There's an old version on ROMHacking.
I have that same monitor, and very rarely I've noticed it getting temporary image retention after playing certain games with certain backgrounds or flickering OSD elements. The area where the image retention happens looks a little flickery; though I don't remember having the whole display flicker. Easiest way to trigger it is to play Rayforce (Gunlock) in FB Neo for awhile, since the OSD changes pixel colors to flicker every frame. The retention fades after an hour or so.Has anyone seen their screen flicker rapidly (brightness flicker) after using any of the crt shaders in Mupen64, and continue to flicker after closing Retroarch?
My experience using crt-geom-deluxe shader :
After playing Ocarina of time for approx 30mins in Mupen64plus (Rdp/Rsp = paraLLEI), I pressed escape to open the overlay to save my game, I noticed something was off with overlay, the dark gray background was flickering (dark/light, rapidly).
Steps I did to try and solve :
- First I turned off my monitor (Acer xb271hu) and then turned it back on, the flicker was still happening.
- I then turned the monitor off, unplugged it from the outlet, reconnected the power, turned the screen back on (this took like 30 seconds) flicker was still there.
- I closed retroarch so I was back on the desktop with no 3d apps running and noticed the top part of my screen was still flickering.
- I opened the Gsync pendulum demo and found the background was flickering approx every 5 seconds.
- So I closed the pendulum demo, turned off Gsync in the Nvidia control panel, and the flickering on the desktop stopped, it stopped happening in the pendulum demo too. I turned Gsync back on, the flickering came back.
I kinda freaked out and turned the screen off for 5min and turned it back on, still flickering. I turned the pc off and left it overnight (6hrs or so), turned it back on and the flicker had finally stopped. I have seen this happen twice now when using Crt shaders and it always happens after playing a game with Crt shaders. I know I could just disable Gsync to prevent it happening, but I've been put off using the crt shaders because of this. I literally thought my monitor had started to go faulty (no warranty left) :/.
Can anyone relate? What would be causing this to happen? This has not happened in any other situation other than using Retroarch with shaders and I game a lot using Gsync.
I found this one thread where someone seems to have experienced similar - https://www.reddit.com/r/OpenEmu/comments/oihpm3/help_strange_persistent_screen_flickering_issue/
Specs : Retroarch 1.9.11. Gpu : Nvidia 2080ti, Monitor : Acer xb271hu Gsync monitor set to 144hz. Gsync enabled in Retroarch and Nvcp. Shader I was using : crt-geom-deluxe.
Sounds like a bug. If you can reproduce it reliably, as it sounds like you do, let them know.
If you need to fix it in the future, restart your GPU driver by pressing win+ctrl+shit+b. You'll get a black screen briefly, then it should come back.
I have that same monitor, and very rarely I've noticed it getting temporary image retention after playing certain games with certain backgrounds or flickering OSD elements. The area where the image retention happens looks a little flickery; though I don't remember having the whole display flicker. Easiest way to trigger it is to play Rayforce (Gunlock) in FB Neo for awhile, since the OSD changes pixel colors to flicker every frame. The retention fades after an hour or so.
Also, a few times I was looking at people's screenshots of CRT shaders on the libretro forums, I'd notice a green or purple streak across the whole screen. It would scroll with where the screenshot was on the page. Even with the browser in a window, the streak would go across the whole screen, following wherever the screenshot was. My theory is somehow the CRT shader's mask and/or scanline pattern was freaking the monitor out for whatever reason. I found these "Inversion (pixel walk) test" images on this site that confirmed patterns like that can cause my monitor to act up. The 7a test image makes my monitor display purple, with a green streak where the "Current, Next Prev" box is. There should be no colors, just a gray pattern, like the other patterns...
I know these aren't exactly like your experience, but since you have the same display I figured I'd mention it can do weird stuff sometimes.
Does this help?I've been having an issue that I'm hoping someone on here may have an answer to, or at least point me in the right direction as to where to ask. I've been using a Retrode 2 to backup my N64 saves, and use them on an emulator. Process is always the same, grab the file, rename it to .srm, rename it with the proper rom name, bam, loads like magic in retroarch. There's 2 exceptions to this, and they're my save files for Ocarina of Time and Majora's Mask. Both load up as blank. Tested on an N64 to make sure the saves were still actually there, and they are. No idea what to do here. Has anyone had a similar experience?
I use the 8bitdo Ultimate controller, so I'm basing my post on that:I've got a couple issues on PC that are preventing me from really enjoying this fully. I use an 8Bitdo Pro 2. For whatever reason, escape seems bound to the Start button, and I can't figure out how to unbind it. This means that if I ever have to actually use the Start button for something in the game, I risk accidentally closing RA.
Additionally, I was playing a game that at some points had me simultaneously hitting R1 and one of the action buttons, which kept switching from full screen to windowed and vice versa. When I went to look for a control setting for that, I only saw that it had a keybind, but nothing for controller.
Lastly, are the two back buttons on the 8Bitdo not recognized by RA? Thought they might be nice for fast forward and something else, but when I try to bind them to something, nothing happens.
You don't have Steam running in the background with a desktop config that's making it give those Esc and fullscreen to windowed inputs do you? You can either close Steam or uncheck support for Xbox and/or generic controllers in it's settings to disable it. Or you can add a Steam shortcut to RetroArch and launch from that. That will make Steam use a default Xbox layout without any keyboard stuff unless you change the shortcut's controller layout.I've got a couple issues on PC that are preventing me from really enjoying this fully. I use an 8Bitdo Pro 2. For whatever reason, escape seems bound to the Start button, and I can't figure out how to unbind it. This means that if I ever have to actually use the Start button for something in the game, I risk accidentally closing RA.
Additionally, I was playing a game that at some points had me simultaneously hitting R1 and one of the action buttons, which kept switching from full screen to windowed and vice versa. When I went to look for a control setting for that, I only saw that it had a keybind, but nothing for controller.
Lastly, are the two back buttons on the 8Bitdo not recognized by RA? Thought they might be nice for fast forward and something else, but when I try to bind them to something, nothing happens.