It's because the game industry is a sexy industry. You have new grads willing to get gigs every year for the gaming industry. This is why they can get away with this.
I assume most game developers have an interest in the industry and long time connections with the hobby. Also shipping a game may seem more exciting than shipping some B2B SaaS product. You will most likely play what you ship, unlike other types of software.
these are not lowly paid employees, they all easily make 6 figures
Buying used is usually the compromise people do in this situation. You get to play the game but you don't add a sale to the publisher.I am super excited to play RDR2 and have it preordered but do not wish to support these kinds of practices. What am I supposed to do? Is everyone in this thread who doesnt support crunch like this abstaining from buying this or any other Rocksrar game? Not being critical just genuinely interested to know.
Yeah 100 hours is an obscene high where noone is focused to work 100 hours sounds odd. Also does his use of passion as if those "passionate" people aren't looked at more favourably than those people that aren't as "passionate".The ' no one is forced to work hard ' line struck me as an odd choice of words. He could have said so many other things. ''' no one is forced to work in bad conditions, no one is forced to work more than 40 hours.' No. He said no one is forced to work hard, like the people who don't work 100 hours aren't working hard?
Buying used is usually the compromise people do in this situation. You get to play the game but you don't add a sale to the publisher.
Exactly so why are they working 100 hour weeks? It'd be one thing if Rockstar was some one off developer but there's enough evidence that this is a widespread issue.these are not lowly paid employees, they all easily make 6 figures
The Kotaku article (published literally minutes ago) touches on it, yeah.Didn't some employees sue Rockstar after making RDR1? I remember there was some uproar about the working conditions during the making of that game.
do you think anyone making 6 figures is a super rich person?these are not lowly paid employees, they all easily make 6 figures
these are not lowly paid employees, they all easily make 6 figures
I am super excited to play RDR2 and have it preordered but do not wish to support these kinds of practices. What am I supposed to do? Is everyone in this thread who doesnt support crunch like this abstaining from buying this or any other Rocksrar game? Not being critical just genuinely interested to know.
OR massively successful companies could hire enough staff to minimise the need for "blood and sweat" sacrifice. And work to deadlines that also minimise this too.
And have offer strong employment rights to protect against some of this.
Do we know if its individuals working 100 hours or if it's two shifts of 50 hours?
these are not lowly paid employees, they all easily make 6 figures
This is only the case in the videogame sector of software development.
The best of the best software companies have a sane work/life balance, and for the most part, they pay much more than the videogame sector of the software industry. As a software engineer, who works very normal 35-40 hour weeks, and usually doesn't have much crunch at all, and gets paid very competitively, I'm always eager to tell videogame developers to branch out to other parts of the industry where you'll get paid more, with better benefits, and not have crunch.
Remember people, when you're working 40 hours you aren't working hard."No one, junior or senior, is ever forced to work hard," said Rockstar co-founder Dan Houser
I'm for improvement. All I'm saying: this is the industry. It's not Rockstar, it's almost everyone, everywhere. I know it's wrong. But I also know that it will take time. People SHOULD be against this type of exploatation - but they should also be ready for the consequences.
To be honest, I'm ready. Are all of you? Are you ready to give up things? Much more than RDR2 or some other game. Are you ready to spread the work equally across the globe and give up a LOT of things? I live in a country where a lot of big, western countries open up offices because of cheap labor. Ubisoft, for example, has a fairly large studio here. A major 3D outsourcing studio has offices here - a few friends were just done with their work on Black Ops IIII. Do you think they pay the same wages as in Montreuil? Or California? Do you think they work less than Rockstar employees?
Do you want to really challenge the industry? People work for 12-14 hours here and earn several times less than any Rockstar employee, I guarantee you. Is it ok? No. Am I defending Rockstar? Hell no. But I find it funny how people get all shocked here and decide to boycott the game or something. Man, you should boycott the WORLD, if you have issues with RDR2.
So, should we do something? Yes, we should. It's a long process. Try not to vote for assholes. Try to stand against nationalism, hate, racism. Don't be patriotic, be humanistic instead. Try to care for those around you. Try to leave a better place than you found it. Be a decent human being. Understand that we're still living in a stone age, and that we're really, really far from some Star Trek Federation and that it will be a long journey. And get RDR2 if you feel like it. It looks like a fun game, so at least have some fun.
