this seems like par for the course for ken levine games. not sure whether publishers will be as patient, however, these days as each year spent in development is much more expensive than what used to be the case when development teams were smaller
Levine isn't working on Bioshock.this seems like par for the course for ken levine games. not sure whether publishers will be as patient, however, these days as each year spent in development is much more expensive than what used to be the case when development teams were smaller
oh yeah, he's working on a new ip right?
I know immersive sims are hard to make, but the Bioshock series was basically an imm-sim adjacent shooter. Given how critically and commercially successful this franchise is, I'm amazed we haven't had a new one and have no idea when we'll get one.
His new game has had a trailer, I don't think it's in dev hell.oh yeah, he's working on a new ip right?
seems like both his new game and the game he used to work on are in development hell then
Agreed. It has immersive sim roots, but the actual gameplay is more a shooter. I think it sits on the borderline of barely being an immersive sim, because there are some elements still in there.It's kinda weird that people are framing the Bioshock Franchise in the immersive sim genre. I know that defining what exactly constitutes a particular genre is not 100% clear.. but to me the Bioshock games are 1st person shooters with cool powers in cool settings. There's nothing wrong with that, but they're not close to being able to let you play with systems in the way Deus Ex , System Shock 2 or even Prey 2017 do.
Back the fuck up.
Bioshock was getting a sequel? This is news to me.
I'm serious. I'm not being sarcastic here.
Levine's game, Judas had a gameplay trailer at The Game Awards back in December. So that one seems to be coming along at least.oh yeah, he's working on a new ip right?
seems like both his new game and the game he used to work on are in development hell then
Their BioShock leaks so far have been spot on though, they were the first one to talk about the antarctic setting.
Oooh I knew it existed, but I didn't know that fact! Wonder how that'd work... Like city buried under ice?
Bioshock is absolutely an immersive sim game. Ken Levine is even on record talking about how even though it's an immersive sim game he doesn't feel compelled to hamstring it or include a bunch of features inherent to the genre for the sake of it because of what he focuses on as a game designer. Granted this isn't even a game by Kev, so who knows how the new team is approaching it and what elements they feel worth going after.
Are...are you kidding? Because that sounds horrifying and insane.Yes. They tried having the city be constantly on fire, but consumer tests were, um...slightly mortified by the excessive crispiness of the protagonist and other characters.
Back to ye olde draw-ring board!
It's an FPS. There's literally nothing from imm sim subgenre in any of BioShock games.
My brother in christ the game's design is literally as direct result of it being made by people who previously worked on immersive sim games and asking using that work experience to deliver a more narratively focused immersive sim game. You can't even search immersive sim on wiki without a mention of Bioshock. Or even "best immersive sim" games without of it. It's one of the most well known games in the genre and arguably the most successful.It's an FPS. There's literally nothing from imm sim subgenre in any of BioShock games.
Bioshock has never been an imsim. Enemies pop up in front of you, you shoot them. It's a FPS. There's nothing remotely imsim about Bioshock.That sounds pretty par for the course given the IP tbh.
Bioshock is absolutely an immersive sim game. Ken Levine is even on record talking about how even though it's an immersive sim game he doesn't feel compelled to hamstring it or include a bunch of features inherent to the genre for the sake of it because of what he focuses on as a game designer. Granted this isn't even a game by Kev, so who knows how the new team is approaching it and what elements they feel worth going after.
An imsim this does not make.My brother in christ the game's design is literally as direct result of it being made by people who previously worked on immersive sim games and asking using that work experience to deliver a more narratively focused immersive sim game. You can't even search immersive sim on wiki without a mention of Bioshock. Or even "best immersive sim" games without of it. It's one of the most well known games in the genre and arguably the most successful.
Are...are you kidding? Because that sounds horrifying and insane.
I agree it's a shooter but it does have some imsim elements, however watered down. Put it another way: Prey clearly has more imsim elements but it's not a world away from Bioshock.Bioshock has never been an imsim. Enemies pop up in front of you, you shoot them. It's a FPS. There's nothing remotely imsim about Bioshock.
Prey 2017 is what they should be looking at.
