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Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki
L9lxZc9.jpg

Gamerunner: Geno
Gamewatchers: Lokiduck, Dr. Monkey, CaptainNuevo
Complexity: Role Madness/Unusual
Day/Night Cycle: 48/24

Dr. Doctor: The machine is complete, with this I will be able to resurrect old historic figures and have them see the world how it is now. (Presses button)
Machine starts resurrecting people left and right, soon they fill the room, they meet each other.
A bunch of people named the great meet, realizing one of these things is not like the other, they kill Theodosius.

Welcome

You are Theodosius

You are aligned with Town

Your role is Vanilla Town, you can only vote.

Your territory of origin is Southern Europe.

The Bonus for owning it is being a competent Emperor.

Your 2nd in command is Stilicho(I still cry, the poor guy)

You cannot attack at night

Good Luck and Have Fun!

After that, the scientist sent them all to see the world, however, they begun to rally the people of the country they come from, this spiraled out of control, eventually leading to WW3.

!player_list
[He/Him] A Wild Ambulance Appears - UTC-7
[He/Him] Stuart444|Stu - UTC+1
[He/Him] jman1954goat|jman - UTC-7
[He/Him] Verelios - UTC-5
[She/Her] Uzzy - UTC+1
[He/Him] TheChuggernaut|Chugg - UTC-6
[He/Him] Poltergust - UTC-4
[She/Her] Fanto - UTC-5
[He/Him] TearablePuns - UTC-4
[He/Him] Fran - UTC-3
[He/Him] MrHedin|Hedin - UTC-4
[He/Him] Lone_Prodigy|LP - UTC-4
[He/Him] Terraforce|Terra - UTC-4
[She/Her] Hawthorn - UTC-4
[He/Him] Malus - UTC+2
[He/Him] Kopite|Kop - UTC+8
[Any] Reki - UTC-4
[He/Him] Kyanrute - UTC+3
[He/Him] nin - UTC+1
[She/Her] Swamped - UTC-4
[They/She] weemadarthur|wee - UTC-5
[He/Him] Kalor - UTC+1
[He/Him] Zippedpinhead|Zipped - UTC-6
[He/Him] Muffin - UTC+2
[He/Him] Ynnek7|Ynnek - UTC-4
[He/Him] Kawl - UTC-5
[He/Him] LaunchpadMcQ|Launchpad - UTC-6


Mentorship program
For new and returning players who would like some assistance, we offer a mentorship program where a volunteer veteran player can assist you. If you are interested in having a mentor for this game, please contact your gamerunner. For more info, please check the main MafiERA OT.
 
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OP
OP
Geno

Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki
What Is Mafia?
Mafia, also known as Werewolf, is a famous social deduction game that puts two teams against each other: Town and Mafia. Mafia players know who everyone in their team is, while Town players only know their own alignment. Cut into two 'Phases', Day and Night, the game entails Town trying to eliminate the Mafia via discussion and voting while the Mafia are trying to not get caught in order to match or outnumber the Town in order to win.

Interested in joining or learning more? Check out our MafiERA OT!

Fundamentals:
1. All site-wide rules apply here.
2. Do not use slurs or bigoted language.
3. Please do not put active players on an ignore list during a game.
4. Unless explicitly told otherwise, players may not discuss this game outside of this thread.
5. Unless explicitly told otherwise, players may not directly quote or post screenshots of any PMs, posts, conversations, or any other type of document that was not made in this thread.
6. Players are allowed to lie, within reason, about any game-related material such as the content of a role PM.
7. Please do not refer to, or discuss, player activity outside of this thread, for the sake of the game's integrity. This includes discussing circumstances around player replacement.
8. Please respect all of your fellow community members in terms of personhood and accessibility. In this community we require that you respect person's pronouns and be aware of accessibility when using non-default text (do not change text color unnecessarily and be mindful of small and large fonts' impact on readability).
9. Failure to adhere to a player's personal pronoun will result in a private warning. On the second offense that player will be removed from the game.

