Still waiting on that nextgen 500 v 500 mode
Something on the scale of this
Oh shit I remember this haha.
Still waiting on that nextgen 500 v 500 mode
Something on the scale of this
Don't know where else to post this. Same YouTuber has said these will be the perks for Modern Warfare.
I would not be shocked if Apex's recent bumps caused a lot of plans to change behind the scenes. Sure you will see the glut of BR games for a while, but those were too far in the process to change. But beyond 2021? I will be shocked if the genre isn't still just the old standbys Fortnite, PUBG, and ApexThe battle royale fad is already fading a bit, and I don't think the antidote is just throwing more people onto the field.
- Personal UAV
- Shielded Turret
- Care Package
- Scrambler Drone
- Clusterstrike
- Cruise missile (sounds similar to predator)
- UAV (for the whole team)
- Precision Airstrike
- Wilson (small remote tank)
- Chopper Gunner
- Advanced UAV
- White Phosphorus (chemical strike)
- VTOL (fighter jet that hovers over map)
- Juggernaut
- Pavelow
- AC-130
- Nuke (25 kills, will be game ending at the moment)
Apex is down below BO4 playerbase wise on XboxI would not be shocked if Apex's recent bumps caused a lot of plans to change behind the scenes. Sure you will see the glut of BR games for a while, but those were too far in the process to change. But beyond 2021? I will be shocked if the genre isn't still just the old standbys Fortnite, PUBG, and Apex
Don't know where else to post this. Same YouTuber has said these will be the perks for Modern Warfare.
Damn boy this bodes well, looks like the MP is going back to be skill based.
Oh god not the game ending nuke again
I'd rather have that then half the crap they have in Black Ops 4.
Honestly unless they do like 100v100 this is just a gimmick. 100 people will die in the first 2 minutes.
Honestly unless they do like 100v100 this is just a gimmick. 100 people will die in the first 2 minutes.
Game ending streaks are the worst cod has ever put out, and there's been a lot of bad ones.I'd rather have that then half the crap they have in Black Ops 4.
It has the potential to allow for a more interesting map and vehicle play imo at the very least.Call me cynical, but going from 100 to 200 doesn't feel like it would actually add anything to a BR game and sounds like a marketing thing more than anything else.
It has the potential to allow for a more interesting map and vehicle play imo at the very least.
the more players the larger you can go in scale,
something like
becomes more feasible and plays better.
Its not so much the players you directly encounter but the player density overall making for more interesting, deeper and varied locations.
Then eventually you get to something like 1000 players and your map could actually have a legitimate sized city in it.
Thats not even to mention the possibilities that opens to a Ground War mode.
you could literally turn off all of the BR mechanics, let people spawn in with MP loadouts and have a 100v100 Team Deathmatch or even Search and Destroy.
Heck imagine a 50v50 Search and Destroy on the current Blackout where the Dam is B and the Construction area is A.
Thats why you adjust the circle characteristics.
Cash system currently called "Plunder." You are able to find cash on the ground as part of the loot. Once you have acquired this cash, you are allowed to take it to designated ATMs around the map to deposit the money into a bank. If you win the game you are able to keep it, but not if you lose. The cash will allow you to purchase outfits and supply drops within the game.
I think he later clarified in a tweet that if you deposit you keep it regardless, but if you don't deposit and win (thus taking the risk of losing it all) you get a bonus.Yeah, not liking this. If you are able to deposit, you should keep it.
Yeah I have to agree with this, 200 player BR sounds like something you'd do if you assume bigger = better. Doubling the player count leaves you with 3 options: extremely long games (30-40 minutes), normal length games but extremely fast pace or a middle ground.If true, I find it kind of hilarious that they took maybe the most stupidly obvious route to beat the competition, and I really don't understand how they think doubling the player count will magically make their game more appealing. BR rounds in current games last long enough as-is.
"MORE".
I already explained why its more appealing for mehow they think doubling the player count will magically make their game more appealing.
Meh. It'd just take way too long, or there'd be too many ways or too few to get across the map as the "storm" closes in. I'd be curious to see how it works, but I don't know...it still seems like a bit of an asinine idea to beat the competition.I already explained why its more appealing for me
I'd like to have more larger locations than just one or two of
around the map.
also more is certainly better for a groundwar gametype.
thats why I legitimately want that discussed 1000 player BR,
I want to see a BR map with something like
Let me introduce you to the ARMA games.Just make a battle royale with no closing circle. Let the only way you can die is by another. Or falling off a high cliff lol
It has the potential to allow for a more interesting map and vehicle play imo at the very least.
the more players the larger you can go in scale,
something like
becomes more feasible and plays better.
Its not so much the players you directly encounter but the player density overall making for more interesting, deeper and varied locations.
Then eventually you get to something like 1000 players and your map could actually have a legitimate sized city in it.
Thats not even to mention the possibilities that opens to a Ground War mode.
you could literally turn off all of the BR mechanics, let people spawn in with MP loadouts and have a 100v100 Team Deathmatch or even Search and Destroy.
Heck imagine a 50v50 Search and Destroy on the current Blackout where the Dam is B and the Construction area is A.
Hopefully they go with a moving closing circle or do it like the Battle Royale movie and have a grid pattern of random safe and not safe grid squares.I don't know what to think about such a huge map (it's apparently 2-3 times the size of Blackout) with such an insane amount of buildings you can hide in.