Agreed. I would put it low on the immersive sim scale, if there is such a thing, but it clearly has immersive sim elements.Besides all the things that make it an immersive sim like the systemic elements and consistent rules several of which can be directly interacted with the player. I guess all hose game designers were completely unaware about the kind of game they were making and what was influencing their design decisions. And apparently every website that mentions Bioshock when talking about immersive sims just, are wrong, because forum posters who have a tendency to have hyper specific descriptors when it comes to genres said so.
Besides all the things that make it an immersive sim like the systemic elements and consistent rules several of which can be directly interacted with the player. I guess all hose game designers were completely unaware about the kind of game they were making and what was influencing their design decisions. And apparently every website that mentions Bioshock when talking about immersive sims just, are wrong, because forum posters who have a tendency to have hyper specific descriptors when it comes to genres said so.Bioshock has never been an imsim. Enemies pop up in front of you, you shoot them. It's a FPS. There's nothing remotely imsim about Bioshock.
Oh wowOn one hand it's a BioShock game, so of course it's going through development struggles.
On the other hand this Twitter account is nonsense and has been posting nonsense for years: https://twitter.com/oopsleaks/status/1460898270327279617
My brother in christ scroll down further into the Wikipedia article you copy and pasted this paragraph from. Bioshock is mentioned eight times.n imsim this does not make.
"An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer.[1] This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices."
Around 2006-2008, several games emerged that revitalized interest in the immersive sim, including The Elder Scrolls IV: Oblivion (2006), BioShock (2007), S.T.A.L.K.E.R.: Shadow of Chernobyl (2007) and Fallout 3 (2008). Spurred from these successful titles, there have been new titles in the Deus Ex series (Deus Ex: Human Revolution (2011), Deus Ex: Mankind Divided (2016)), the Underworld series (Underworld Ascendant (2018)).
As a result of poor sales of System Shock 2 and Thief from its multimillion dollar budgets, Looking Glass suffered mounting debts and closed down in May 2000. Irrational Games still wanted to make System Shock 3, but Electronic Arts, which held the publishing rights to the franchise, felt sales of the second were not sufficient to justify a sequel, leading Irrational to make a spiritual successor that shared the same concepts but avoided the intellectual property rights issues in BioShock.
Looking Glass Studios eventually closed down but developers from it launched their own studios - notably Ken Levine who had helped with Thief and System Shock 2 left to form Irrational Games and create the BioShock series (which has been described as a spiritual sequel to the System Shock games). Following the release of BioShock Infinite, Levine significantly pared back Irrational Games to reform under a new name, Ghost Story Games, as to explore a new approach towards storytelling. However, Jason Schreier observed that many of those that had worked on the BioShock series at Irrational or other related studios often ended up either at existing studios or created their own studios that made their own immersive sim take on BioShock and continued this lineage.
Many immersive sims that feature numeric passwords use the numeral "451" (or "0451") as part of the first code that the player encounters, such as in BioShock, Prey (2017) and Deathloop. This is in reference to System Shock games which use it as part of the first door codes seen in the game - sometimes believed to be a reference to Fahrenheit 451 but according to Spector, the code had been used on the door for Looking Glass's studios in Cambridge.
Time to lock the thread lolOn one hand it's a BioShock game, so of course it's going through development struggles.
On the other hand this Twitter account is nonsense and has been posting nonsense for years: https://twitter.com/oopsleaks/status/1460898270327279617
Besides all the things that make it an immersive sim like the systemic elements and consistent rules several of which can be directly interacted with the player. I guess all hose game designers were completely unaware about the kind of game they were making and what was influencing their design decisions. And apparently every website that mentions Bioshock when talking about immersive sims just, are wrong, because forum posters who have a tendency to have hyper specific descriptors when it comes to genres said so.
Okay, I'm going to need the creative team to explain themselves because I just have...so many questions. So, so, so many questions.I am completely serious. They even prototyped a vigor that would give you roasted turkey legs instead of your crispy human ones so you could move around faster.
:p
My brother in christ the game's design is literally as direct result of it being made by people who previously worked on immersive sim games and asking using that work experience to deliver a more narratively focused immersive sim game. You can't even search immersive sim on wiki without a mention of Bioshock. Or even "best immersive sim" games without of it. It's one of the most well known games in the genre and arguably the most successful.
