• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

What title should Rockstar release a new sequel for next?

  • GTA

    Votes: 406 36.1%
  • Max Payne

    Votes: 154 13.7%
  • Bully

    Votes: 289 25.7%
  • Midnight Club

    Votes: 65 5.8%
  • Red Dead

    Votes: 12 1.1%
  • Noire IP takeover by Rockstar (LA Noire)

    Votes: 70 6.2%
  • justice for AGENT

    Votes: 129 11.5%

  • Total voters
    1,125

Hanbei

Member
Nov 11, 2017
4,089
I voted Max Payne, even though I know Rockstar will just let the IP rot in the grave they threw it in. Makes me sad.
 

MarcelRguez

Member
Nov 7, 2018
2,418
Are we really allowed to talk about the 2014 incident?
I've been dying to talk about the incident with you all day.
tenor.gif
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,470
UK
The 2014 incident, The Biggest, Most Awful, Most Tragic Event in Human History. (obviously)
 

Ash735

Banned
Sep 4, 2018
907
The 2014 event was started with the firing of Leslie Benzies which triggered a lot of staff leaving. The majority of original team members from DMA/Rockstar North ended up quitting and leaving to work at other studios or to follow Leslie at his new studio. This caused a massive reshuffle at Rockstar North leading them to taking on a load of new workers who had to be trained to use Rockstars methods as well as finalising the new order at the studios.

The press only reported on Leslie Benzies being fired and the court case from that but a lot of big names at the studio left that went unnoticed.

This left Rockstar North out of action for nearly a year as only a skeleton crew were working on GTAO, a good chunk of that was recycling the cancelled Single Player DLC assets into GTAO instead.

"Project Medevil" was originally going to be the new IP after RDR2 (originally slated for an end of 2016 release) but development problems and internal conflict caused this one to be shelved, with RDR2 being delayed as well.

It was during this time that GTAO was raking in money from just a small side Dev team, to which Take-Two and Rockstar agreed to keep that as a focus whilst the other projects slowly sort themselves out.

Let's not even start about other shelved projects such as aGENT, Bully II, "Midnight Club Next", etc (though that's more 2011). The status of these games could be different now though, I cut myself off from Rockstar in 2013.
 

RingRang

Alt account banned
Banned
Oct 2, 2019
2,442
I'm certainly not oblivious to the game development process, and the fact that these modern games require a lot of time and money to make, but it does seem odd to me how it seems as if the output of most major AAA studios has decreased in recent years. I mean, yes, the games look better, but do they look so much better that they should be taking 30% more time to make? Doesn't seem so.
 

rare

Member
Oct 25, 2017
1,421
The 2014 event was started with the firing of Leslie Benzies which triggered a lot of staff leaving. The majority of original team members from DMA/Rockstar North ended up quitting and leaving to work at other studios or to follow Leslie at his new studio. This caused a massive reshuffle at Rockstar North leading them to taking on a load of new workers who had to be trained to use Rockstars methods as well as finalising the new order at the studios.

The press only reported on Leslie Benzies being fired and the court case from that but a lot of big names at the studio left that went unnoticed.

This left Rockstar North out of action for nearly a year as only a skeleton crew were working on GTAO, a good chunk of that was recycling the cancelled Single Player DLC assets into GTAO instead.

"Project Medevil" was originally going to be the new IP after RDR2 (originally slated for an end of 2016 release) but development problems and internal conflict caused this one to be shelved, with RDR2 being delayed as well.

It was during this time that GTAO was raking in money from just a small side Dev team, to which Take-Two and Rockstar agreed to keep that as a focus whilst the other projects slowly sort themselves out.

Let's not even start about other shelved projects such as aGENT, Bully II, "Midnight Club Next", etc (though that's more 2011). The status of these games could be different now though, I cut myself off from Rockstar in 2013.
Damn medieval was cancelled? Fuck man.
 
