My thoughts on the nominated games:
Arcana - This looks lie a fairly standard DRPG/blobber, which is fine I guess. I've never been a massive fan of the genre, but I can still enjoy them occasionally. However, Wikipedia makes it sound like it's just a bit too cruel with it's difficulty:
- Easy Game Overs: In contrast to the norm for RPGs of the era, which dictated that the death of one character in the player's party was usually a recoverable loss, in Arcana, the death of any character save an Elemental results in Game over. This means that an unexpected confrontation could result in a speedy demise.
- Little forewarning: Due to the convoluted nature of the passages, a common cause of death for a player's character is the sudden discovery of a boss character. The gravity of the situation is not apparent to the player until the fight begins. The presence of these boss characters is not always deducible in advance, and in many cases results simply from the player's movement onto a particular tile.
- Scarcity of save points: Saving the game is limited to the town area of each level. As such, it is possible to be in a difficult situation without any restorative items. The player must escape to the solace of the town before further engaging monsters.
- Limited inventory: The party's inventory is limited to forty-two item slots. Unlike other RPGs, where multiple copies of the same item can "stack" in one slot, the items in this game do not stack, providing a very strict, and often small, item limit.
- Linearity: Having completed a dungeon, the player cannot subsequently return. The dungeon explored is determined by the player's progress in the story and not chosen. This prevents players from returning to a dungeon with easier monsters, and risks being stuck in a dungeon whose monsters are too strong to overcome.
This all sounds like a bit too much honestly. The limited save points and inventory are fine, but not being able to return to previous dungeons seem like it could screw you over big time, and the easy game over thing sounds like it would be really frustrating. So I don't know how long I could deal with the game honestly.
Glory of Heracles III - This quote was all that was needed to make me completely lose interest in the game:
Glory of Heracles 3 is one of my favorite RPGs on SNES for sure, but I should probably chime in to keep expectations in check: in terms of gameplay, it's fairly traditional. The stuff it does that's unique and interesting deals with having immortal party members. The story was written by Kazushige Nojima, and it's probably the game that got him hired at Square before he wrote FF7.
Traditional JRPG gameplay just never really appealed to me, and since I've tried a whole lot of traditional JRPGs that's probably unlikely to change at this point. I could still enjoy the game if it had, say, a good story, but seeing as it's written by Kazushige Nojima, whose portfolio includes games such as Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy X-2, and Final Fantasy VII: Advent Children, Crisis Core: Final Fantasy VII, that seems very unlikely in this case.
Just Breed - Now this actually looks pretty great. I'm always up for checking out interesting SRPGs, and this looks pretty cool. The Wikipedia page doesn't really clear up exactly how it plays, but I'd definitely give it a go.
Lagrange Point - Another game that just looks like a traditional JRPG with nothing really interesting standing out. Would definitely need someone to sell me on this before I'd vote for it.
Phantasy Star III - Basically the same as Lagrange Point, but it's at least an incredibly famous game, so I'd assume it does
something right and would therefore be willing to check it out.
Pool of Radiance (NES) - An all time classic that I probably should have played by now, so I'd definitely give it a go. I'd play the PC version though, if that's fine, because I just can't imagine the NES version being quite as good.
Radia Senki and Soul Blazer - They both look like interesting action RPGs, and I feel like action RPGs are great for this because they should be relatively easy to get into and enjoy. The problem is that I have no idea how to pick between them, so it would be nice if someone who's actually played them could elaborate what makes them really stand out (the nomination posts don't quite elaborate enough for my liking).