Game Behavior:
10. While mafia can be an intense and stressful game, with play becoming heated at times, please try to keep discussion as respectful and congenial as possible. Take a break if you feel heated. If someone is breaking a rule you are encouraged to alert your gamerunner and game watchers. Reports about in-game action and behavior will be handled by them, and the gamerunner will issue final rulings in the event of disagreements.
11. Being overly hostile towards your fellow players is not allowed. If the gamerunner and game watchers find a player has been overly aggressive, action will be taken. First a private warning via PM will be given. Failure to stop the behavior will then result in another private warning and the offender will be given a priority penalty. If these behaviors still continue then that player will be removed from the game.
12. Treat players, gamerunners, and game watchers with respect. Players who are bothered by behavior they perceive as uncomfortable or as targeted aggression should make their positions clear in game as everyone has a different threshold. If a player feels someone has crossed a line they should contact the gamerunner and game watchers, listed in the first post, about the issue.
13. Players should not perform moderator actions in game, including using highlight text outside of voting, or issuing day-end/start commands, or calling for the modkill or replacement of another player. While we understand mafia can be an intense experience, and players may wish to discuss in-game moderation decisions with the gamerunner, once a gamerunner makes a decision, please respect it as final.

Activity:
14. Players are required to post a minimum of 10 posts per day phase. Failure to adhere to this will result in a private warning. On the second offense that player will be removed from the game.
15. If a player posts fewer than 5 posts in a day phase without alerting the gamerunner to their absence, they will be removed from the game without a warning.
16. If you are unable to continue playing for whatever reason, please contact your gamerunner.
17. If a replacement is added to the game, they may request the current/upcoming night phase to be extended up-to 48 hours to allow time to catch up.
18. Please do not theorize or discuss the reasons behind a player's replacement during a game.

Voting and Lynching:
19. In order to vote for another player to be lynched, you must present it on its own line and in the following format with no spaces: [ HIGHLIGHT ]VOTE: playername[ /HIGHLIGHT ]. Any other format will not be accepted.
20. To remove a vote from a player, you may simply vote for another player, or you may present it on its own line and in the following format with no spaces: [ HIGHLIGHT ]UNVOTE[ /HIGHLIGHT ].
21. Players may vote for a "No Lynch" to end the day phase without a lynch. This is done by using the formatting above and typing: [ HIGHLIGHT ]VOTE: No Lynch[ /HIGHLIGHT ].
22. When a player has received a strict majority of available votes (>50%), the day phase ends with the lynch of that player. Once a day phase has ended any in-game discussion stops and votes cast after that will not be counted.

Death and the Spectator Thread:
23. Once you are dead, you may no longer discuss the game in any manner with any of the remaining players.
24. Once dead, players may have a choice between the spectator thread and the replacement list. PM your gamerunner for more information.

Other:
25. Do not edit your posts or hide content in the formatting. Repeat offenders will be removed from the game.
26. If a player is banned or they are replaced due to inactivity they will have the lowest possible priority when signing up for a spot in their next game.
27. Gamerunners reserve the right to add, remove, or modify existing any rules at any point, and enforcement may be applied retrospectively. However, all players will be informed of changes beforehand.
28. If a TIE exists at the end of a day, the day will be extended by 30 minutes, at the end of those 30 minutes, the player with the most votes will be voted out, if after 30 minutes it's still a tie, then the day ends with no lynch

RISK MAFIA SPECIFIC RULES(READ CAREFULLY AND ASK QUESTIONS)
Map:
xk51i01.jpg

I. This is a game of mafia combined with the game of Risk! The game will have both mafia and map elements.
II. Each player is a General and will occupy a territory on the map. Once per day you may move your General to any of your territories.
III. Players start with 10 battalions in territories that were randomly assigned to them at day start
IV. A player can be eliminated in 3 ways.
1. Voted out during the day
2. Their General being defeated during the night
3. Lose all their battalions leaving their General vulnerable to a Dice attack. To defeat a General a player must win a dice roll with a 5 or 6.

V. Territory occupied by a player who is voted out will become free. However the last voter will receive a random territory that was occupied by the dead player.
VI. Each General has a bonus depending on the territory they occupy.