OP
OP

BAD

Member
Oct 25, 2017
9,565
USA
The 2014 event was started with the firing of Leslie Benzies which triggered a lot of staff leaving. The majority of original team members from DMA/Rockstar North ended up quitting and leaving to work at other studios or to follow Leslie at his new studio. This caused a massive reshuffle at Rockstar North leading them to taking on a load of new workers who had to be trained to use Rockstars methods as well as finalising the new order at the studios.

The press only reported on Leslie Benzies being fired and the court case from that but a lot of big names at the studio left that went unnoticed.

This left Rockstar North out of action for nearly a year as only a skeleton crew were working on GTAO, a good chunk of that was recycling the cancelled Single Player DLC assets into GTAO instead.

"Project Medevil" was originally going to be the new IP after RDR2 (originally slated for an end of 2016 release) but development problems and internal conflict caused this one to be shelved, with RDR2 being delayed as well.

It was during this time that GTAO was raking in money from just a small side Dev team, to which Take-Two and Rockstar agreed to keep that as a focus whilst the other projects slowly sort themselves out.

Let's not even start about other shelved projects such as aGENT, Bully II, "Midnight Club Next", etc (though that's more 2011). The status of these games could be different now though, I cut myself off from Rockstar in 2013.
Thanks for elaborating. I didn't know most of this.
 

Deleted member 12129

User requested account closure
Member
Oct 27, 2017
2,021
I was under the impression Rockstar had a bunch of studios for them to be able to crank out games like they did in the past. Did they all just contribute to RDR2 and GTA Online the last 4 years?
 

TaterTots

Member
Oct 27, 2017
12,963
GTA V came out 2 months before the current consoles. Game was ported over and still sells like hot cakes. GTA Online is really popular and prints money.

I'd like to see a new title tbh.
 

abellwillring

Member
Oct 25, 2017
8,935
Austin, TX
How is it a bad thing ?

It makes sense from a brand point of view. They got to be known with their earlier products, crunching like crazy on all fronts ... now that they got the reputation and live service products to have sustainable revenues, they can take their time which is better for everyone
It's definitely not better for consumers.. that much is certain. There's a middle ground between putting out as many titles as they did last gen and this gen. It's been a rather pathetic output to say the least and clearly is an example of poor project management. They've made a lot of money off suckers with GTA Online, but they could have made that and a helluva lot more with 1-2 more actual games.
 

Buzzman

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
1,549
I don't understand the posters looking at increasing dev times and going "whatever, the games get better"
Do you not see the pattern here? Literally every studio is taking longer and longer to make games, and it isn't going to get any better next gen, in fact it's going to get worse. Studios last gen managed to make one game roughly every two years, now they might make two games during this entire generation.

I'm really not looking forward to a time when every single AAA game will take an entire console generation to release. It means we'll see a lot less risk-taking, more monetization and alot more GAAS, because no studio can survive for five years on a single-player game.
 
Oct 27, 2017
39,148
The 2014 event was started with the firing of Leslie Benzies which triggered a lot of staff leaving. The majority of original team members from DMA/Rockstar North ended up quitting and leaving to work at other studios or to follow Leslie at his new studio. This caused a massive reshuffle at Rockstar North leading them to taking on a load of new workers who had to be trained to use Rockstars methods as well as finalising the new order at the studios.

The press only reported on Leslie Benzies being fired and the court case from that but a lot of big names at the studio left that went unnoticed.

This left Rockstar North out of action for nearly a year as only a skeleton crew were working on GTAO, a good chunk of that was recycling the cancelled Single Player DLC assets into GTAO instead.

"Project Medevil" was originally going to be the new IP after RDR2 (originally slated for an end of 2016 release) but development problems and internal conflict caused this one to be shelved, with RDR2 being delayed as well.

It was during this time that GTAO was raking in money from just a small side Dev team, to which Take-Two and Rockstar agreed to keep that as a focus whilst the other projects slowly sort themselves out.

