because i was browsing this forum before i got acceptedhow would you know his posting history if you're a new account
how strange
because i was browsing this forum before i got acceptedhow would you know his posting history if you're a new account
how strange
It has nothing to do with a video game, and everything to do with meeting a deadline that you agreed upon. It's called being responsible. They had how long to work on this game? If it took a couple weeks of extra hard work to release a product they took pride in, then so be it.
I wonder if some of you have ever had jobs where you had to hit project dates and deadlines. You don't just get to say sorry, I couldn't make it. You bust your ass and do everything in your power to meet it.
I'll go out on a limb and say developers didn't agree to any deadline, management did. So you are faulting developers for management failures.It has nothing to do with a video game, and everything to do with meeting a deadline that you agreed upon. It's called being responsible. They had how long to work on this game? If it took a couple weeks of extra hard work to release a product they took pride in, then so be it.
I wonder if some of you have ever had jobs where you had to hit project dates and deadlines. You don't just get to say sorry, I couldn't make it. You bust your ass and do everything in your power to meet it.
It has nothing to do with a video game, and everything to do with meeting a deadline that you agreed upon. It's called being responsible. They had how long to work on this game? If it took a couple weeks of extra hard work to release a product they took pride in, then so be it.
I wonder if some of you have ever had jobs where you had to hit project dates and deadlines. You don't just get to say sorry, I couldn't make it. You bust your ass and do everything in your power to meet it.
That's the thing. If your saying you would boycott this game I would put money you would need to boycott the next big Sony or Microsoft exclusive developed in the USA.
Do I think it's wrong to support this? Yes but I already pre ordered the game and I know it will be the same for every big studio. It goes to show how they get away with it because we have to admit that we are part of the problem.
I worked in the hospitality sector years ago, in high season the whole staff worked 12 hours daily, 7 days a week for a month. No free day for a fucking month.
Sometimes you have to work hard to get things done.
Pretending for a moment that I believe you say this from experience, what people are arguing in this thread is that just because this is how it's always worked doesn't mean it's how it should work. How about we don't exploit human beings and treat them like a commodity to be chewed up and spit out? I mean, we already know that the sustained periods of insane hours of some AAA game studios isn't necessary or even optimal to making games on a schedule, so this project deadline stuff is proven horseshit. Why not implement changes to working conditions that have proven to be very effective in other companies like EA? Why make a stand on this shitty corporate apologist hill when we already know that better work conditions yield better results and higher retention? This isn't speculation. We know that there's no benefit to extended crunch, and that it's always a result of poor management and definitely not the fault of the exploited workers.It has nothing to do with a video game, and everything to do with meeting a deadline that you agreed upon. It's called being responsible. They had how long to work on this game? If it took a couple weeks of extra hard work to release a product they took pride in, then so be it.
I wonder if some of you have ever had jobs where you had to hit project dates and deadlines. You don't just get to say sorry, I couldn't make it. You bust your ass and do everything in your power to meet it.
Sounds like you had a shitty manager that should have hired more staff.I worked in the hospitality sector years ago, in high season the whole staff worked 12 hours daily, 7 days a week for a month. No free day for a fucking month.
Sometimes you have to work hard to get things done.
I worked in the hospitality sector years ago, in high season the whole staff worked 12 hours daily, 7 days a week for a month. No free day for a fucking month.
Sometimes you have to work hard to get things done.
Now imagine doing it for a year straight, and you'll undestand why people are upset.I worked in the hospitality sector years ago, in high season the whole staff worked 12 hours daily, 7 days a week for a month. No free day for a fucking month.
Sometimes you have to work hard to get things done.
I worked in the hospitality sector years ago, in high season the whole staff worked 12 hours daily, 7 days a week for a month. No free day for a fucking month.
Sometimes you have to work hard to get things done.
I worked in the hospitality sector years ago, in high season the whole staff worked 12 hours daily, 7 days a week for a month. No free day for a fucking month.
Sometimes you have to work hard to get things done.
He didn't say there were only 3 weeks of crunch. He said there was 3 weeks of 100h+ crunch.
I worked in the hospitality sector years ago, in high season the whole staff worked 12 hours daily, 7 days a week for a month. No free day for a fucking month.
Sometimes you have to work hard to get things done.
