Theres a huge difference between thinking that it should be making that much money and recognizing they're leaving that money on the table.
Probably too busy having them crunch on their other projects.
PUBG doesn't have a problem and that has 4 maps, 3 party sizes, and 2 modes.
I would agree if you said the character backgrounds. The diversity of the cast is fantastic, but they pretty much all look bad and make me not want to collect the boring skins they put out for each character.I agree that a lot of the unlockable skins arent very good, but i think the actual character designs are the most interesting ones in the entire Shooter marker.
We've gotten a roadmap though. For example, we know that there is still one more character and one more weapon coming this season, as well as the hinted map changes.I don't have a problem with seasonal updates in principle, but if S01 is a blueprint for their future seasons it won't be enough or even close. My main issue is a lack of roadmap though, it's incredibly frustrating not to know whether they're going to ramp things up substantially or not and it's the main thing pushing me from the game. Bigger concern in the immediate sense it that the game suffers from substantial technical issues which don't really feel like they're getting better over time.
Yeah I'd much prefer this over just Apex getting fortnite level of updates.People should also know that Respawn is making:
- A VR game
- A titanfall game
- Jedi Fallen Order
- Apex Legends post-game content.
There's still one more character and weapon coming before the end of this season.I didn't play any BR games before Apex and so I'm not conditioned to expect weekly updates. I didn't ever think that was going to be the schedule and haven't been demanding it. It's looking like we will only be getting one character this Battle Pass, and one gun before it launched, and I was expecting something more than that though, I guess. I'm ready for a new character now, Octane already feels old, and the season isn't over until Mid-June? Just feels like a really long time from now without anything new. I've had a lot of fun with the game and I am looking forward to playing a lot more of it but I think that once I finish off the Battle Pass I probably won't boot it up again until Season 2 starts.
I wish more people understood this point, but sadly, most of the Fortnite user base are little kids with no knowledge about how their games get made and how the world works, they just want to play with their new updated toy now and nothing else matters. I'm hopeful for a future where parents try at least to explain this kind of things to their children.Fortnite "crunch" makes other GaaS games look bad, and that's not good. What fortnite is doing is abnormal for the industry imo.
Sure they are paying good money but you're burning people out. They know the minute they go to a regular pace they will no longer be king of the hill.
I just wish gamers stopped saying "well fortnite does it"
That shit shouldn't be the standard.
It's not just little kids, I heard game industry and streamers saying this on....for example....Destiny and Division podcasts.I wish more people understood this point, but sadly, most of the Fortnite user base are little kids with no knowledge about how their games get made and how the world works, they just want to play with their new updated toy now and nothing else matters. I'm hopeful for a future where parents try at least to explain this kind of things to their children.
Personally, I'm totally fine on how Apex Legends is structuring their future content, they are a "small" team, and while the latest cosmetic additions have been underwhelming, they can keep the solid gameplay flowing.
There is. Posters on a forum commenting that they are letting the opportunity to be the next fortnite die isn't the same as saying because they are doing this the franchise is dead.There isn't though. You can theoretically "always" leave more money on the table in the short term which is what everyone wants, content and shit to grind/buy for now. Im using this to critique the corporate culture in the states in general, for shareholder you can always lay off X amount of employees/cut x amount of corners in QA/trade x amount for cheaper ingredients or build quality today to look like a leaner company and have the stock go up but long term...
The question is do people really think that Vince and them are leaving 5 hours early, crumpling up resume's and throwing it in the trash while playing wastebasket basketball.
We can't complain about all the games that had potential that got rushed to their deaths but when a developer is like "this is the pace we are comfortable with" be like too slow!
Yeah, you are absolutely right and is a shame that is trending to become the norm in the industry. Seeing all this thirst for good and quick content makes me wonder how these people would have survived through, for example, the active Team Fortress 2 development days. Top notch content, but the thing took ages to release. A game like that wouldn't have survived in our current age.It's not just little kids, I heard game industry and streamers saying this on....for example....Destiny and Division podcasts.
