At the end of their E3 presentation Spencer said they were working on "Microsoft IA", and insisted in a number of interviews that that was where they saw the most room for improvement in modern games. I think they clearly want to lead a revolution there.If they can easily offload AI to the dedicated processor, due to integrated SDK and middleware support, to free to CPU resources then it'll be used as standard on XB ports for that use alone. But if it requires dedicated development time then indeed I can't see it being used outside of exclusives.
Not sure I can see a dedicated AI chip happening though, not many genre or games even require that level of sophisticated AI. Unless they have some other grand aspirations for it that we're not aware of.
Yeah, about three pages ago, an insider hinted at it. It lines up with the Microsoft AI project they announced during their E3 presentation as well as how insistent they've been about AI being where they saw more room for improvement in games. It's intriguing to say the least.Getting around 48ms on that (from work). My home connection would a lot faster I think.
Wait what, a dedicated AI chip? What did I miss in this thread? o.O
I can't.If the XB2 is very successful out of the gate and their PC side still remains stagnant even with game-pass, I can see MS pulling the cord.
if it requires dedicated development time then indeed I can't see it being used outside of exclusives.
Well the game is not out yet, so we have no idea how good that part of the game will be.Microsoft also said that the power of the cloud would make Crackdown 3 have massive fully destructible cities.
Yeah a shame that it didn't hit any of its five release dates.Well the game is not out yet, so we have no idea how good that part of the game will be.
Lol. How did you steer the conversation from Scarlet to Crackdown and it's release date? off-topic much?Yeah a shame that it didn't hit any of its five release dates.
Hardly inspires confidence in the power of the cloud.
Yeah a shame that it didn't hit any of its five release dates.
Hardly inspires confidence in the power of the cloud.
Cool.
There were couple of interviews where that was implied if I remember correctly. On the other hand Crackdown 3 made for a good testbed for the tech.You don't even know if the delay was due to MP (cloud based) or the campaign. The only thing we do know is they were originally planning to release the multi beta first.
That "culture" is no where a meaningful problem ...is a subset of a niche of people that can't accept for no reason to have games on multiple services meanwhile they use multiple services and account for ... basically ...everything elseI don't deny that the store is a problem, but even if that gets fixed, you still have people on that "steam or die" culture.
Look XB1 was a bit of a disappointment to MS and that's okay, but if the XB2 connects with the public and Xbox PC doesn't, I would support them cutting their loses.
And it will...Microsoft also said that the power of the cloud would make Crackdown 3 have massive fully destructible cities.
Did something change on that?Microsoft also said that the power of the cloud would make Crackdown 3 have massive fully destructible cities.
Ha really? No other games have been delayed ever? And ofc, you know for sure that this delay is due to the cloud technology?Yeah a shame that it didn't hit any of its five release dates.
Hardly inspires confidence in the power of the cloud.
Yeah a shame that it didn't hit any of its five release dates.
Hardly inspires confidence in the power of the cloud.
Well, nothing changed on that front.. Crackdown 3's multiplayer will offer a fully destructible city.Microsoft also said that the power of the cloud would make Crackdown 3 have massive fully destructible cities.
Think it'll do just fine, and for those that can't handle the speed requirements, they'll at least have an offline console.
Think it'll do just fine, and for those that can't handle the speed requirements, they'll at least have an offline console.
So like every console generation since the dawn of time?
Lol. How did you steer the conversation from Scarlet to Crackdown and it's release date? off-topic much?
Game streaming - something Nvidia and Sony have been doing for years - has nothing to do with 'the power of the cloud'. or Crackdown 3.
Lol. What is this? So much bias, drivel and a lot of nothing in just one comment, most of what you've posted aren't even based on fact cos you have no idea what MS streaming tech is like. It's all what you probably hope would happen..have they announced it? do you know how they plan to roll it out or how they plan to work with developers? No... and it seems you always defend that poster. That comment was clearly offtopic and thread derailing. MS future game streaming tech and the cloudgine tech used in Crackdown will be doing two very different things also nothing has been said about crackdown's mp cloud-based destruction being removed from the game but how does that even concern this topic? other users gave you examples with Sonys Ps now and Nvidia streaming tech but you still found a way to downplay it cos it's MS. Lol. MS owns Azure shouldn't they leverage their own solution?The idea of "hybrid cloud streaming" is very much based on an underlying false premise, just like Microsoft's power of the cloud promise.
