sure, jan
i can't see nu creed working with any kind of co-op. not 4 player at least
yeah, unity had this.
sure, jan
i can't see nu creed working with any kind of co-op. not 4 player at least
They already did that.Who wants to bet after Ragnarok,they are gonna do an AC with the Atlanteans ? They've taken Age of Mythology by storm
Multiplayer has been rumored to be coming back for a while. Specifically co-op. Ubisoft wants the GTA Online moneytalking more about the Origins/Odyssey mold, which i'm guessing this game cribs off of. wouldn't discount MP entirely but leak is definitely bull shizzle
talking more about the Origins/Odyssey mold, which i'm guessing this game cribs off of. wouldn't discount MP entirely but leak is definitely bull shizzle
Still feel like it's ill timed?This feels ill-timed after God of War. They really can't just make the feudal Japan AC game everyone wants, can they?
I did NOT expect to ever hear of that game again but here we are. I enjoyed the SHIT out of that
It's not a great gameI did NOT expect to ever hear of that game again but here we are. I enjoyed the SHIT out of that
Agreed. It's one of those games where while you play it you can list tons of things that could be better but you are also just absolutely enjoying it.It's not a great game
but it's a game I love
edit: And thinking about those huge battles with ubisoft money and production value...
Honestly Ubisoft having coop in this would kinda go contra to what Yves said in investor calls, but I dunno.
I think the best part about all of this is the usual Anti-Ubisoft posts that we're gonna see around in the next several months
Lots of people really loves hating Ubisoft.
Another day, another alleged rumor of Ragnarok.
"Officially announced in february at the upcoming playstation event, release date September 29th, 2020.
Up to 4 player drop in drop out co-op like Ghost Recon wildlands.
Player can only play as a single character, Jora, who can be chosen to be male or female.
Jora led a small band of 4 during their adventures which is why other players can drop in and out for co-op
Continues heavy RPG mechanics now including different classes and mild skill tree changes based on class. Player class can be changed by a specific character.
Combat is upgraded with more weapon types and special abilities for every weapon grouping.
Each weapon can have runes added, be upgraded, and durability increased.
Weapon durability does now come into play, forcing players to use their weapon pool more effectively and forced to manage a smaller inventory that can be upgraded.
Replacing adrenaline is a berserker mode which also activates special runes like fire, frost, or lightning damage.
Sailing returns is less combat intensive and more focused on exploration and travel including being able to navigate tight rivers and wetlands.
Parkour is upgraded with tree climbing and new animations.
The hidden blade is back and is far more customizable in terms of cosmetics. Can be upgraded to kill in one stab.
Stealth is upgraded by having physical stealth skills such as hiding in mud, snow, crouching in bushes, hiding in bales of hay, etc.
Players can now also hide in crowds of civilians if their outfit/ armor is appropriate otherwise it can attract attention.
Players now have a reputation system based on quests completed for people in cities, the town officials, clothing worn, crimes committed, etc. Some quests and story missions can only be completed after reaching a certain reputation with kingdoms.
Conquest battles return to help capture some settlements from templars and players can approach them in a variety of ways.
Players can also find battles between warring kingdoms occurring dynamically throughout the world.
Multiple settlements throughout the world can be captured and controlled for trade and currency gains
Players can organize large scale raids of forts and cities with nearby viking camps, wait for their own raids, or go in by themselves.
The assassins are believed to have a connection to Odin and dub their raven drone as odin sight.
Difficulty returns but focuses more on parry times, player health, and enemy reaction times rather than enemy health
Levelling is overhauled to allow players to improve skillsets to gain experience, like in Skyrim. As a result, level locking regions and content is gone.
Some skills are unlocked by reaching a high enough skillset level, some must be bought with skill points, and others are unlocked through game/ story progression.
The map is massive. Like all of northern europe. My source mentioned big cities being York, London, Paris, and kiev. Every kingdom was meant to be really unique.
Game begins in 845 CE at the siege of Paris with you playing as Jora's father, Rorik who's an ally of the viking leader Ragnar.
We next cut to 863 as the teenage Jora living in Novagrad?. Eventually we meet assassins and are sent to deliver a package to Ragnar in Uppsala.