Let's not even start about other shelved projects such as aGENT, Bully II, "Midnight Club Next", etc (though that's more 2011). The status of these games could be different now though, I cut myself off from Rockstar in 2013.
That single player dlc could have made GTA5 into an actual good GTA. The SP dlc with the casino, the alien warfare dlc, the zombies dlc.

Man fuck GTA Online and the Housers. A lot of problems come from them.
 

Common Knowledge

One Winged Slayer
Member
Oct 25, 2017
6,248
Do you guys remember where you were when The 2014 Incident happened? I sure do. It's a day that will live in my mind forever.
 

Zassimick

Member
Nov 6, 2017
495
I don't understand the posters looking at increasing dev times and going "whatever, the games get better"
Do you not see the pattern here? Literally every studio is taking longer and longer to make games, and it isn't going to get any better next gen, in fact it's going to get worse. Studios last gen managed to make one game roughly every two years, now they might make two games during this entire generation.

I'm really not looking forward to a time when every single AAA game will take an entire console generation to release. It means we'll see a lot less risk-taking, more monetization and alot more GAAS, because no studio can survive for five years on a single-player game.
I have more games available to me than I can keep up with, and better/cheaper ways to access these games. It's terrific.

What you're saying, though, I agree with. Development takes time, sure, and something like Red Dead Redemption 2 isn't going to be created by doing anything less than what was done. But that image above showing the release schedule of Rockstar's games over the years just makes me sad to see, and knowing that sequels are still years, possibly a decade out at this point, really bums me out.

The longer dev cycles make sense, but they sure do bum me out.
 

Josh5890

I'm Your Favorite Poster's Favorite Poster
The Fallen
Oct 25, 2017
23,224
d114qxtarp401.jpg


Sad state of affairs....

I've seen this before and it still hurts. Like, I get that games take longer every gen, but when you go from at least a game a year last gen, and now you go 5 years without a new title this gen, that is some bad management. Also, it isn't like we are going to get any more announcements for this gen so it will be only one title for the whole generation.

Most developers would have shut down if they had a timeline like that. Luckily GTA Online still makes wheel barrels of money for R*.

The 2014 event was started with the firing of Leslie Benzies which triggered a lot of staff leaving. The majority of original team members from DMA/Rockstar North ended up quitting and leaving to work at other studios or to follow Leslie at his new studio. This caused a massive reshuffle at Rockstar North leading them to taking on a load of new workers who had to be trained to use Rockstars methods as well as finalising the new order at the studios.

The press only reported on Leslie Benzies being fired and the court case from that but a lot of big names at the studio left that went unnoticed.

This left Rockstar North out of action for nearly a year as only a skeleton crew were working on GTAO, a good chunk of that was recycling the cancelled Single Player DLC assets into GTAO instead.

"Project Medevil" was originally going to be the new IP after RDR2 (originally slated for an end of 2016 release) but development problems and internal conflict caused this one to be shelved, with RDR2 being delayed as well.

It was during this time that GTAO was raking in money from just a small side Dev team, to which Take-Two and Rockstar agreed to keep that as a focus whilst the other projects slowly sort themselves out.

Let's not even start about other shelved projects such as aGENT, Bully II, "Midnight Club Next", etc (though that's more 2011). The status of these games could be different now though, I cut myself off from Rockstar in 2013.

BAD you should threadmark this. Really good info.
 
Oct 28, 2017
16,778
I don't understand the posters looking at increasing dev times and going "whatever, the games get better"
Do you not see the pattern here? Literally every studio is taking longer and longer to make games, and it isn't going to get any better next gen, in fact it's going to get worse. Studios last gen managed to make one game roughly every two years, now they might make two games during this entire generation.

I'm really not looking forward to a time when every single AAA game will take an entire console generation to release. It means we'll see a lot less risk-taking, more monetization and alot more GAAS, because no studio can survive for five years on a single-player game.
Yep. It's really bad for the industry.
 

