- Oct 26, 2017
After hitting level 30, I unlocked the super moves. They're basically limit breaks, but the gauge goes away after battle. Use it or lose it. Wilbell's is a giant AOE that hits all targets multiple times.
Linca's is practically Omnislash.
I beat Harry in his stupid treasure contest. Again. I am a god of useless garbage. Although actually I submitted something I simply had an excess of. It was a much needed boost of cash as I have a ton of books to go buy. Before I could do that though, I ran into Keith of all people. He seemed...friendlier, but still couldn't help but sound like a jerk in everything he said. He did hand over the item he forcefully took from Ayesha in battle. He wouldn't say what it was or what it does, just that it'd help somehow. He revealed that he's a wanted man for destroying countless alchemy labs and research facilities. He considers those unworthy to be shams and thinks they must be stripped of alchemy if they are unworthy. On that note, he gave Ayesha a task to prove her worth as an alchemist - or he'll take it away from her. On a less serious note, Marietta is still jonesin' for him.
Per recommendation, I went back to the library to talk to Odelia. She complains about boredom, so I feel bad for her. After hanging around the library some and buying the last two books I couldn't afford last time, I went exploring south west. I didn't have any plans to go to the town of Hornheim, but I just kind of wandered towards it. There were a lot of big, wide-open fields on my way to the cliffs, and the cliffside itself overlooked the town of Hornheim. It was neat to gather materials and see the town in the background. Eventually, I arrived and learned they use balloons to travel to other regions.
After getting lost, a stranger named Kyle offered some help. Along with some comments on beauty and flirting and general pickup lines that really weren't working on Ayesha. He came on pretty strong and came off a bit creepy. Immediately after saying he's not creepy. Which is also creepy to say. Soon enough, he eased up but then...kinda came on strong a few more times in later interactions. The town itself is pretty serene. It's an old port town that turned into a skyport town when the ground opened up and swallowed the sea. Unfortunately, Ranun was also there. And unfortunately, he was still alive.
Using Ranun's existence as a cue to run away, I took the hot air balloon to two new areas. The first being the home of the Homunculi. They live a bit out of the way, but their village is adorable. There wasn't much for me to do there except buy a few books. Excitingly enough, one of those books will let me crate a big bomb that I've had my eye on since early game.
Afterwards, I moved onto the Salt Desert. It's a desert...pretty much made of salt. Sounds miserable. It's hot and hard to walk in, but there are a ton of materials there. I also met a new friend there, Tanya, whose family mines the salt desert and sells salt to traveling merchants. The area itself is near a giant lighthouse ruin. I imagine this used to all be under the ocean thousands of years ago.
The enemies here weren't anything special, but I did get a chance to test out some of my new gear and items. I was also able to find out what the hell a Himmel Schenk does. Apparently it summons a giant flaming explosive barrel from the sky. Three times in battle. It's pretty strong.
I did some more exploring around the salt desert, cleared out all the enemies and gathering spots. Lots of materials. Linca is also starting to hit triple digits with her damage, which means she can wipe out most groups of enemies in a single turn. Unfortunately, she's not fast enough to take the first action and her MP isn't exactly high compared to Wilbell. She does restore MP on taking damage, so her Cover move is quite useful for tanking hits and getting back MP.
Upon departure, Tanya ran up and wanted to talk some more. She doesn't have any friends and the only people live in the area is her family, so Ayesha indulged her in conversation. Upon some chatter, the topic of the flowers Ayesha is looking for came up. Lo and behold, the flower that only blooms once every hundred years in an endless plain is quite near. Though, it's no longer a plain. Just a wasteland. After learning how the flower works, Ayesha decided to create an item that would make the flower bloom and set that as a goal.
As I've mentioned before, I really love the giant ruins and desolate landscapes. Each new one I find, I wonder what the place was or what it was like ages ago. This sprawling landscape with hills and fragments of some older civilization that once thrived is so lifeless and barren, but full of remnants that said life once stood here. It really adds to the sense of exploration and wonder.
Kyle's putting the creep on pretty strong. He did offer up one of the rooms upstairs as a base for Ayesha. Now I can explore further south with ease and shave off a week or two of my travel times. It's pretty small but it'll do for creating more useless garbage and high explosives. Hopefully Kyle has insurance.
Why hello Zeit Bomb~ I have devilish plans for you.
I'm very curious about the mystery around Nio and what the flowers have to do with people being spirited away. I'm also mesmerized by all the giant ruins, so finding new ones makes me quite happy. I'll continue pushing my alchemy levels so I can make the biggest and bestest bomb. Perhaps this pursuit of power is what caused the world to decline in the first place, hmm...