MOVING AND ATTACKING

VII. Players will be able to move and attack their battalions at regular intervals
1. Once during day 1
2. Every 24 hours from day 2
3. Reduced intervals will be announced as the player count decreases.
VIII. Players can move battalions between their occupied (or free) adjacent or connected territory using the Command Move #:Target Territory, Origin Territory. # is the number of battalions. At least 1 battalion must remain on the original territory.
IX. Players can target adjacent or connected territories using the Command Attack #:Target Territory, Origin Territory. # is the number of battalions. At least 1 battalion must remain on the original territory.
1. Both players roll dice. Attackers will roll 2 dice (unless attacking with a single battalion) Defenders roll 1 die. Defenders win ties.
2. The loser of the dice roll will lose the number of battalions chosen by the attacker
3. The Attacker can stop the attack at any time.
4. If the Defender loses all their battalions the Attacker may move battalions onto their new territory but leaving at least one battalion behind.


REINFORCEMENTS

X. Players will get new battalions after each attacking phase is over based on the number of territory they own.
XI. Players will gain a minimum of 3 battalions, or a number equal to their number of territories divided by 3.
XII. Occupying a whole continent gives extra battalions, 5 for North America, 2 for South America, 5 for Europe, 7 for Asia, 3 for Africa and 2 for Oceania.

EXTRAS

XIII. Once every 3 days(Day 1/4/7) players can choose to make an alliance with another player. Their territories and battalions are combined but the original owner still remains. The alliance can be broken if both players agree, you cannot attack allies and alliances cannot be of more than 2 players.
XIV. Some players have 2nd's in command which count for 2 battalions when attacking and defending(thus need to be attacked with 2 battalions to die, they also roll 2 dice when defending). These can be moved and defeated like normal after the rest of the battalions the 2nd in command was in are defeated.
XV. Some players can also attack at night.

TERRITORY LIST IN A SPOILER

North America
Alaska
Northwest Territory
Greenland
Alberta
Ontario
Quebec
Western United States
Eastern United States
Central America
South America
Venezuela
Peru
Brazil
Argentina
Africa
North Africa
Egypt
East Africa
Congo
South Africa
Madagascar
Europe
Iceland
Scandinavia
Ukraine
Great Britain
Northern Europe
Western Europe
Southern Europe
Asia
Ural
Siberia
Yakutsk
Kamchatka
Irkutsk
Afghanistan
Mongolia
Japan
Middle East
India
China
Siam
Oceania
Indonesia
New Guinea
Western Australia
Eastern Australia
 
OP
OP
Geno

Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki
Player List:
1. [He/Him] A Wild Ambulance Appears - UTC-7 NEW [He/Him] SalvaPot|Salva - UTC-8
2. [He/Him] Stuart444|Stu - UTC+1 . [He/Him] Natiko - UTC-4
3. [He/Him] jman1954goat|jman - UTC-7
4. [He/Him] Verelios - UTC-5
5. [She/Her] Uzzy - UTC+1
6. [He/Him] TheChuggernaut|Chugg - UTC-6 Dead N1
7. [He/Him] Poltergust - UTC-4
8. [She/Her] Fanto - UTC-5
9. [He/Him] TearablePuns UTC-4
10. [He/Him] Fran - UTC-3
11. [He/Him] MrHedin|Hedin - UTC-4
12. [He/Him] Lone_Prodigy|LP UTC-4
13. [He/Him] Terraforce|Terra - UTC-4
14. [She/Her] Hawthorn - UTC-4
15. [He/Him] malus - UTC+2 Dead D1
16. [He/Him] Kopite|Kop - UTC+8
17. [Any] Reki UTC-4
18. [He/Him] Kyanrute - UTC+3
19. [He/Him] nin - UTC+1
20. [She/Her] Swamped - UTC-4 [He/Him] Stantastic|Stan - UTC+12
21. [They/She] weemadarthur|wee - UTC-5
22. [He/Him] Kalor - UTC+1
23. [He/Him] Zippedpinhead|Zipped - UTC-6
24. [He/Him] Muffin - UTC+2 [He/Him] Blargonaut - UTC+8
25. [He/Him] Ynnek7|Ynnek - UTC-4
26. [He/Him] Kawl - UTC-5
27. [He/Him] LaunchpadMcQ|Launchpad - UTC-6

Replacement List:
1. [She/Her] Sawneeks|Sneeks - UTC-6

Day Start/End is found via threadmarks

Fireblend's Vote Tool:

Day 1 Starts in(If most players have confirmed):
vh52duy8z8
 
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Uzzy

Gabe’s little helper
Member
Oct 25, 2017
27,222
Hull, UK
ec91dd58fa34c0bc5897b0385937c573.jpg


Lets win this! Or at least nail some scum this time. Even one would be an improvement.
 