It will fail because a more expensive hybrid client will offer no tangible benefits over a much cheaper traditional thin streaming client. We're rapidly approaching the moment when EA, Ubisoft and other third parties will all be offering streamed versions of their big games on any phone, tablet, or smart TV device completely bypassing Xbox and PlayStation. Microsoft wants to railroad developers into being dependent on their proprietary solution (and server infrastructure) to delay this.
Game streaming is by definition powered by the cloud. Microsoft trying to promote an overly complex solution that doesn't actually solve any problems is highly relevant to both situations.
The idea of "hybrid cloud streaming" is very much based on an underlying false premise, just like Microsoft's power of the cloud promise.
It will fail because a more expensive hybrid client will offer no tangible benefits over a much cheaper traditional thin streaming client. We're rapidly approaching the moment when EA, Ubisoft and other third parties will all be offering streamed versions of their big games on any phone, tablet, or smart TV device completely bypassing Xbox and PlayStation. Microsoft wants to railroad developers into being dependent on their proprietary solution (and server infrastructure) to delay this.
Game streaming is by definition powered by the cloud. Microsoft trying to promote an overly complex solution that doesn't actually solve any problems is highly relevant to both situations.
Unfortunately for you and your agenda, Microsoft hasn't announced any hybrid cloud streaming. The ONLY thing they've been on record saying is that they are planning to stream games to end users to allow your games to be accessible on multiple platforms.
Lol. What is this? So much bias, drivel and a lot of nothing in just one comment, most of what you've posted aren't even based on fact cos you have no idea what MS streaming tech is like. It's all what you probably hope would happen..have they announced it? do you know how they plan to roll it out or how they plan to work with developers? No... and it seems you always defend that poster. That comment was clearly offtopic and thread derailing. MS future game streaming tech and the cloudgine tech used in Crackdown will be doing two very different things also nothing has been said about crackdown's mp cloud-based destruction being removed from the game but how does that even concern this topic? other users gave you examples with Sonys Ps now and Nvidia streaming tech but you still found a way to downplay it cos it's MS. Lol. MS owns Azure shouldn't they leverage their own solution?
Sorry to disappoint you but I do understand it maybe you should stop going off topic and defending those doing same.Why did you come into a rumor thread explicitly about a hybrid streaming solution supposedly in development for Xbox just to play "officially announced" police?
If you can't understand the conversation it's okay not to post in the thread.
Project X is an integrated entertainment device that combines Pay TV, high-end games and modern video apps (like YouTube and Netflix) on your TV. It works with a variety of sophisticated controllers, including game controllers, keyboards, gestures, cameras, and microphones. Finally, the device is designed to fit into modern homes without noisy fans, blinking lights, or visual branding.
The device has the following technical characteristics:
Connects to TV with HDMI
4K HDR video
Supports streaming TV apps like Hulu, Netflix, Twitch etc.
Runs PC games at 30-60 fps
500 GB HDD
8 GB DRAM
High resolution or film quality graphics (2 Teraflops GPU)
Upgradable / add-ons: microSD, graphics card for 4K gaming
Option to connect to wired or wireless networks. Built-in expandability for home control and wireless connection including microphone array and camera enabled for voice control, face recognition/sign-in, and smart home connectivity
Internal router (Wi-Fi mesh) peripheral to eliminate the need for a separate router and/or cable modem
Nearly noiseless
Approximate size of device = 20cm x 20cm x 6cm
So saw a survey that went out to gamers. Put the info into quotes below. basically just asked what sort of interest they would have and asked if upgradability of performance etc. would be something desired and how strongly. Now sure if this is related to Xbox but seems someone is busy.
