There is a whole thread about it here.That Runahead feature is pretty incredible.
You would think something like this would lead to more discussion.
I've downloaded this on my Mac laptop to play games off my external HD, but everything seems to install in my system drive. Is it possible to have it run 100% on an external?
Just tried out the new WIMP GUI, it's pretty neat, it brings the experience closer to something like a MAME GUI with much easier playlist visibility and a search function so it's pretty great.
Looking at the download section for Mac, there doesn't seem to be a standalone version of Retroarch (it does for Windows) so I'm guessing it might be possible to transfer all the files to an external HDD and set all essential paths to custom folders in Settings - Directory, with relative paths (pointing to a general folder structure rather than a specific drive), but I'm not sure. These threads might help:
https://forums.libretro.com/t/transferring-retroarch-to-external-hard-drive/5961
https://forums.libretro.com/t/retroarch-on-external-hard-drive/15614/3
Pardon my question but what's the name of the Medanfen Sega saturn emulator/core that I can add into Retroarch?
Gotcha thanks mate
The consideration here isn't what the consoles output, but what Retroarch outputs. Retroarch's output is the same as what your video card is set to output, which is probably full by default.I need help understanding black levels when it comes to emulators. PC are full RGB, but are retro consoles like the NES and PS1 full as well?
What I want to know is if I have my PC hooked to my TV, and I have to set my TV to full RGB, are the games being emulated by Retroarch have the correct rgb level? (no black crush or grey blacks)
The consideration here isn't what the consoles output, but what Retroarch outputs. Retroarch's output is the same as what your video card is set to output, which is probably full by default.
I have Gen Plus installed via RetroArch, but wanted to ask how one could edit the video options like if I wanted to add in scanlines etc.
"Accurate" on this subject is a bit hazy, because the model 1 and model 2 Genesis sound very different from each other. If you're like me and prefer the sound of the model 1 Genesis, you want the Nuked YM2612 option with stereo enabled and low pass set to 55%.Decided to try some of the ROMs from the updated Steam Genesis collection in Retroarch and noticed there are like five different FM Synthesis options in Genesis Plus GX. Does anyone have any opinion on the best to use or what tends to be the most accurate? Since I never owned an actual Genesis or Mega Drive accept for a Model 2 I bought a few years back I can't really appreciate the differences between the Models if that's all these different options are doing I guess, though.
Updating Retroarch for the first time, do I just drag and drop the entire archive's contents into my existing install? (Since there's no automatic updater). Will it wipe out my settings and library?
I usually make a backup of the .exe and copy the new .exe in. If it's been awhile and it complains about missing .dlls, I move all the existing .dll files into a backup folder and copy over the ones from the latest redist.zip. That way I know none of my configs and shaders are touched. I do have to remember to also update my assets for the xmb interface once in awhile too (I also do that manually :P). Since the new QT (F5) launcher interface was added, a few folders were added to the redist, but you don't need them if you don't use it.Updating Retroarch for the first time, do I just drag and drop the entire archive's contents into my existing install? (Since there's no automatic updater). Will it wipe out my settings and library?
Any of them can be used with software rendering, but for hardware rendering, CG, GLSL and Slang will only work with D3D (which no core currently uses AFAIK), GL and Vulkan, respectively. (And if you're on a Mac, many GLSL shaders won't work at all due to using version 130 of GLSL, which Apple skipped over for some reason. There are also a few that require GLSL versions associated with GL versions higher than Apple supports.)It's probably best to load in shaders that best fit the style you're looking for, like a CRT shader. Load the game you want to play, press F1 to enter the Quick Menu and go down to Shaders, Load Shader Preset and find one you like from Retroarch's Shaders folder. The CG, GLSL, SLANG etc. are all different shading languages that do the same thing basically, just maybe more appropriate for different renderers, but I think going with GLSL shaders is a safe bet.
Thanks will go install it soon.You can do PSP as well.
For DC, check out Reicast (standalone; the libretro core is outdated, I believe) or Redream (closed source, paid). Dunno how compatible either are.
Sameboy is super accurate and has cleaner sound than Gambatte. It's slower though (shouldn't be a problem on desktops).I've been using Ganbatte emu for Gameboy games, is there a better emu to use alternatively atm?
Thanks.Sameboy is super accurate and has cleaner sound than Gambatte. It's slower though (shouldn't be a problem on desktops).
In particular, the 4:3 option avoids the scaling artefacts that plagued the NES mini. This stems from the horizontal resolution - on a CRT, which does not rely on a fixed pixel grid, the 8:7 aspect ratio is smoothly stretched to fill a 4:3 display resulting in non-square pixels. On a digital fixed pixel display, however, this can introduce artefacts while scrolling, creating visible shimmering which was an issue on the NES mini. For the Super NES mini, however, the team has implemented a very subtle interpolation feature which still preserves its sharp pixels but minimises the issue with left-right lateral movement.
Is there any interpolation setting in RA that eliminates or lessens the scrolling shimmering effect when in 4:3 mode on NES/SNES (similar to how the SNES classic does it in 4:3 mode)?
Nice.Yep, you want to use the pixellate shader which is in the retro shader folder, it's fantastic with a 1462x1200 aspect ratio for nes and snes.
Nice.
Anyone know if a 4k monitor would eliminate it completely due to the pixel density?