I released my RPCS3 hack for Xillia since someone asked for it:
https://github.com/PeterTh/rpcs3/releases/tag/xillia-hack-0.1
https://github.com/PeterTh/rpcs3/releases/tag/xillia-hack-0.1
The changes displayed in this video are not yet in the master builds - the ones on our website's download section. They're currently on a pull request undergoing public testing in order to see if any bugs are found and fixed. The changes will be pushed to the master builds in a few days. The current test build can be found at https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.5-0a30c563/artifacts
Huge performance improvements for RSX intensive games and graphics improvements in Red Dead Redemption, God of War 3, GOW Ascension, Skate 3 and Midnight Club:Los Angeles
Update: I tried the latest RPCS3 build (v0.0.5-7365), and it was able to successfully load my PS3's TTT2 save. Characters, costumes, stages, everything. Even my old replays work correctly, which is pretty cool.Anyone have experience with importing savefiles from a CFW'd PS3 to RPCS3?
I'm trying to import my Tekken Tag Tournament 2 save which has all the characters and stages unlocked. I've copied the save folder (BLUS31002_AUTO) to my PC, tried decrypting it with Bruteforce Save Data, and then copied the decrypted save to rpcs3's corresponding savedata folder.
However, when I load TTT2 in RPCS3, the game says the save data is corrupted and prompts to make a new savefile.
I think there is still a long way to go but it's also funny to see where, for UC and TLOU, videos are playing back at normal speed and when it switches to actual gameplay, the framerate tanks. I still wonder why they did FMVs instead of rendering everything in-engine.Nice, we're getting more and more exclusives almost in playable state.
I still wonder why they did FMVs instead of rendering everything in-engine.
They need some translators to help finish it. All of the already translated text (I.E. the text from that fan translated Youtube playthrough someone made a while back.) has been fully implemented into the game. But there's still quite a bit of text (mostly inventory items.) that hasn't been translated yet.Hello, I represent the English Translation team, we are actually in desperate need of a dedicated translator. All the currently available translated text from the English main story playthroughs on YouTube we already have implemented into the game (meaning main story is fully playable and done) among many of the sidequests.
The problem is that we do not have a dedicated translator on our team due to seemingly lack of interest from people (not the first time we ask around and get basically no volunteers) and because of this we can't finish the translation.
We need a translator willing to translate things like the Items and Weapons (including their descriptions), Interface elements and their descriptions, Ability names and so on as well as the minigames.
If anyone out there would like to help us, please get in contact with me here on YouTube as we desperately need your help to really get this game the justice it deserves with a proper, complete translation.
Thank you in advance to anyone potentially interested.
PS.
You can find our blog here:
http://yakuzapatch.tumblr.com/
Does anyone know how to make a shortcut in steam to launch rpcs3 and make it auto boot a game?
Did you check a compatibility list? Maybe is a common issue in those games.Anyone know what causes audio issues in some games? Like it'd be messed up or slow for much of the playthrough but will run fine during certain actions such as QTEs etc?