I've been dying to talk about the incident with you all day.
It's a sad truth.Live service games/GAAS was not good for games, it was good for Publishers. GTA online made the same if not more money then putting out 5 other games would've with 1/5 the team size needed.
I voted Max Payne, even though I know Rockstar will just let the IP rot in the grave they threw it in. Makes me sad.
Damn medieval was cancelled? Fuck man.The 2014 event was started with the firing of Leslie Benzies which triggered a lot of staff leaving. The majority of original team members from DMA/Rockstar North ended up quitting and leaving to work at other studios or to follow Leslie at his new studio. This caused a massive reshuffle at Rockstar North leading them to taking on a load of new workers who had to be trained to use Rockstars methods as well as finalising the new order at the studios.
The press only reported on Leslie Benzies being fired and the court case from that but a lot of big names at the studio left that went unnoticed.
This left Rockstar North out of action for nearly a year as only a skeleton crew were working on GTAO, a good chunk of that was recycling the cancelled Single Player DLC assets into GTAO instead.
"Project Medevil" was originally going to be the new IP after RDR2 (originally slated for an end of 2016 release) but development problems and internal conflict caused this one to be shelved, with RDR2 being delayed as well.
It was during this time that GTAO was raking in money from just a small side Dev team, to which Take-Two and Rockstar agreed to keep that as a focus whilst the other projects slowly sort themselves out.
Let's not even start about other shelved projects such as aGENT, Bully II, "Midnight Club Next", etc (though that's more 2011). The status of these games could be different now though, I cut myself off from Rockstar in 2013.
PuhuhuhuThe 2014 incident, The Biggest, Most Awful, Most Tragic Event in Human History. (obviously)
Thanks for elaborating. I didn't know most of this.The 2014 event was started with the firing of Leslie Benzies which triggered a lot of staff leaving. The majority of original team members from DMA/Rockstar North ended up quitting and leaving to work at other studios or to follow Leslie at his new studio. This caused a massive reshuffle at Rockstar North leading them to taking on a load of new workers who had to be trained to use Rockstars methods as well as finalising the new order at the studios.
The press only reported on Leslie Benzies being fired and the court case from that but a lot of big names at the studio left that went unnoticed.
This left Rockstar North out of action for nearly a year as only a skeleton crew were working on GTAO, a good chunk of that was recycling the cancelled Single Player DLC assets into GTAO instead.
"Project Medevil" was originally going to be the new IP after RDR2 (originally slated for an end of 2016 release) but development problems and internal conflict caused this one to be shelved, with RDR2 being delayed as well.
It was during this time that GTAO was raking in money from just a small side Dev team, to which Take-Two and Rockstar agreed to keep that as a focus whilst the other projects slowly sort themselves out.
Let's not even start about other shelved projects such as aGENT, Bully II, "Midnight Club Next", etc (though that's more 2011). The status of these games could be different now though, I cut myself off from Rockstar in 2013.
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It's definitely not better for consumers.. that much is certain. There's a middle ground between putting out as many titles as they did last gen and this gen. It's been a rather pathetic output to say the least and clearly is an example of poor project management. They've made a lot of money off suckers with GTA Online, but they could have made that and a helluva lot more with 1-2 more actual games.How is it a bad thing ?
It makes sense from a brand point of view. They got to be known with their earlier products, crunching like crazy on all fronts ... now that they got the reputation and live service products to have sustainable revenues, they can take their time which is better for everyone
That single player dlc could have made GTA5 into an actual good GTA. The SP dlc with the casino, the alien warfare dlc, the zombies dlc.The 2014 event was started with the firing of Leslie Benzies which triggered a lot of staff leaving. The majority of original team members from DMA/Rockstar North ended up quitting and leaving to work at other studios or to follow Leslie at his new studio. This caused a massive reshuffle at Rockstar North leading them to taking on a load of new workers who had to be trained to use Rockstars methods as well as finalising the new order at the studios.
The press only reported on Leslie Benzies being fired and the court case from that but a lot of big names at the studio left that went unnoticed.
This left Rockstar North out of action for nearly a year as only a skeleton crew were working on GTAO, a good chunk of that was recycling the cancelled Single Player DLC assets into GTAO instead.
"Project Medevil" was originally going to be the new IP after RDR2 (originally slated for an end of 2016 release) but development problems and internal conflict caused this one to be shelved, with RDR2 being delayed as well.