"Why can't we get content as quick as Fortnite"
Probably because Massive and Bungie actually cares about their employees well beings. It's an unreal production goal.
There was no real alternatives, people were having a blast just playing what they had.Yeah, you are absolutely right and is a shame that is trending to become the norm in the industry. Seeing all this thirst for good and quick content makes me wonder how these people would have survived through, for example, the active Team Fortress 2 development days. Top notch content, but the thing took ages to release. A game like that wouldn't have survived in our current age.
Destiny 2 got heavily criticized cuz Warframe was eating it's lunch during the slow period.
Destiny 2 is impossible to keep up with if you play other games now. It's one of the many things killing my love of the game. I miss D1's sporadic milestone content drops that would get me playing the game obsessively for short bursts, spread out over the year.
Hell, there were days when I considered a map pack for Halo 3 to be a huge event. I hate continuous content. Let me fucking breathe for a minute. Give me time enough to actually build anticipation for new stuff.
This shit isn't just bad for devs, it actively exhausts me as a player.
Not really a specific reason to this specific studio, but at least some counter-points:I appreciate they're not set up for this, but why not just aggressively expand and invest more into the studio the way Epic did for Fortnite? They don't need Fortnite level updates, just far better support and content offerings that what they have at present.
We've gotten a roadmap though. For example, we know that there is still one more character and one more weapon coming this season, as well as the hinted map changes.
There is. Posters on a forum commenting that they are letting the opportunity to be the next fortnite die isn't the same as saying because they are doing this the franchise is dead.
Not really a specific reason to this specific studio, but at least some counter-points:
- it's extremely hard to expand aggressively in the games industry; there simply are not enough experienced people available, and recruiting costs are very, very high for Senior+ staff (not to mention 6+ month leadtimes aren't far from the average)
- it's not easy to expand aggressively, most games studios simply have not had enough time to consider that aspect under the pressure of getting the game out asap (IE dedicating time for scalable pipelines, documentation, leadership, hardware, studiospace etc.) when these things often fall under the priority of getting the game out and as good as possible
- scaling up means effort from people, which mean less effort to short-term development of the game as time is spent on onboarding staff
- you (as a company) need to have plan for these people beyond just the single game; what will they do for the studio if/when a game winds down, does our PnL support the risk of developers that weren't planned into the earlier company/financial roadmap?
and the list goes on, but the point is that scaling a game team "aggressively" is riduclously hard, expensive, risky and it's very hard to avoid overworking and overpressurizing the team and culture when doing it
Personally, having being tasked with the initiative to grow a team and game with a huge potential, it wasn't easy and we did make short-term cuts into the actual releasable contents to ensure people could work normal hours, they were brought into the team with healthy expectations (though personally in retrospect I learned lot from it, and know how to do it better next time even if no-one burned out or worked 50+ hr weeks due to the growth), but in the long-term we have a healthy cycle in which we know how to push for better quality faster.
As a reference, both Epic and DE (Warframe) had it quite a bit easier as they were companies with staff in other projects that could be pulled into these hit-projects, effectively making the scaling process quite a bit easier (of course to the point they had staff not allocated to these projects).
Nah, i like the style in which their gear is rendered and their overall looks. To each their own.I would agree if you said the character backgrounds. The diversity of the cast is fantastic, but they pretty much all look bad and make me not want to collect the boring skins they put out for each character.
Bullshit. Solos I can understand not having but Duos is absolutely needed. Maybe if they had these modes then people would still be playing the game.Having Solos and Duos would create far worse problems like splitting playerbases. If you want a solo experience go play something else.
If every multiplayer game has to directly compete with Fortnite to be successful then the entire industry is fucked and everyone should go home. Please get some perspective.If they're not set up to compete with fortnite, then they wont compete with fortnite
they'll continue to lose players until only a select few remain
Seriously, I was in training for six months at my job and I edit legal documents.The game was shadow dropped less than 3 months ago. For those saying "should've hired more people", how quickly do you think they could've hired a bunch of qualified developers, gotten them up to speed on their tools/processes, planned and churned out decent content every week at Fortnite level? Expectations of some seem a bit nuts.