It really flew under the radar when it came out, which I suppose isn't that surprising for a 2012 PSP game in a series whose previous entry (from a North American standpoint) was panned, but I'm always glad to see people discover it. The scenario design is absolutely top notch.
Yeah, I owned the ps2 games and weren't all that enthused by them to check this one but man this game is impressive honestly. The variety in the battle objectives have me absolutely in love with it also how the world doesn't know about magic so there are times when you cannot use it at all because of story reasons.It really flew under the radar when it came out, which I suppose isn't that surprising for a 2012 PSP game in a series whose previous entry (from a North American standpoint) was panned, but I'm always glad to see people discover it. The scenario design is absolutely top notch.
Really enjoying ToT right now. It's perfect little BG style combat simulator using modern mechanics. The story and dialog are not much at all, but the gameplay makes up for it. Combat definitely keeps you on your toes.A bit late to the party on this one, but seeing as I've played a good bit of the major CRPG scene I could find (BG, NWN, IWD, DoS, PoE, Tyranny), I was looking at Tower of Time as the next big game on my to-do list. Anyone familiar wanna talk me out of it or into it?
I actually really like how that slow-mo works. I've never been a huge fan of RTwP, but this looks like a comfortable compromise. I'll have to keep an eye on this.Really enjoying ToT right now. It's perfect little BG style combat simulator using modern mechanics. The story and dialog are not much at all, but the gameplay makes up for it. Combat definitely keeps you on your toes.
Leveling is weird as it is gold based, you buy training. But I like that you can easily respec skills with no penalties.
You can choose your level of pause when casting. The screen changes color when slowed. It can either pause or go slow mo. Slow mo is more than enough to get those last second casts off. Also keyboard/hotkey casting is much easier than using the mouse like shown here.
Is that from Grid Cartographer?
Yeah that's Grid Cartographer, Sin mapped it out on his stream if you want to check it out.Is that from Grid Cartographer?
I haven't played Ishar, but I imagine that most people didn't map everything. For a lot of older CRPGs you usually had to map the dungeons, but not necessarily the outside world and towns. They'd often come with a map of the world or town in the box, or in the case of Pool of Radiance you'd get access to it from finding it in-game.
Looks good, especially for $12. Seems like it has many difficulty options from the steam reviews? I've been itching for a good difficulty rpg with some good skills and loot systems. I'll give this a shot this after work today.
Premade. You start with 2 and pick up more as you go. I think there are 7 total, you have a max of 4 characters at a time and can easily swap them in and out before combat. You can also spec from a few different skills but only have 4 active skills at a time. Again, it's really easy to respec. The focus is on tactical combat, not punishing players for choosing the "wrong" skills.
Which consoles?A new TRPG comes out of early access and on consoles today called Fell seal: Arbiter's Mark. It hits every nostalgia branch on the tree for Final Fantasy Tactics and some of the features of Advance. God the music is so good and that TB combat is still amazing even with a few tweaks from these guys.
I ran around knocking out a few tasks. I had some bounties to collect on some notable monsters. I haven't been able to locate the Grand Rocky Boss yet, so maybe its in an area I don't know yet... I also noticed in my hunts that there's a bored girl who just comes to see the notorious monster and watch it beat people up. She should get a hobby. Most importantly, I ran into a cow with constipation, so that's how my past week has been going.
Please go away Ranun.
I spent some time fighting some pretty strong enemies. I was forced to use more items and skills at my disposal, so combat took a much more interesting turn. I was finally able to set up some repeating attacks, focus on status effects, and actually manipulate the timeline a little bit. Ah, Mana Khemia bleeding through~
I spent a lot of time hunting monsters and exploring around, but I also managed to find some new books so I can make more stuff. Woo! I... should make more stuff. I haven't even completed any tabs in my alchemy book yet. I spent so much time away from the main city, I forgot about the whole... homunculus sparkles thing. Turns out they're difficult to deal with, but that's because they don't share the same values as humans. Ayesha did offer to talk to them the next time she went out to their village, so hopefully that will help Marietta and Harry find out what a 'sparkle' means to these creatures.
Making Friends - Part 1
As mentioned, Harry overheard this. As previously mentioned months ago, Harry is a creepy weirdo. Linca called him a stranger despite being around him for months, drew her giant sword and threatened to cut his ass if he got any closer. Linca is a good person.
While Wilbell was swindling Harry for some magical items, Ayesha still thinks that Wilbell is trying to hide the fact that she's a witch. Nevermind all the times Wilbell declared herself the worlds greatest witch in the treasure contests. If anything, Ayesha is spacey. It must be all those chemicals and herbs she uses in her medicine crafting.
I took a look at my book and completely forgot that there was another part of the Glass Factory quest. I made my way to the third floor and found there was a small crevice that had something inside.