It was during this time that GTAO was raking in money from just a small side Dev team, to which Take-Two and Rockstar agreed to keep that as a focus whilst the other projects slowly sort themselves out.
Let's not even start about other shelved projects such as aGENT, Bully II, "Midnight Club Next", etc (though that's more 2011). The status of these games could be different now though, I cut myself off from Rockstar in 2013.
I have more games available to me than I can keep up with, and better/cheaper ways to access these games. It's terrific.I don't understand the posters looking at increasing dev times and going "whatever, the games get better"
Do you not see the pattern here? Literally every studio is taking longer and longer to make games, and it isn't going to get any better next gen, in fact it's going to get worse. Studios last gen managed to make one game roughly every two years, now they might make two games during this entire generation.
I'm really not looking forward to a time when every single AAA game will take an entire console generation to release. It means we'll see a lot less risk-taking, more monetization and alot more GAAS, because no studio can survive for five years on a single-player game.
The 2014 incident claims another victim.
The 2014 event was started with the firing of Leslie Benzies which triggered a lot of staff leaving. The majority of original team members from DMA/Rockstar North ended up quitting and leaving to work at other studios or to follow Leslie at his new studio. This caused a massive reshuffle at Rockstar North leading them to taking on a load of new workers who had to be trained to use Rockstars methods as well as finalising the new order at the studios.
The press only reported on Leslie Benzies being fired and the court case from that but a lot of big names at the studio left that went unnoticed.
This left Rockstar North out of action for nearly a year as only a skeleton crew were working on GTAO, a good chunk of that was recycling the cancelled Single Player DLC assets into GTAO instead.
"Project Medevil" was originally going to be the new IP after RDR2 (originally slated for an end of 2016 release) but development problems and internal conflict caused this one to be shelved, with RDR2 being delayed as well.
It was during this time that GTAO was raking in money from just a small side Dev team, to which Take-Two and Rockstar agreed to keep that as a focus whilst the other projects slowly sort themselves out.
Let's not even start about other shelved projects such as aGENT, Bully II, "Midnight Club Next", etc (though that's more 2011). The status of these games could be different now though, I cut myself off from Rockstar in 2013.
Yep. It's really bad for the industry.I don't understand the posters looking at increasing dev times and going "whatever, the games get better"
Do you not see the pattern here? Literally every studio is taking longer and longer to make games, and it isn't going to get any better next gen, in fact it's going to get worse. Studios last gen managed to make one game roughly every two years, now they might make two games during this entire generation.
I'm really not looking forward to a time when every single AAA game will take an entire console generation to release. It means we'll see a lot less risk-taking, more monetization and alot more GAAS, because no studio can survive for five years on a single-player game.
I am still wondering how 3D Realms keep the money flowing between Duke Nukem 3d and Duke Nukem Forever.Most developers would have shut down if they had a timeline like that. Luckily GTA Online still makes wheel barrels of money for R*.
Not only that. On PS2 there FIVE GTAs. Three big PS2/Xbox releases and two late PSP port.Rockstar releasing a game every year from 1998 to 2013 seems pretty nuts to me
How is less games and less variety in games "better for everyone"?How is it a bad thing ?
It makes sense from a brand point of view. They got to be known with their earlier products, crunching like crazy on all fronts ... now that they got the reputation and live service products to have sustainable revenues, they can take their time which is better for everyone
There are more games coming out all the time and tons of different types of games. yeah not always from a big studio but it's not like there is a lack of games to play.How is less games and less variety in games "better for everyone"?
In general I actually argue that's not true. But regardless it's demonstrable that studio known for quality output like R* has far less offerings this year then in the past. I still fail to see how that's good for everyone?There are more games coming out all the time and tons of different types of games. yeah not always from a big studio but it's not like there is a lack of games to play.
Pick up the slack for them. Not us.They really don't need to make much games.
2K and GTAO is picking up the slack for them.
You can argue it's not true but that doesn't mean you are right. R* still makes wonderful games if it takes them longer than so be it. I would like more R* games but they will release however they want especially if they stay at such a high quality, it's not that I am short on games to play.In general I actually argue that's not true. But regardless it's demonstrable that studio known for quality output like R* has far less offerings this year then in the past. I still fail to see how that's good for everyone?