And that god awful scaler. "Better than RGB on a CRT."
He's made some laughable capture comparisons before. Don't know about this video specially thoughYeah, I don't even know who he is, but I thought the video was useful for the captures of various consoles over the last several minutes. Skimmed the rest of it.
Compared to the other videos I saw on the mClassic earlier today (maybe more are up now), his comparisons were actually the most useful. As far as what he and anyone else were saying about the device, I barely even listened, because it seemed they were all sponsored. ("But that won't stop me from being objective.")He's made some laughable capture comparisons before. Don't know about this video specially though
There actually maaaaay be some cases you'd want to do so. But it probably depends on the systems you're using. My experience is mostly with the Framemeister, though, so ymmv.
You likely wouldn't need it for a lot of 2-D 8- and 16-bit games without scanlines. Not as much point in smoothing many NES and Genesis games, though it can be fun.
But for scanlines, the mCable sometimes comes in handy for me--not because of the system or upscaler, but because of my Sony 4k TV. My TV does its own thing (i.e., not 1:1 nearest-neighbor) when upscaling 720p content to 4k. It tries to outsmart the FM's scanlines based on their surrounding colors, and, as a result, sometimes puts them too close together or too far apart. Using the mCable upscales the 720p content to 1080p and keeps the scanlines looking pretty good and evenly spaced--unlike the FM itself at 1080p. My TV does nearest-neighbor for 1080p to 4k, so it looks pretty great. A little soft, but nice scanlines. (That said, the OSSC's scanlines already work better out of the box, for me.)
I do like the way the mCable makes 3D games look, especially PS1 games or 480i PS2 and Wii games from the FM. Same for 480p Wii component through the OSSC. But I would be interested to see how the mCable affects the OSSC's bob deinterlacing (and its flicker) on 480i content. Might be an improvement! Gonna have to try it myself, sometime.
Edit: By the way, Marseille just put their new device, the mClassic, on Indiegogo for $70: https://www.indiegogo.com/projects/mclassic-the-first-plug-play-graphics-processor#/
Might be a better option than the cable. Definitely cheaper, at least in early access. This video gave a decent overview of it, with examples:
I don't much trust Koralick (spelling) with opinions involving technical AV review
But he acts like it and in an abrasive way at that, that's what annoyed me so much from the few videos I watched of his while looking up videos of those various HDMI dongles, like by Pound, prior to me getting an OSSC.It's a mystery to me how he has so many subscribers. Dude doesn't have a clue.
Sorry, I honestly didn't even know who he was! Dumped the link from my post:Can we please not link Koralick videos in this thread. We strive for accuracy here, not what ever bullshit Adam is pulling out of his ass on any given day. Dude is a fuck wit that doesn't know what he's talking about in 99% of his videos and is just spreading miss information.
Edit: Removed video link to some guy who sucks and that everyone hates!
It's an annoyance when people initially come in here having been uninformed by him, but it's not hard to set people straight.
Sorry, I honestly didn't even know who he was! Dumped the link from my post:
I've yet to try multiples of 240 as I use the AVS, Nt, and Sg for most 2D stuff. Maybe I'll try out the Saturn later though. I get the test pattern on start up and I can see 480p passthrough and the line doubled 1080i Xbox dashboard just fine.That sucks about the OSSC and your TV. My TV can't handle some outputs from mine (e.g., 240p@5x), which I can live with, but failing at 480p is a bummer. Does it just not work at all?
Everyone that asks, I tell to avoid that scaler. You got that scaler, it's not just a converter, I already probably know the one. lolMan, I'm gutted. I got a SCART to HDMI adapter today to hook my PS2 to my TV. Output set to 1080p and 60Htz, which on my TV, then acts in PC mode, so no nasty post processing stuff and additional input lag. First thought ? Picture quality is great (as great as it can be for a £30 converter I guess). TV set to 4:3, this thing is perfect let's go ......
R-Type Delta was in the tray already so fired it up. Yup loving this picture...... then I moved the ship. So much damn input lag ! Playable, but for games that require twitchy movement it's ...... horrible.
So close to having the perfect solution without splooging way more money. Gutted.
Everyone that asks, I tell to avoid that scaler. You got that scaler, it's not just a converter, I already probably know the one. lol
It lags, it smears, it's just plain terrible. If you aren't too picky about RGB Vs Component and SVid get the RetroTink. That's actually a proper and true converter.
This is the one - https://www.amazon.co.uk/gp/product...c16-d4b886747c64&pf_rd_r=D4GKQJEJ9E5FKD6MG99Q
Does anywhere sell this retro tink in the UK that you know of?