Fanto

Is this tag ok?
Member
Oct 25, 2017
11,863
I. This is a game of mafia combined with the game of Risk! The game will have both mafia and map elements.
II. Each player is a General and will occupy a territory on the map. Once per day you may move your General to any of your territories.
III. Players start with 10 battalions in territories that were randomly assigned to them at day start
IV. A player can be eliminated in 3 ways.
1. Voted out during the day
2. Their General being defeated during the night
3. Lose all their battalions leaving their General vulnerable to a Dice attack. To defeat a General a player must win a dice roll with a 5 or 6.

V. Territory occupied by a player who is voted out will become free. However the last voter will receive a random territory that was occupied by the dead player.
VI. Each General has a bonus depending on the territory they occupy.

MOVING AND ATTACKING

VII. Players will be able to move and attack their battalions at regular intervals
1. Once during day 1
2. Every 24 hours from day 2
3. Reduced intervals will be announced as the player count decreases.
VIII. Players can move battalions between their occupied (or free) adjacent or connected territory using the Command Move #:Target Territory, Origin Territory. # is the number of battalions. At least 1 battalion must remain on the original territory.
IX. Players can target adjacent or connected territories using the Command Attack #:Target Territory, Origin Territory. # is the number of battalions. At least 1 battalion must remain on the original territory.
1. Both players roll dice. Attackers will roll 2 dice (unless attacking with a single battalion) Defenders roll 1 die. Defenders win ties.
2. The loser of the dice roll will lose the number of battalions chosen by the attacker
3. The Attacker can stop the attack at any time.
4. If the Defender loses all their battalions the Attacker may move battalions onto their new territory but leaving at least one battalion behind.


REINFORCEMENTS

X. Players will get new battalions after each attacking phase is over based on the number of territory they own.
XI. Players will gain a minimum of 3 battalions, or a number equal to their number of territories divided by 3.
XII. Occupying a whole continent gives extra battalions, 5 for North America, 2 for South America, 5 for Europe, 7 for Asia, 3 for Africa and 2 for Oceania.

EXTRAS

XIII. Once every 3 days(Day 1/4/7) players can choose to make an alliance with another player. Their territories and battalions are combined but the original owner still remains. The alliance can be broken if both players agree, you cannot attack allies and alliances cannot be of more than 2 players.
XIV. Some players have 2nd's in command which count for 2 battalions when attacking and defending(thus need to be attacked with 2 battalions to die, they also roll 2 dice when defending). These can be moved and defeated like normal after the rest of the battalions the 2nd in command was in are defeated.
XV. Some players can also attack at night.
NPf5hDM.gif
 

Fanto

Is this tag ok?
Member
Oct 25, 2017
11,863
It's 3AM and I'm going to need some time to process this lol.
 

Fanto

Is this tag ok?
Member
Oct 25, 2017
11,863
I've played plenty of Risk before, though it has been a while.

These rules all sound familiar, but when I try to imagine how this fits into a game of Mafia on a forum, my brain just kind of exits my head like
giphy.gif
 

Fanto

Is this tag ok?
Member
Oct 25, 2017
11,863
Either way, this is exciting and I am HYPED TO PLAY SOME MAFIA FOLKS, WOOOOOOOOOO
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,629
That's more Risk than I was expecting. This'll be interesting.
 