Jegriva

Banned
Sep 23, 2019
5,519
Most developers would have shut down if they had a timeline like that. Luckily GTA Online still makes wheel barrels of money for R*.
I am still wondering how 3D Realms keep the money flowing between Duke Nukem 3d and Duke Nukem Forever.

Rockstar releasing a game every year from 1998 to 2013 seems pretty nuts to me
Not only that. On PS2 there FIVE GTAs. Three big PS2/Xbox releases and two late PSP port.
 

Andalusia

Alt Account
Member
Sep 26, 2019
620
How is it a bad thing ?

It makes sense from a brand point of view. They got to be known with their earlier products, crunching like crazy on all fronts ... now that they got the reputation and live service products to have sustainable revenues, they can take their time which is better for everyone
How is less games and less variety in games "better for everyone"?
 
Oct 27, 2017
39,148
I feel like a big chunk of why their games take this long these days is their need to make everything cinematic and scripted. Imagine if each mission they made didn't need all the animations or scripted events, I feel this would have made them way less costly and thus they would take much less time to make.
 

Mona

Banned
Oct 30, 2017
26,151
pretty crazy when you think about it, Max Payne 3 was a pretty big project too
 
Oct 29, 2017
2,049
It's a bummer how much they've narrowed their focus over the last decade, but considering the amount of cash they're sitting on, it would've been irresponsible not to follow such a viable revenue stream.
 

Deleted member 27315

User requested account closure
Banned
Oct 30, 2017
1,795
They really have a lot of money after GTA5 INSANE success, so there is no ''oh AAA is expensive'' excuse for them.
 

Andalusia

Alt Account
Member
Sep 26, 2019
620
There are more games coming out all the time and tons of different types of games. yeah not always from a big studio but it's not like there is a lack of games to play.
In general I actually argue that's not true. But regardless it's demonstrable that studio known for quality output like R* has far less offerings this year then in the past. I still fail to see how that's good for everyone?
 

Ryo

Member
Oct 28, 2017
1,523
People are making the excuse that games cost more and take longer to make but there was only 5 years in-between GTA IV and GTA V.

GTA V was and still is an incredibly ambitious game but they still managed to release MCLA, RDR, MP3 and some smaller titles before it.

The reality is GTA Online is printing money and as a result it is still being heavily supported 6 years on to the detriment to other R* IPs.

According to Wikipedia over 2,000 employees across their studios and we had to wait 5 years for RDR2.
 

Lothars

Banned
Oct 25, 2017
9,765
In general I actually argue that's not true. But regardless it's demonstrable that studio known for quality output like R* has far less offerings this year then in the past. I still fail to see how that's good for everyone?
You can argue it's not true but that doesn't mean you are right. R* still makes wonderful games if it takes them longer than so be it. I would like more R* games but they will release however they want especially if they stay at such a high quality, it's not that I am short on games to play.
 

Baccus

Banned
Dec 4, 2018
5,307
Current Rockstar is a better version of current Rare, where an almost complete different, less experienced team with visions loosely similar to the original team take the name of a wizard studio which members were lots anonymous people that don't work together anymore.
 

Dan Thunder

Member
Nov 2, 2017
14,048
They're basically moving to GAAS due to the success of GTA5. The amount of money they make from that to this day is insane so they'll have moved a huge amount of development resource over to it, resource that would probably have been moved onto other titles if it hadn't been so successful.

Plus making a massive open world they can use for online play for years going forward takes a long time.You only have to wander around the world of RDR2 to see why the game took so long. Given that GTA6 will inevitably be bigger in terms of scale it's no surprise to see that their output has slowed down.
 

bane833

Banned
Nov 3, 2017
4,530
Oh how the mighty have fallen. My favourite developer last gen and nowadays they could disappear and I'd hardly care.
 
Oct 27, 2017
20,761
I wish they would make smaller titles so they could have one every 2-3 years at least. Kojima managed to pump out DS in 3 years, really even less.

i hope the Bully 2 rumors are true and a RDR1 remake should be easy given a lot of it is remade in 2 already and the 10th anniversary is May 2020