I want to add on to this one a little. I think the way the handled those boss QTEs was actually pretty interesting. They weren't strictly QTEs. They were, suitably, some kind of half-breed QTE mechanic. They felt far more tense, and it gave you a sensation of actually being in control, while also being quite cinematic. Unfortunately, despite being an interesting permutation, I think people were just so sick of QTEs by the time the game released that no one was having any of it.
This I like! I'd argue that GUNVALKYRIE is the best mecha game of all time, if you define powered armor as mecha (and I do!).
Did the PS2 cease to exist?
Just picked up RE6 on the PS4 sale. Played through the tutorial and it kicks ass. When it first came out I think I was hoping for another Re4 experience. Now that some time has passed I think I will be able to appreciate the action much more.
I have a very similar feeling.
I'm neutral on Ubisoft, but otherwise I totally agree with all three of these. Even taking into account its few high profile disaster (like the endlessly cascading clusterfuck that is Fallout 76), Bethesda is still handily my second favorite publisher after Nintendo. I love the idea of remaking flawed but innovative games that failed to live up to their original potential. And Luigi has always been the best Mario brother.1. Ubisoft and Bethesda are two of the best publishers in the industry.
2. We need *more* remakes, not fewer, because:
-They can potentially add jobs to the industry through the formation of studios dedicated solely to remakes
-They can revive classic games and are a great way to preserve them
-They can take deeply flawed games, fix the issues, and finally deliver the experience the developers intended
3. Luigi is better than Mario