Jora becomes a thane to Ragnar allowing the settlement system and we then follow him to northumbria where the templar Aella kills Ragnar.
Jora returns to Ragnars sons where the army is formed to combat the templars that control most of europe
We follow most of the invasion and war, becoming allies with Alfred, conquer kiev, help rollo in normandy, and overthrow fat charles in france.
Then a templar named Bjorn has an eden piece that's like a knife that gives him control over vikings and tries to invade england again (idk what this is, google translate may be screwing up).
Then we kill Bjorn in a temple and give his knife to his mother's who's ragnar's ex?
Also there are a ton of temples that are each protected by a mythical beast like a giant snake, a dragon, kraken, and a giant. "
You know what? I actually ... sort of believe this, truth be told O_o But then again, the more detailed it is, the more it's believable to be fake... hmmm .... :/ But stranger things have happened (like ACIV: Black Flag leaking on a plane back in 2013 lol) We've heard the name Jora time and time again with these leaks, so....
Weapon durability sounds shit, but the rest of it sounds amazing.
Bring it
I hope they bring back Unity's Parkour système. And I want to be an assassin, not an invincible warrior
It's not a great game
but it's a game I love
edit: And thinking about those huge battles with ubisoft money and production value...
I hope they bring back Unity's Parkour système. And I want to be an assassin, not an invincible warrior
How are you so sure?
I just want them to at least start with shield walls and formations. I get that being an action video game with a single character controlled by the player it has to devolve into Odyssey's free-for-all nonsense at some point, but Ryse Son of Rome proved that shield walls and formations can still work well in short bursts with this playstyle.
I hope they bring back Unity's Parkour système. And I want to be an assassin, not an invincible warrior
And where would you you know actually parkour? Until they move back to big cities in modern times parkour is basically dead.
And where would you you know actually parkour? Until they move back to big cities in modern times parkour is basically dead.
You don't need to have big cities to have a decent parkour system. The animations are a set back in origines/odyssey, yet there are big cities. I just want more animations and more possibilities, no matter the size of the buildings
Castles, cathedrals, well-designed natural environments (large rocks, cliffs, trees) for the vistas/sync points. And just because a building or city is small doesn't mean it's bad for parkour traversal. It's more about the layout of the towns and villages than the size of them and their buildings.And where would you you know actually parkour? Until they move back to big cities in modern times parkour is basically dead.
I loved the travel loop in Odyssey of getting to a new area, syncing the sync points that are useful to have, then being able to fast travel everywhere. In the mid game this was really fun and killed most of the dull travel.Ashaf makes me more confident, agree. His past AC games were both brilliant so he has an eye for what makes an open-world compelling. I'm playing BF on Switch these days and I'm enjoying it much more than the first time on ps3. The world is really detailed and the gameplay is spot on, especially the streamlined naval.
I just hope the world isn't humongous because I don't want every sesh to be all travelling from point A to B. Even Origins was very guilty of this. That world had a lot of landmass and some zones were really unimportant.
Dream season pass announcement: Black Flag Remastered
Castles, cathedrals, well-designed natural environments (large rocks, cliffs, trees) for the vistas/sync points. And just because a building or city is small doesn't mean it's bad for parkour traversal. It's more about the layout of the towns and villages than the size of them and their buildings.
When we had those, people were tired of them and wanted them to evolve.I'm really happy people enjoy Origins and Odyssey, but I really miss the older AC games, I hope they go back to that one day. ☹
When we had those, people were tired of them and wanted them to evolve.
Plenty of grab points on cliffs! And it's a game anyway, so they can always make sure their cliffs have enough grab "nodes" to match indoor climbing walls for options (pretty much exactly what they did in Origins/Odyssey for cliffs). Real world speed climbers make assassins like Arno look slow as hell at climbing =P Though granted, they have an emergency fall rope that allows them to make every move they make high risk:But it is about size, Unity got new parkour system because they went to almost 1:1 scale and buildings were huge. And parkouring cliffs is kinda impossible in same way as it was done in Unity. You simply don't have enough grab points on natural surfaces.
Which studio made odyssey?