It was pitch black, but eventually some light creeped in and allowed Ayesha and Wilbell to see there was a giant pile of junk in the corner. As part of their Get Rich Or Die Tryin' scheme, they figured they'd just drag it all out and haul it off to Harry to sell. Turns out the junk is too big to fit through the door, so they left it.
I did some more wandering and quest cleanup, found out there was another bounty on a wolf that was stalking a forest. Without a doubt, the Bored Girl was there again. This time, she got a site she hadn't expected. This wolf is tough. Really tough. It chips off 1/3 HP in one hit, acts 2-4 times per turn, has two allies that are damage sponges and hit pretty hard, and the wolf can stack status effects on me pretty quickly. I struggled to stay alive, and even my biggest and bestest bomb didn't help me.
EXA BOMB GO!
I was no match...
Harry's Stupid Treasure Contest That He Keeps Losing Despite Being The Head Of, A Contestant Of, And The Judge Of.
Wait - what? She submitted soup? She can't cook for--
I lost. I got my ass kicked. I've won the past three in a row, but Linca wiped the floor with me. This was quite a surprise, as she's such a terrible cook. People loved what she made. Normally, I could just reload and try to get a better item/result, but...this was just too perfect. Not only was Harry DEAD LAST, but Linca won with food of all things. She seemed so happy, so this has to be my result. I get the item either way, I'm just losing out on 5k gold. This is such a great result.
Linca is a good person.
I've talked about this a fair amount in the Discord, but I do think that DQ2 is at a bit of an awkward place in the evolution of the series/genre. It improves on DQ1 is nearly every way and yet somehow it feels like something has been lost in the process. DQ1 was so simple that it ended up having a unique feel where there was a certain elegance to the whole experience. On the other hand DQ3 was such a massive leap forward that its improvements over the first two games tend to overshadow DQ2's improvements over DQ1. With DQ2 you still have the feeling that the team behind the game is still trying to figure out what they want to do and how to do it. DQ3 on the other hand feels like they got the basic formula down pat and that further sequels focus on exploring what you can do within the framework that was solidified in DQ3. DQ2 ends up kinda getting squeezed from both sides in a sense, lacking the unique feeling of DQ1 and the refinement of DQ3. I definitely like the game quite a bit, but it doesn't feel quite as memorable as other DQ's.Finally finished Dragon Quest 2 and all in all I enjoyed the game, but I also didn't really love it. The biggest new thing to the game is the addition of party members and while this might seem like a rather boring addition given every RPG nowadays has party members I'm sure this was a big deal when the game originally released. Thanks to new party members combat in DQ2 is a significant improvement over DQ1 and it's incredibly fun. Fantastic encounter design, and the various strengths and weaknesses of each of the party members gives the combat a really fun dynamic. The party members in this game each have their own strengths and weaknesses and that is personally something I really enjoyed. Hero was quite powerful at dealing physical attacks, but he had nothing to offer in terms of magic abilities. The second party member is capable of dealing good physical damage and use good magic spells but he doesn't particularly excel at either. I'd consider the Prince of Cannock (he was called Kain in the version of the game I played) a middle of the road party member which makes him interesting as he's versatile, but he also isn't as good at dealing physical damage as Hero nor is he as good at magic as the game's third party member. Last, there's the princess of Moonbrooke, whose a magic based character. She gets new spells fairly frequently and can do both attack and healing/buff/debuff spells. The dynamic between these 3 party members really makes encounters enjoyable with how many options the player has at their disposal. There's a lot of fun to be had in terms of experimenting with different strategies and seeing what sticks in combat.
The game's story is interesting as some of it ties back to the events of DQ1. The protagonists of the game are the descendants of the legendary hero you played as from the first game which is a neat little connection to those who played it.
The game's story takes a really interesting turn when you revisit the starting area and the final dungeon of Dragon Quest 1 when a descendant of the Dragon Lord basically helps you to defeat Hargon. Having finished the game now I really am curious to see what the implications of this are in DQ3 since it felt like the characters were working with the devil to defeat Hargon.
I really like how much charm there is to the game. Towns are excellent as are the NPCs, and I really enjoyed how the keys gave you a reason to come back to areas you've already been to, to get items you otherwise wouldn't have been able to get, but if I had one complaint about the game it's how easy it was to get lost. After a certain point (that's mentioned under the spoiler tag) the game basically opens up completely and leaves you to explore and do things in whatever order you want. This is great, except for the fact that I didn't really feel that the hints given to you by NPCs were good enough to guide you to where you needed to go. At some point in the game you find a map which is great and is really helpful but I wish this map was easier to use in any given moment. In order to use the map you basically have to go through the inventory of the character who has it, use it and then the map shows up. While it's not bad, it does make it annoying to use. Especially when your lost and feel the need to get it out every couple seconds or so. While the open ended structure was certainly interesting I think I would have preferred if things were closer to each other or at the very least hints given by NPCs were a bit clearer. There were a lot of moments in this game where I kinda just felt hopeless and had to use a guide which I really don't like doing.