Edit - Found one, still a bit on the expensive side for my liking, although I guess theres not much of a choice if I want input lag free device.
Yep, that's exactly the Adam Koralic special I was thinking of. lol
It's like I say: You can flush money in the toilet getting something that is not up to task and have to keep looking to no avail, or spend a bit more money for a one and done deal on a device designed to work in the actual manner you're looking for.
This is a very informative vid on RetroTink straight from the horse's mouth.Think thats my only real choice (or the OSSC seing as its its not too far off RetroTink price in the UK at least - just under £120 vs £170ish for kitted out OSSC ... when its in stock).
This is probably one of those ye olde battles of yore, but which is better, component or RGB (SCART) ? I always sticked with SCART as thats what I had with my PS1 decades ago and the quality was the shit. I only heard about component around the Xbox 360 days because it allowed higher resolutions, but people were also saying it was better than RGB SCART ..... and of course there is no definitive answer I can find, mainly people saying they are basically exactly the same.
I ask as when I decide to get either Tink or OSSC, I also need to buy a high quality cable to go with it, and they aint cheap either so id rather just buy 1.
How does the Tink and OSSC deal with games that switch resolutions in-game (like Silent hill) ?
This is a very informative vid on RetroTink straight from the horse's mouth.
It shows the switch delay is pretty much the same as an OSSC. Tink has a leg up on OSSC in compatibility. Seems more devices are fine with the Tink's line doubling. Which leads to my next point... the OSSC's line multiplication isn't guaranteed to work with your equipment. This makes it difficult for me to recommend for noobies looking for something easy to use and that just works without worry. There's a small TV compatibility list that should make things easier if your TV is listed. https://www.videogameperfection.com/forums/topic/tv-compatibility/
Otherwise, I would say that if you have multiple TVs to use it on and since you say it's closer in price in the UK it could be worth the chance. If all goes well, you could get more use out of the OSSC since it will also process 480p to a higher resolution. A feature not available at all on the Tink - I believe it flat out doesn't accept 480p even to passthrough.
As for component Vs RGB... RGB is better, buuuuuut... People who say there is no difference are wrong, and most people who say they notice a difference in X Y Z characteristics during playback are also wrong. lol
"It's sharper" Wrong
"It's richer" Wrong
"One is more washed out than the other/I like the black detail in one more than the other" Wrong
Component compression has very specific artifacts (and regardless of what people tell you, standard component does have artifacts/loss) that are visible in test patterns and you'll likely only ever notice them during actual playback only if you really know what to look for. So for most people they are effectively the same.
Thanks mate, your posts have been really helpful. I think I will be going with the OSSC (when they are back in stock, with a lower price when they are apparently!), as I like the idea of having a few more options to make a cleaner image, should the TV support it. Guess its the only way going forward (if I dont want additional input lag anyway).
Only thing that niggles me is that, over SCART currently, if I play a game that switches resolution (like Silent Hill) mid game, there is zero wait between the switch, acts just like it would back in the day, I'm guessing because of the nature of how the AV socket works, but its nice anyway. But scart aint happening no more so I will just have to get over it :) Looks like the OSSC can do it rapidly, but then its down to the TV with how it deals with it. I wonder if thats something they will ever overcome (without resulting to frame buffering).
Anyway its only a few games that do this so i'm making it a bigger issue than I need to. Roll on VGP getting some in stock.
I actually ordered a SCART CSYNC cable from them today as soon as they were in stock, so I'm set for when the OSSC is available again. Should be interesting seing how much better it looks on my current HDTV until then.
If they treat 240p the same as 480i (and most probably do), no.So apparently even d-terminal (component) is gone from Japanese TVs now.
The screen blacking out for a few seconds upon resolution change isn't a thing for monitors when not connected via HDMI, is it?
If they treat 240p the same as 480i (and most probably do), no.
This took forever. Tried totake advantage of the wire mesh for cable management, and I think it's worked out really well.
Pretty sure it was to make old 2D VC games output native 240p. Don't know the combination myself because I never played 2D games on Wii VCThis is a gonna be a very vague question, because I can't really remember what I'm trying to do exactly, but I remember there being a button combination for playing certain PAL Wii VC games that altered the picture setting in someway (may have been setting it to 480p, but I know it was something).
Does anyone know what it is?
Pretty sure it was to make old 2D VC games output native 240p. Don't know the combination myself because I never played 2D games on Wii VC
I have my setup for my launch PS3 to do deinterlacing on my PS2 library, so it sends a 480p signal via component to the OSSC, so I thankfully don't have to worry about timing then from the sounds of it.In my experience they're not really worth it. The OSSC does a brilliant job at default settings.
That said they're definitely worth doing for 480i PS2 games.