I agree. Rockstar could easily show a spreadsheet of hours billed, without specifying names, if it wasn't true, it'd be obvious. They could do it departmentally, by studio, etc... that kind of transparency would go a long way, and basically shut up the negative press, unless it was true that some people are working those crazy hours.
When I worked in videogames, I definitely worked 100+ hours during crunch, it was one of the primary reasons why I left the industry. That was 8+ years ago, and from my friends in the industry today, it seems that at least the companies I worked for, have gotten better. But even if it was 60 hours a week being pressured either by management or even by peers is why I will never work in the industry again. If I get my work done, I will get off when my 8 hours are done and spend the rest of the day with my family. I don't want my coworkers giving me funny looks when I clock out at 4pm.
Perhaps the industry needs to unionize... but of course there would be backlash from the community, as release scheduled would be pushed even more than they are today (or features removed, or quality dropped)
Well they did send Guardian some numbers
Statistics provided by Rockstar to the Guardian, based on employees' self-reported hours across all studios from 8 January to the end of September 2018, show that the average working week was between 42.4 and 45.8 hours. The longest week – that of 9 July – was 50.1 hours, and during the studio's busiest week, 20% of employees reported working 60 hours or more, to a maximum of 67.1 hours.
https://www.theguardian.com/games/2...g-conditions-red-dead-redemption-2-rob-nelson