In my experience, some people take it as a badge of honor to talk about how many hours they work, how few hours of sleep they need per night. I'm starting to think that it should be treated the same as inappropriate sexual behavior in the workspace, as both lead to extremely toxic environments.
Moral questions aside (we've all bought/still buying products manufactured under much worse conditions) I wonder what can be done about it.
In this particular case the game has been in development for how long ? Was it 6 years ?
Couldn't crunch be more evenly spread across a few more months ? Should publishers be more conservative with release dates ? that wouldn't help I think, as crunch needs to happen when a game is basically completed and devs would keep working on it until the very last second available regardless..
I'm sure projects can be handled differently though.
I do not defend it. There are periods of time where work has to be done. The key word is "period of time". No one is able to permanently work, but sometimes it is required. Capitalism has its toll...Working for more than 7-8 hours per day is well-documented to lead to physical ill, and does not increase your productivity. Why do you defend this practice? What's wrong with you?
Working for more than 7-8 hours per day is well-documented to lead to physical ill, and does not increase your productivity. Why do you defend this practice? What's wrong with you?
An 8hr workday is the average in the U.S. I don't know of anyone physically ill because they had to work 8hr Days.
People have to make ends meet, or want nicer things for their family. To send their kids to college. Do you believe wages are good enough that someone can afford these things working 7-8hrs?
I would love to live in your world where I could work 35hrs, get a full night's rest every single night, and be well off financially.
You are blinded by the success of few, who keep chanting the mantra that the more you work, the more you will get.
And this is just admitting that your society has failed the common person (I don't live in US). What you as a collective fail to realise is that you are for all intents and purposes treated as slaves, where a normal work day is barely enough to have a functional life. Want to send your kids to college, want a slightly nicer comfort? Work more, decrease your life span, be away more from your family.
Your wages aren't enough for a basic life style, purely because it has been decided that it should be like that. You have an enormous difference in income, with money congregating in fewer and fewer individuals. While of course the system is more complex than saying it's a zero-sum game, that's a clear indicator that something is wrong.
You are blinded by the success of few, who keep chanting the mantra that the more you work, the more you will get.
An 8hr workday is the average in the U.S. I don't know of anyone physically ill because they had to work 8hr Days.
People have to make ends meet, or want nicer things for their family. To send their kids to college. Do you believe wages are good enough that someone can afford these things working 7-8hrs?
I would love to live in your world where I could work 35hrs, get a full night's rest every single night, and be well off financially.
I live in Finland. The Average Joe working for 7-8 hours a day is making the ends meet, having "nice things", enough time to rest, several weeks holiday each year and a free college for the kids. Americans work their asses off to line line someone else's pockets and I'll never understand why. There's also a difference in priorities, Americans seem to put more value on material things, like they are actually things that *matter*.
Family life is always better enhanced with time spent together, not things. A big house, a car, more stuff... That's not what life is about!
if your going to boycott Red Dead Redemption 2 because of labor issues, then you are going to have to boycott The Last of Us Part 2 and Cyberpunk since Naughty Dog and CDPR's crunch history is in the same boat as Rockstar
obviously those companies tend to be more loved on here than Rockstar so its gonna be quite interesting to see what happens
Usually crunch times are mostly at the tail end of development. some companies do crunch 13-14 hours day 80 hours week M-F sometimes saturday too for few weeks before game is done.
But again these are mostly at the tail end of dev, but theres people at rockstar who worked on Rdr2 who were in crunch before the game was even half done
This is a failure on management cuz most people don't do this. This right here is what you call bullshitI worked in the hospitality sector years ago, in high season the whole staff worked 12 hours daily, 7 days a week for a month. No free day for a fucking month.
Sometimes you have to work hard to get things done.
I would love to live in your world where I could work 35hrs, get a full night's rest every single night, and be well off financially.
Overwork has massively diminishing returns, and potentially long term health consequences.I worked in the hospitality sector years ago, in high season the whole staff worked 12 hours daily, 7 days a week for a month. No free day for a fucking month.
Sometimes you have to work hard to get things done.
I think it's more a question of USA being behind the rest of the developed countries... Or more like being pulled back. I don't think the previous generation of your country had to have two adults doing two jobs on order to afford a reasonable standard of living for a family.
The amount of love and work that went into this game only makes me want it more.