https://www.reddit.com/r/nvidia/comments/1irs8xk/rtx_50_series_silently_removed_32bit_physx_support/
A user on Reddit tested Borderlands 2 with a 9800X3D and RTX 5090 and they said this:
It works in BL2 if you force it on like you would with AMD cards, but it runs terrible. Got drops to below 60 FPS by just standing and shooting a shock gun at a wall.
This is expected behavior as 32-bit CUDA applications are deprecated on GeForce RTX 50 series GPUs: https://nvidia.custhelp.com/app/answers/detail/a_id/5615/
NVIDIA Support
CUDA Driver will continue to support running 32-bit application binaries on GeForce RTX 40 (Ada), GeForce RTX 30 series (Ampere), GeForce RTX 20/GTX 16 series (Turing), GeForce GTX 10 series (Pascal) and GeForce GTX 9 series (Maxwell) GPUs. CUDA Driver will not support 32-bit CUDA applications on GeForce RTX 50 series (Blackwell) and newer architectures.
Basically this means games that had 32-bit PhysX support will have potentially lower performance (waiting for testing) now if you enable PhysX on a 50-series GPU. This includes popular games such as:
- Borderlands 2 (EDIT: Borderlands 1 was always CPU PhysX, so it shouldn't make a difference)
- Mirror's Edge
- Batman: Arkham City
BioShock Infinite(Edit; this title was always CPU PhysX)BulletstormI don't think this one is GPU accelerated- Batman: Arkham Origins
- Assassin's Creed IV: Black Flag
I'm expecting this to be the first step towards Nvidia starting to deprecate support for legacy PC titles. I imagine the drivers are pretty complex now with having to support titles from the last 20 or so years.
EDIT: I think I have found a complete list of 32-bit PhysX games that were GPU or PPU accelerated in some fashion, so I have compiled them here and I will add performance testing data people come up with just to see whether using the CPU for PhysX gives an acceptable level of performance in these titles:
EDIT2: I removed the PPU-only accelerated PhysX titles because I believe they can't be GPU accelerated
| Title | Release date | Type of acceleration | PhysX effects | Performance impact of CPU PhysX |
| Monster Madness: Battle for Suburbia | 12-Jun-07 | GPU or PPU | gameplay physics | |
| Tom Clancy's Ghost Recon Advanced Warfighter 2 | 28-Jun-07 | GPU or PPU | debris simulation, dynamic tearable cloth, dynamic tree and plant simulation, particle effects, additional level with destructible environments | |
| Crazy Machines 2 | 15-Oct-07 | GPU or PPU | fluid simulation | |
| Unreal Tournament 3 | 19-Nov-07 | GPU or PPU | additional levels | |
| Warmonger: Operation Downtown Destruction | 29-Nov-07 | GPU or PPU | destructible environments, dynamic tearable cloth, particle physics | |
| Hot Dance Party | 31-Mar-08 | GPU | ||
| QQ Dance | 2008-05 | GPU | ||
| Hot Dance Party II | 5-Aug-08 | GPU | ||
| Sacred 2: Fallen Angel | 7-Nov-08 | GPU | particle physics, dynamic leaves and rocks | |
| Cryostasis: Sleep of Reason | 5-Dec-08 | GPU or PPU | fluid simulation, particle physics, spark effects | It runs considerably worse with CPU PhysX. See here |
| Mirror's Edge | 13-Jan-09 | GPU or PPU | debris and glass shard simulation, dynamic tearable cloth, spark effects, dynamic fog and steam | Considerable impact to 0.1% lows with PhysX running on the CPU, testing here. |
| Armageddon Riders | 2-Jun-09 | GPU | debris simulation, spark and particle effects | |
| Darkest of Days | 8-Sep-09 | GPU | debris simulation, dynamic fog and smoke, dynamic leaves | |
| Batman: Arkham Asylum | 15-Sep-09 | GPU or PPU | dynamic fog and steam, dynamic tearable cloth and cobwebs, spark effects, dynamic paper and leaves, additional rigid bodies, destructible environments | Major hit to performance with CPU PhysX with the 7700X |
| Sacred 2: Ice & Blood | 2-Oct-09 | GPU | particle physics, dynamic leaves and rocks | |
| Shattered Horizon | 4-Nov-09 | GPU | ||
| Star Trek DAC | 12-Nov-09 | GPU | debris simulation | |
| Metro 2033 | 16-Mar-10 | GPU | debris simulation, dynamic smoke | |
| Dark Void | 21-Apr-10 | GPU | dynamic smoke, particle physics | |
| Blur | 28-May-10 | GPU | ||
| Mafia II | 24-Aug-10 | GPU | additional debris (up to 10,000 pieces at a time), dynamic cloth, dynamic smoke, dynamic destruction | |
| Hydrophobia: Prophecy | 9-May-11 | GPU | fluid simulation | |
| Jianxia 3 | 19-May-11 | GPU | ||
| Alice: Madness Returns | 14-Jun-11 | GPU | debris and particle simulation, destructible environments, fluid simulation, various types of dynamic particles (weapon effects, smoke, etc.) | |
| MStar | 30-Jun-11 | GPU | ||
| Batman: Arkham City | 8-Nov-11 | GPU | dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, debris and particle effects | Fairly significant performance decrease with CPU PhysX. Significant hit to 1% and 0.1% lows. Testing can be found here |
| 7554 | 16-Dec-11 | GPU | rigid body simulation, vehicle simulation, destructible environments, cloth simulation | |
| Depth Hunter | 7-Feb-12 | GPU | ||
| Deep Black | 1-Mar-12 | GPU | ||
| Gas Guzzlers: Combat Carnage | 22-May-12 | GPU | ||
| The Secret World | 3-Jul-12 | GPU | ||
| Continent of the Ninth (C9) | 13-Sep-12 | GPU | gameplay physics, destruction | |
| Borderlands 2 | 18-Sep-12 | GPU or PPU | various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth | |
| Passion Leads Army | 7-Dec-12 | GPU | ||
| QQ Dance 2 | 2012-Q4 | GPU | ||
| Star Trek | 23-Apr-13 | GPU | ||
| Mars: War Logs | 26-Apr-13 | GPU | ||
| Metro: Last Light | 14-May-13 | GPU | physically simulated particles, SPH based smoke and fog simulation, interactive cloth objects, dynamic forcefields | |
| Rise of the Triad | 31-Jul-13 | GPU | particle effects (impact debris and weapon effects), destructible environments | |
| The Bureau: XCOM Declassified | 20-Aug-13 | GPU | particle effects based on APEX Turbulence, cloth simulation | |
| Batman: Arkham Origins | 25-Oct-13 | GPU | dynamic fog and steam, dynamic bank notes, posters etc., additional rigid bodies, destructible environments, cloth simulation, spark and particle effects | Didn't support the highest PhysX setting via the CPU. So in this title it seems like it's impossible to use the highest settings with a 50-series or newer GPU |
| Assassin's Creed IV: Black Flag | 29-Oct-13 | GPU | particle effects via APEX Particles, particle shadows, volumetric smoke, turbulence | |
| Borderlands: The Pre-Sequel | 14-Oct-14 | GPU or PPU | various types of dynamic particles (weapon effects, smoke, etc.), tearable environmental cloth like flags and banners, interactive SPH fluids, ForceFields effects affecting particles and cloth |
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