OP
OP
Geno

Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki
DjFP2gC.jpg

Pm's have been sent, this is the map and where you all are on, the 10 indicates the number of battalions you have on a territory, the G indicates the general is there, so you have 10+ the General, if you have a 2nd in command then they are incorporated in the starting 10, meaning you have 9+1 or 8+2 or whatever, another important thing, if you want to attack with or move the 2nd in command you have to specify so in PM when you do the attack. The attack and the move will still be done in the thread though.. I'll try to update this pic as much as I can and always provide a written one in spoilers like this.
North America
Alaska - Chuggernaut, 10 G
Northwest Territory -
Greenland - Uzzy, 10 G
Alberta -
Ontario -
Quebec - Ambulance, 10 G
Western United States - Fanto, 10 G
Eastern United States -
Central America - Poltergust, 10 G
South America
Venezuela -
Peru -
Brazil - Kawl, 10 G
Argentina - LP, 10 G
Africa
North Africa - Stu, 10 G
Egypt -
East Africa -
Congo -
South Africa - Swamped, 10 G
Madagascar - MrHedin, 10 G
Europe
Iceland - Nin, 10 G
Scandinavia - Reki, 10 G
Ukraine - wee, 10 G
Great Britain -
Northern Europe -
Western Europe - Ynnek7, 10 G
Southern Europe - Malus, 10 G
Asia
Ural -
Siberia - Zippedpinhead 0 G
Yakutsk -
Kamchatka - Jman, 10 G
Irkutsk -
Afghanistan - Tearablepuns, 10 G
Mongolia - Terraforce, 10 G
Japan - Verelios, 10 G
Middle East - Kalor, 10 G
India - Fran, 10 G
China - Kyanrute, 10 G
Siam - Muffin, 10 G
Oceania
Indonesia -
New Guinea - Hawthorn, 10 G
Western Australia - LaunchpadMcQ, 10 G
Eastern Australia - Kopite, 10 G
 

Fran

Member
Oct 25, 2017
6,167
I dropped Civ Mafia as I thought that it would be too complex to play and this is 10x crazier.

Time to bring it back.
 
OP
OP
Geno

Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki
The alliance is done if 2 players X and Y do the command Y: Alliance: X and X: Alliance:Y. I'll add this to the rules later too, additionally if a player you do an alliance with owns your territory of origin then you get the bonus.
 

MrHedin

Member
Dec 7, 2018
6,817
I am both confused and excited and wondering how the hell this fits into a mafia structure.
 

Kawl

Member
Oct 25, 2017
608
Oh.

huh.

Game hasn't started yet so I can't start pulling around for an alliance right?
 

Fran

Member
Oct 25, 2017
6,167
Geno, if LP and Kawl make an alliance and they take Peru and Venezuela (both are unoccupied at the start), they get the South America's bonus?
 
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OP
Geno

Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki

Reki

Member
Oct 25, 2017
1,955
This being the first thing I read after waking up is messing up my brain.
 

Hawthorn

Member
Jul 16, 2020
2,703
Wow this looks complex. Fun and complex! And I do like the map.

I do have a couple questions: when do attacks and moves resolve? Is it whenever a moderator checks in, or will they all happen at a specific time, ie the end of day or end of the shorter periods later on? Also, the move as part of the attacking action counts as one action, right? Eg if someone defeated all my troops in a territory, they could move their troops into the unoccupied territory immediately, without waiting for the next action period?

Just trying to visualize what this will look like. The map with all the icons is really helpful!
 

Kopite

Member
Oct 28, 2017
6,025
What happens if multiple players move battalions to a territory (occupied or otherwise)
 
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OP
Geno

Geno

One Winged Slayer
Member
Oct 29, 2017
9,812
Thessaloniki
just to be clear we are still trying to lynch mafia right?
Everything is mafia except you attack and move troops in territories, that's it.

Wow this looks complex. Fun and complex! And I do like the map.

I do have a couple questions: when do attacks and moves resolve? Is it whenever a moderator checks in, or will they all happen at a specific time, ie the end of day or end of the shorter periods later on? Also, the move as part of the attacking action counts as one action, right? Eg if someone defeated all my troops in a territory, they could move their troops into the unoccupied territory immediately, without waiting for the next action period?

Just trying to visualize what this will look like. The map with all the icons is really helpful!
Whenever I check in, and it's first come first serve(To answer Kopite). Also yeah, correct.