189
Honestly if it's a problem for you play on PC, I constantly drop console games in favor of their PC counterparts because of input delay and low FPS.
 
Oct 25, 2017
2,431
Input lag in fighting games and re-releases of old games on different formats should absolutely be a thing that is covered by reviews and something that developers and publishers should seek to minimise.

A good game can have bad input lag and is instantly worse for that reason.
 

Candescence

Banned
Oct 27, 2017
2,253
Yes, Arthur takes longer to start an animation while walking without running. It's deliberate, like having to take items individually when searching a drawer.

Some like it, others don't. For me, it was the most immersive experience I've had on a game.
It's not even immersive - GTAV has the same fucking problem. Humans aren't that slow, especially people who are actually fit and trained. Also, the deficiencies of such movement is made even more blatant in player-created game modes where the unresponsive, imprecise character movement can easily fuck you over, such as death run maps. It makes characters look like clumsy oafs.

I value tight, responsive controls over faux-"immersion" Rockstar presents.
 
OP
OP
Exellus

Exellus

Banned
Oct 30, 2017
2,348
I fail to see how realistic, immersive animations and responsive controls are mutually exclusive attributes.

I can press the button and the character immediately begins their elaborate animation.
 

Crossing Eden

Member
Oct 26, 2017
53,304
Yes, Arthur takes longer to start an animation while walking without running. It's deliberate, like having to take items individually when searching a drawer.

Some like it, others don't. For me, it was the most immersive experience I've had on a game.
Does your body respond slowly to brain signals or? Sluggish=/=immersion. If anything the exact opposite cause the game is resisting commands for an extended period of time. That's not how bodies work, and you can have elaborate animation details ANDDDD good response times. If they ever release RDR2 on pc minds are gonna be blown at how much better it feels.

I fail to see how realistic, immersive animations and responsive controls are mutually exclusive attributes.

I can press the button and the character immediately begins their elaborate animation.
Exactly like...
rrecafK.gif
 

LCGeek

Member
Oct 28, 2017
5,857
Does modern display = LCD to you?

Other technologies exist. OLED > CRT

and none them based on testing are as fast as crt in the area he mentions. I'm still waiting for one post crt tech to become superior in this area.

Don't tell me it is show me exactly where a tv maker is stating it can draw a pixel in 1/18432000 of a second or less cause that's how fast crts are or can be in terms of visual response.
 
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impact

Banned
Oct 26, 2017
5,380
Tampa
and none them based on testing are as fast as crt in the area he mentions. I'm still waiting for one post crt tech to become superior in this area.

Don't tell me it is show me exactly where a tv maker is stating it can draw a pixel in 1/18432000 of a second or less cause that's how fast crts are or can be in terms of visual response.
Why don't you just use a CRT then? Some geeks still use them on their PCs. I don't know what games you guys play where you need a .001 nanosecond response time. I made it to Global Elite on a shitty 5ms TN panel.
 

TheRulingRing

Banned
Apr 6, 2018
5,713
I feel like this is a developer barrier rather than a technological hurdle. Destiny runs at 30 fps but has a 1-2 frame input delay.
 
Oct 25, 2017
4,293
I feel 'unresponsive trash' is just hyperbole, not once in my 100+ hours of RDR2 were the control ever an issue. But hey, play what ever you like.
I haven't played RDR2 specifically but as a general statement I stand by what I wrote. I have no patience for games that don't respect gameplay feel. Everything else is secondary to me.
 

Loanshark

Member
Nov 8, 2017
1,637
I feel 'unresponsive trash' is just hyperbole, not once in my 100+ hours of RDR2 were the control ever an issue. But hey, play what ever you like.
Agreed. It would be one thing if these kinds of controversies in regards to input lag were common, but they are few and far in between. RDR2 and SF5 are exceptions, which then makes this thread feel like a bit of stealth brag rather than valid complaint. What we are really supposed to infer here seems to be somenthing along the lines of "check out my finely tuned gaming senses" or "I only settle for the most responsive games".

Its like, we get it, real life moves in slow motion for some of you, congratulations.
 

skillzilla81

Self-requested temporary ban
Banned
Oct 25, 2017
10,043
Agreed. It would be one thing if these kinds of controversies in regards to input lag were common, but they are few and far in between. RDR2 and SF5 are exceptions, which then makes this thread feel like a bit of stealth brag rather than valid complaint. What we are really supposed to infer here seems to be somenthing along the lines of "check out my finely tuned gaming senses" or "I only settle for the most responsive games".

Its like, we get it, real life moves in slow motion for some of you, congratulations.

SF5's input lag has been fixed and is inline or better than a lot of fighters released today.

Because it was a problem.

Because input lag is fucking awful.

RDR2 apparently has 10+ frames of input lag (LMAO). Samurai Shodown demo just release with 8 frames, and pointing it out prompted a response from a community manager who says they're looking into it.

It's not few and far between, it's consistently happening and deserves to be talked about because that's how things get addressed.

What I don't get is responses like yours that pretty much just want to shut down conversation. If it doesn't bother you, then don't post?
 

Loanshark

Member
Nov 8, 2017
1,637
SF5's input lag has been fixed and is inline or better than a lot of fighters released today.

Because it was a problem.

Because input lag is fucking awful.

RDR2 apparently has 10+ frames of input lag (LMAO). Samurai Shodown demo just release with 8 frames, and pointing it out prompted a response from a community manager who says they're looking into it.

It's not few and far between, it's consistently happening and deserves to be talked about because that's how things get addressed.

What I don't get is responses like yours that pretty much just want to shut down conversation. If it doesn't bother you, then don't post?
You seem to be misunderstanding. I agree that there are examples where input lag is substantial, which is why i brought up the two most recent examples, SF5 and RDR2. You dont have to explain the details of those cases because i agree. However, it is not consistantly happening, and framing it as a big problem when controversies like these rarely arise makes it disingenuous. It is uncommon for games to have input lag issues.
 

Crayon

Member
Oct 26, 2017
15,580
I'm buying a CRT for my retro systems. Sick of it. I know they say we can't go back, but I can go back.

On a 13 inch TV. With a slight persistent squeal.
 

Firima

Member
Oct 27, 2017
4,471
But it gives the games a sense of heft and realism and I like heft and realism so please make all my fighting games have 15 frames input lag, Capcom

teehee
 

DJ88

Member
Oct 26, 2017
821
I fail to see how realistic, immersive animations and responsive controls are mutually exclusive attributes.

I can press the button and the character immediately begins their elaborate animation.

Unfortunately, you're putting too much faith in a lot of people's ability to actually take the time to understand what you're asking.

Just looking at some of the replies in this thread shows some people will never get it.
 

LCGeek

Member
Oct 28, 2017
5,857
Why don't you just use a CRT then? Some geeks still use them on their PCs. I don't know what games you guys play where you need a .001 nanosecond response time. I made it to Global Elite on a shitty 5ms TN panel.

I do especially for switch and older stuff.

it's not response it impacts image quality issues as well. A screen refreshing faster with a better image is very superior to a screen half the speed with similar iq and less dpi.

There are trade offs and we will never see a sed based sceeen come out so as I age I conpromise based on games or if it's competitive.

We use what we like you're not required to play games like I do or give a crap.

You're last comment has nothing to do with rank on a skilled setting. Case and point soul calibur 6. Top in state uses Ds4 the rest of us use sticks ranging from 30-400 dollars.