That's the conclusion I came to as well.
I've wondered about the whole "average internet capabilities" thing for a bit now. I took some time to research it the other day, and found that PSNow has the same recommended minimum speed as Netflix (5Mbps). I'd be surprised if Microsoft's minimum target was higher by 2020.
I highly doubt it would be that low. Here are the internet connection requirements for the GeForce Now streaming service.
https://shield.nvidia.com/support/geforce-now/system-requirements/2
Thanks for looking that up! I'm more inclined to believe that 4Mbps will still be the minimum, but I find the structure there to be interesting. I wonder if Microsoft would have similar "tiers" based on resolution/framerate.
From the Wired article: https://www.wired.com/story/xbox-cloud-gaming-exclusive/I'll agree to disagree on the connection speed, but I sure hope they'll do better than 50Mbps for the top tier. Does GeForce Now have any local components to it, or is it entirely cloud based?
Choudhry and his gaming cloud colleagues bring out an early prototype of one of those server units to show me how it works. It's a "1u blade," containing the internal componentry of four separate Xbox One consoles—two facing up, two facing down, to maximize airflow—along with a row of cooling units, a power management board, and networking jacks. Whenever a gamer connects to the server, their account gets linked to one of the four Xbox-ish units in one of the blades in one of the racks in one of the Azure data centers that's as close as possible to the gamer's geographic location.
Now comes the tough part. First, the responsible Xbox-ish unit encodes a frame of the game that the user is playing, compressing it down and sending it over the network to the user's device.
Next, it sends any input from the user back from the device through the network—rationalizing it against any multiplayer activity that may be coming from other users' devices—then renders the next frame, calculating the physics and lighting and audio and any other dynamic system that might change as a result of users' actions. (How an object bounces, or what happens if the sun becomes visible through a window.) But: how do you do that as quickly as possible, with the highest quality possible, using as little internet bandwidth as possible?
That's where Microsoft Research comes in. The research group was instrumental in helping make the Xbox One backward-compatible; now, it's trying to make Project xCloud efficient enough to run on a 10 megabits-per-second internet connection, which means you'd be able to play using a 4G LTE connection in virtually every major market in the US. (A high-def Netflix video requires about 5 Mbps; Google's recently announced cloud-gaming project recommends 25.)
Okay bumping this thread. with the announcement of xCloud.
Lets revisit the minimum connection speed issue again.
From the Wired article: https://www.wired.com/story/xbox-cloud-gaming-exclusive/
Okay bumping this thread. with the announcement of xCloud.
Lets revisit the minimum connection speed issue again.
From the Wired article: https://www.wired.com/story/xbox-cloud-gaming-exclusive/
Well hot damn. Looks like we were both wrong about their targets. I'll be impressed if they can truly deliver on that 10Mbps promise. Especially when they also made mention of wanting to preserve "artistic visions" via graphical settings and framerates.
Interesting.
Even if the public infrastructure or service itself isn't yet there (or ubiquitous), I feel confident that MS will be set the new gold standard for game streaming. Though that might just be blind faith.
First you should read your post and understand what you written LolWhy did you come into a rumor thread explicitly about a hybrid streaming solution supposedly in development for Xbox just to play "officially announced" police?
If you can't understand the conversation it's okay not to post in the thread.
Nice. It will be crazy if they are able to deliver on this. Nadella has been a major influence on their cloud/Azure drive.. and his efforts are yielding great results.Okay bumping this thread. with the announcement of xCloud.
Lets revisit the minimum connection speed issue again.
From the Wired article: https://www.wired.com/story/xbox-cloud-gaming-exclusive/
2020 is so much more sensible. I just cannot see the economics of doing a whole new system next year. It just seems too soon and confusing for people.
2020 would be a bad decision as a launch date for the streaming service/box. That would cause actual confusion when launched next to Scarlett.
2019 however would be smart because as it looks Sony won't interfere, and it would be a completely optional addition to the Xbox family of devices that would still receive a lot of attention. If the technology is ready to go, MS would be insane not to launch it next year.