People who argue otherwise have an incredibly stringent definition of what makes an immersive sim game and shouldn't be taken very seriously. Part of what caused the backlash to Infinite was BECAUSE it went away from the immersive sim genre after years of the marketing team advertising it as hypothetically the most dynamic game in the genre.
Pssh, you're just upset that you weren't smart enough to understand or appreciate the adept and biting commentary on racism.I am pretty cautious after Infinite anyway, I really did not like that game.
It literally started out as a game using all of the concepts they wanted in System Shock 3. It's not sparse influences it's literally a game made by immersive sim devs. You can't find "history of bioshock" without system shock, the game it's named after getting mentioned and the leadup/reasons they had to build a new IP while retaining/iterating on the core ideas of the genre. Honestly, given it's success, the most accurate description of Bioshock you could come up with is probably "Baby's first immersive sim game" because for many it was their exposure to the genre, and a big enough success to let other studios greenlight titles in the genre. Read the post above about how it's a crucial piece of the genre's history.OmG, is this like the same argument that guy who kept calling Bioshock an RPG because it gave you three choices in the whole game?! Just cause it has a few traits that it shares (that are very sparse) does not make it that. It just means it has some (honestly not even much) influence of it.
No they aren't. Again, look at the throughline from how we got Bioshock in the first place. And how that affected the perception of the genre.Is Wolfenstein and Killzone an immsim too? Cause those games are very similar in gameplay
Why would that be boring? I believe it is set in an underground city in Antarctica. That is like saying the Atlantic Ocean is a boring location in Bioshock. It's just the surrounding location. It's the city that is interesting. You could do anything! Play around with the cold or light or dark in that area.Antarctica sound like a boring location if that was what they were working on.
It literally started out as a game using all of the concepts they wanted in System Shock 3. It's not sparse influences it's literally a game made by immersive sim devs. You can't find "history of bioshock" without system shock, the game it's named after getting mentioned and the leadup/reasons they had to build a new IP while retaining/iterating on the core ideas of the genre. Honestly, given it's success, the most accurate description of Bioshock you could come up with is probably "Baby's first immersive sim game" because for many it was their exposure to the genre, and a big enough success to let other studios greenlight titles in the genre. Read the post above about how it's a crucial piece of the genre's history.
Just cause they made immersive sims before doesn't make it one. Hell, plenty of games that are set int hes same world that aren't the same type game (Fallout 76 is not an RPG for example, nor is Fallout Brotherhood of Steel). Horizon ZD's developer made FPS's before... is Horizon now an FPS?!
Fallout 76 is a 2018 online action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is an installment in the Fallout series and a prequel to previous entries.
There are many elements of the game that play out in an emergent way. Which boils down to the consistent rules they developed and supported. Which leads to player s solving issues outside of simply shooting whatever moves. Hence, Baby's first immersive sim. Because it distills the experiences of the games that came before into a very consumable format after playtesting revealed that some elements simply weren't working. And that feedback resulted in an experience that, while not as deep, was still undeniable an immersive sim made by immersive sim devs led by a guy who wanted a deeper narrative focus within the fleshed out setting.I mean I think Fallout 4 is an RPG (a really weak one but I still think it fits) but I gotta say the people arguing it's an FPS and closer to Borderlands than an RPG have a lot more reason/logic to their arguments than Bioshock is am immsersive Sim and not an FPS with a few choices. What is so simulation about it?
The arguments that Forspoken had major writing issues were fueled by misogynoir cause it most definitely doesn't.Feels like a lot of games the last few years have had serious issues with writing/story, namely
Saints Row
Gotham Knights
Midnight Suns
Forspoken
Redfall
You named five games out of a metric fuckton of games released within the past few years that have received praise for their writing. This is confirmation bias.Its not a new issue or anything but its a bit weird its happening so much so often in western studios recently (yeah I know Forspoken devs are in Japan but I think many of the writers were from here including Gary Whitta and Amy Henning from Uncharted). Hope some of these studios do some post mortems that come out at a GDC in the future so the industry can figure out whats going wrong.