Or you can boycott one game - while still playing on a mass-produced, overtime and underpayed employee made device and pretend you did your part by writing on a forum. I'm not defending anyone, I'm telling you how it is.
That comic is so incredibly dumb. It's like whoever made it was trying to pack as many false equivalences into one frame as possible.
Participating in society is necessary for survival and happiness. Owning a video game is not.
Also, medieval peasants often didn't have a choice in the matter.
Rockstar games, of all AAA game studios out there, can easily afford to double the developers so they can split the work tasks into proper time shifts for every employee,
Personally I finally escape contract hell after doing it for 7 years and have my first full-time position now. even the hr rep in charge of my hiring case was like "holy shit, you should've been hired a long time ago".My compensation after my contract was done was "maybe we'll call you back in 3 months, assuming there is work to be done during that time. If not, please be excited for our call at a later time".
I know people who have been going through the grind of a 9 month on and MAYBE 3 months off at a AAA studio for nearly 10 years. I don't know why they do it, personally. I think some of it has to do with the idea of prestige for working for a AAA studio. After my contract was up at my first job I frantically found another job and never thought about going back to the other place again.
I don't really get where the car thing comes tbh. Where do you get the impression that these people working 100 hours are driving mercedes.You all missed my point entirely about Mercedes. I was not even talking about Rockstar, the discussion I was replying to was about whether or not people in general NEED to work 100 hours. My point was if someone wants to drive expensive cars, etc, the their lifestyle MIGHT require them to put in extra hours...which is logical.
Yup, you can tell exactly what Houser's attitude is on this.Remember people, when you're working 40 hours you aren't working hard.
Most of these developers are not at the top. And chances are if they don't do the overtime, they're fired. Stop making excuses. 100 hr work weeks is absurd full stop.
The solution isn't going to come from within the industry. Unions need to enter the workplace, overtime laws need to change, and worker attitudes need to change. Plenty of other sectors that produce software need these changes also but it seems games in particular is prone to burnout explicitly because of how bad the crunch is, and the churn of skilled, senior employees has got to contribute somewhat to the neverending cycle.
I don't really get where the car thing comes tbh. Where do you get the impression that these people working 100 hours are driving mercedes.
these are not lowly paid employees, they all easily make 6 figures
It's not okay in those other industries. It's not okay in the video game industry. Full stop.If they are at rock star they are at the top. The money the developers are paid there will be top of the industry.
You Guys can try to single out rockstar but it's something that happens in every single Industry when you are at the top. Every single one. What do you think happens to teachers when it gets close to the time they have inspections coming up? Should we boycott schools aswell?
Fair enough on both points (and mostly agreed). That said, I think that good, strong ownership and management has a responsibility to run their businesses ethically and to treat their employees respectfully regardless of the systems they are operating in. I think that too often the narrative can leave out ownership and management, by blaming the system (which isn't to say it isn't to blame too, and which isn't to say I don't think things will change until unionization). Yes, the system which places shareholders' interests, who often know little of the industry or how games are made, let alone the employees' personal struggles, above the people who make the things which make their shares worth anything at all, is thoroughly fucked. And in a case like Rockstar, we're likely talking difference of "making lots of money" vs "making more money." But, at the end of the day, ownership and management have somehow either been complicit in inflating fiscal expectations to a point where shareholders won't be happy unless measures like this or taken, are themselves not happy unless they can do the same or have not been able to share a vision for their company as a leader in making videogames as an art, making videogames as a business and making videogames as a healthy life.two things:
first: you don't need to convince me that hiring more people and decreasing hours is a good thing. I am an ardent socialist. i believe workers should take control of their work spaces.
secondly: you're thinking this through empathy and future prospects. our current system does not allow for this, especially for publicly traded companies that operate quarter to quarter. As long as money is being made in those 3 months and they can point to bigger numbers they don't give two shits how it's done, especially since there is an almost never ending pipeline of people willing to do the job because it's prestigious
You all missed my point entirely about Mercedes. I was not even talking about Rockstar, the discussion I was replying to was about whether or not people in general NEED to work 100 hours. My point was if someone wants to drive expensive cars, etc, the their lifestyle MIGHT require them to put in extra hours...which is logical.