All in all I enjoyed my time with the game. Despite my issues with it I really found the combat system to be superb and I really enjoyed how charming and fun the game is. I really enjoyed seeing the jump from DQ1 to DQ2 on the combat side as well as I think DQ2's combat improves upon the groundwork of DQ1 in every way imaginable.
The original DS version. It was a bit cheaper in my local Amazon and there was stock, so I got this instead the remake lol I don't know why I thought this was a 2009 game or something older, it surprised me see Index name in the copyright.
Other than that though, the story is fine, and I actually like the characters here a lot more than in most Atelier games. Meruru herself kind of sucks, but the other new characters here are much better than the ones introduced in Totori.
Currently at Chapter 6 in Blue Reflection. The game obviously suffers with it's budgeted development but I'm still really enjoying it. Like the fact that behind the whole magical girl trio fighting demons angle, there's a cozy & chill nature to the game. The OST is stellar btw and it might be a newly favorite of mine.
After I'm done with it, I'm thinking of maybe getting into Trails in the Sky but wondering if i'm able to beat it before the new blitz next month. *sigh*
This is certainly nothing I haven't said before, but while I don't subscribe to the common belief that DQ3 is when Dragon Quest became good (DQ1&2 are already good), I do think in some sense it was where Dragon Quest really became Dragon Quest. While I enjoyed playing DQ1&2 plenty, DQ3 is the earliest game in the series where I really get the feeling that I'm experiencing a special game. With the first two DQ's I get the sense that the team is experimenting a bit, trying to figure out what works. DQ3 is when it feels like they got it down pat and from then on with the formula established they can explore its possibilities in later installments.
Finally finished Dragon Quest 3 and I'm at a bit of a loss with it. Game is just incredible from top to bottom and it's just fantastic.
Story: There's so little I can say about the story for the game without spoiling it, but all I'll say is it's incredible.
The ending of the game is really strong and just superb. I love how you basically don't know that the game is a prequel until the very end. There's something that's just really cool about that. It's a really nice way to wrap up the trilogy. Thought the it was really cool how the game ended with the line of "to be continued in Dragon Quest 1 and 2." The game just handles it so well, and again the game just really lulled you into it if that makes any sense. It's nearly impossible to see that twist for DQ3 coming if you go in blind and it's just such an incredible ending.
World: For anyone who read my write up on DQ2, you probably know how I feel about the world in Dragon Quest 2. While I liked the introduction of the ship in Dragon Quest 2, I found myself constantly getting lost in the world once it opened up and I was really struggling to find my way if that makes any sense. DQ3 improves upon this significantly. There wasn't really a moment in this game where I felt I was lost and I think there are two reasons for that. First of all the world is just outright fun to explore and you can explore freely without really worrying about dying. Accessing the map in this game is incredibly easy and the game marks which areas you've gone to and which ones you haven't. The areas you haven't explored yet are blacked out which makes it very easy to just go out and explore. Also another thing that I think makes exploration a lot better is the fact that you can easily teleport to any town or location you've been to. So if things get particularly difficult, and you need to get out you can go back to any town you've already been to. While you don't start with this from the beginning, you get it relatively early on. Last, the game's NPCs are the best out of all the games in my opinion so far. The NPCs are really cool to chat with, but more importantly they give you a lot of information to piece things together.
At some point in the game your tasked with collecting the 6 orbs which reminded me a bit of the crests from DQ2, but I felt they were so much better in DQ3 simply because of the clues given to you. Also there's a couple you'll just get naturally throughout the world.
Combat: Just like in Dragon Quest 1 and 2 combat is superb here. In DQ2 you had 2 additional party members joining Hero on his journey and in Dragon Quest 3 that's been expanded to 3. While this is neat the single best addition to combat in DQ3 is by far the incredible job system. The system is just superb in terms of how much options it gives the player and I really loved being able to pick my classes and having stats from different classes bled over into others. While there are some restrictions on jobs, namely the fact that you can't switch jobs until your level 20 and your stats are halved, I still really love the job system in this game and what it brought to the table. Combat is just fun in this game and you can play around with your party as you see fit. Encounter design is brilliant as usual, and combat as a whole is just downright fun.
All in all I just had a really good time with the game and I'm really glad to have finally played it. I started DQ4 this morning and I'm really looking forward to playing more of it.