Can anyone else think of a full-on tragic RPG? I imagine it at least must exist in the indie scene or something.
I don't think a game where the hero doesn't accomplish their purpose in the end would go over well with most people.
For a game that got completely thrashed in reviews, the 2012 Game of Thrones RPG is actually pretty impressive in that regard, since it has one of the most bleak endings I've ever seen in a game.Got this anti-DQV kicking around in my head--thing is, it is morbid but I kind of like the idea so it is like how do you avoid wallowing in that tragedy and actually drive at the point? And then there is showing various perspectives fairly. IDK I wrote the premise down and that'll be the end of it even if I do dig further into it, but it feels oddly cathartic to think about it atm despite (but also because of) the subject matter.
In any case, got me thinking about RPGs in general. DQV has tragic arcs and triumphant arcs. Throughout hope and longing remain alive and ultimately prevail. GotHW has one generation end in tragedy, but the next generation sets the world right again. I can't really think of a full-blown tragic RPG, where the weight of fate, birth, character, etc. ultimately crushes the protagonist and leaves their "quest" unfulfilled and their cause lost.
I can think of "hero dies in the end" but after "hero accomplishes their purpose."
Can anyone else think of a full-on tragic RPG? I imagine it at least must exist in the indie scene or something.
That is quite dark and surprising.For a game that got completely thrashed in reviews, the 2012 Game of Thrones RPG is actually pretty impressive in that regard, since it has one of the most bleak endings I've ever seen in a game.
In that particular ending, the following things happen:
The first two points aren't all that bleak, but having the very last scene be something like that is dark. It's even more shocking because it comes out of nowhere, since the game is mostly not very tragic (excluding the obligatory amount of death and murder of course; it is based on Game of Thrones after all).
- The protagonist is forced to kill his best friend (who is also the second playable character) in a duel to the death.
- He then accomplishes his goal of saving a very plot-important baby, but is quickly forced to give her back, completely invalidating everything he's done through the entire game and failing the entire purpose of his quest.
- He then becomes deeply depressed, and commits suicide. The last shot is him standing under a noose he tied up, and the game unceremoniously fades to black.
There's also three other endings which are a bit happier, though that's really just because the protagonist gets killed by the guards instead of taking his own life. And they are all treated equivalently - the one described above isn't some "bad ending" that you have to fuck up to get.
Considering the game was clearly targeting a mainstream audience, that's quite a depressing ending. It would be quite interesting to see how people reacted to it, but since basically no-one played the game that's not really possible.
Yeah FFXV and VI have a very similar structure, with the evil empire and the seed within the empire bringing about a world of ruin, although in XV there is also the whole chosen hero element to Noctis which is different. Makes me wish XV, its world, its characters, and story had been better realized. It could've been quite cool imo. But...so much of it is so half-baked. The enemy definitely takes the world out from under you in both and destroys so much of what you cherish, even if you ultimately set it "right," like in DQV where there are distinct falling arcs.Tragic rpgs.
Here's a somwhat list i can think of...
Ff15
Ff6
Ff tactics
Tactics ogre
Ogre battle
Ob 64
Chrono cross
Lufia 2
Lufia 2, eh. Maybe I need to check it out. It's one of those Link to the Past esque action RPGs, right?
No, that's the (terrible) DS remake.
SNES original is legit one of the best RPGs on the system. Puzzle dungeons, no random encounters, great battle system, proto-Pokemon system and a separate rogue-like mode...
Is there any way to play these two in English? I would love to.Graces has my favorite combat by far. The only games that even remotely measure up are the Tales of Destiny remake for PS2, and Tales of Rebirth.
AFAIK there are translated text scripts online but no patches for the games.Is there any way to play these two in English? I would love to.
Is there any way to play these two in English? I would love to.
I've been doing the same with PS2 recently. I tend to get into moods where I fixate on a single system's library. and yes, you absolutely do! KMT's a solid remake of Megami Tensei 1 and 2, with 2 being one of my favorites in the series.I need to write my next JRPG wishlist at some point for the next time I go on a shopping spree. Thinking I need/want to delve SNES/PSX deeper in particular.
The lists above give me some ideas. Also know I need to get my hands on KMT.
Don't miss In ExtremoBeen playing Gothic 1 for the first time ever. It's funny, I've played all the other Piranha Bytes games (well other then Elex which I will get to) but somehow have never played Gothic 1.
Loving the crap out of it so far. I just love how in their games you start off completely and utterly useless at *everything* and slowly grow to become a juggernaut. The world design is also amazing, and I really think Piranha Bytes are the best world designers in the industry. Their environments are always so dense with things to do, are always believable and full of cool environmental story telling and are just a joy to explore.
Don't miss In Extremo
Edit: Oh, I just read they had to be removed from every version except the German one? That's....I mean I don't really like In Extremo but it was kinda neat back then?
Lol, amazing.
Reminds me of Blind Guardian in Sacred 2.
What other RPGs have in-game concerts (either real bands or fictional bands)?
Off the top of my head I can think of Cosmic Star Heroine and a bunch of japanese games.
I've been doing the same with PS2 recently. I tend to get into moods where I fixate on a single system's library. and yes, you absolutely do! KMT's a solid remake of Megami Tensei 1 and 2, with 2 being one of my favorites in the series.
I can't really think of many in-game concerts, RPG or not.
Alan Wake kinda? (Poets of the Fall is actually a really, really, really good band)
Also, since it looks like Vampire will win: The latest unofficial Fan patch 9.9 for the game (which I highly recommend btw) was released in October 2017 and the Beta for Version 10 was released not even two weeks ago.
It's amazing how much the fans support this game, warms my heart. Troika deserved better.
I should really play Arcanum at some point
The club poll is now closed! And the winner is...
Vampire the Masquerade: Bloodlines!
Thread/etc. incoming soon.
Are old pc rpgs still playable and enjoyable today? If not, where is the cutoff? What about nes/snes rpgs?
As long as you can still get them to run, sure. Played through Ultima I for the first time maybe two years ago and enjoyed it.Are old pc rpgs still playable and enjoyable today? If not, where is the cutoff? What about nes/snes rpgs?
Getting into them can be a pretty tricky, but most of the classics are still great today.Are old pc rpgs still playable and enjoyable today? If not, where is the cutoff? What about nes/snes rpgs?
Are old pc rpgs still playable and enjoyable today? If not, where is the cutoff? What about nes/snes rpgs?
btw here is the community patch 9.9 for Bloodlines, I would highly recommend it since it fixes some bugs and adds higher resolutions (among tons of other things). It works with the Steam version as well
http://www.patches-scrolls.de/patch/4647/7/74622
Are old pc rpgs still playable and enjoyable today? If not, where is the cutoff? What about nes/snes rpgs?
Are old pc rpgs still playable and enjoyable today? If not, where is the cutoff? What about nes/snes rpgs?