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What will it be?

  • Scalebound

    Votes: 1,384 44.0%
  • Mega Man Legends 3

    Votes: 733 23.3%
  • Timesplitters 4

    Votes: 253 8.1%
  • Eternal Darkness 2

    Votes: 476 15.1%
  • Silent Hills

    Votes: 296 9.4%

  • Total voters
    3,142
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Fezan

Member
Oct 26, 2017
3,274
It would be funny if Nintendo reseurects scale bond and it turns out to be good. MS management will even look worse after this
 

Nolbertos

Member
Dec 9, 2017
3,314
No, Sega owns Bayonetta 2 too. Nintendo only owns the publishing rights for the title. Just like I said earlier. It will be the same for Bayonetta 3. Nintendo fund and publish the game, they reap all the profits, but Sega is still the owner of the title.

If Nintendo financed and published the game, I doubt Sega owns any assets on it. Sega own the brandname, but the Bayonetta 2 and 3 assets and publishing rights belong to Nintendo. If Sega were to make a Bayonetta 4 without Nintendo, they would need to start from scratch with assets or buy the assets from Nintendo.
 

megachao24

Member
Oct 25, 2017
4,906
Now that I think about it, Nintendo dumping money on Grasshopper and resurrecting Lily Bergamo would be one hell of a trip. I don't think it even got past the concept phase when it became Let It Die.
 
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Equanimity

Member
Oct 27, 2017
14,992
London
Apparently co-op was a thing from the beginning as a design goal. People started thinking MS tried to force in a larger MP aspect, but there is no evidence for that, and indeed testimony to the contrary.

Oh, thank you for clarifying. I was wondering what the poster meant by Microsoft's multiplayer vision for Scalebound, co-op was my best bet.
 

Illusion

Banned
Oct 27, 2017
8,407
lMbCiCl.gif

I have to agree, the game never felt like it had a real identity. The consensus I was part of on the old site was the character design and the world felt like it was decided from a focus group, rather than complete artistic freedom. There is a lot of cool aspects here and there, and the "dragon knight armor" form he performs in the demo footage looks fun. It was just lacking an oomph or an idea that was supposed to blend everything together.

Don't get me wrong, I was excited about this game, and with Sunset Overdrive I was actually compelled to buy an Xbox One because of these two games. After it was canceled it stung, I was upset, and like any rational person, it was too easy to conclude it was Microsoft's fault for the game going under because of what I assume was their incompetence (Xbox fans don't @ me on this). And that was that.

If the project is being brought back with funding from Nintendo, I'll be there day one for the game.
 

Clov

Member
Oct 25, 2017
5,929
If Nintendo financed and published the game, I doubt Sega owns any assets on it. Sega own the brandname, but the Bayonetta 2 and 3 assets and publishing rights belong to Nintendo. If Sega were to make a Bayonetta 4 without Nintendo, they would need to start from scratch with assets or buy the assets from Nintendo.

I imagine it's something like this. If you look at the music copyright info for the Bayonetta 2 songs in SSBU, the copyright shows the songs solely belonging to Nintendo, iirc. This is different from the Bayonetta 1 songs, which belong to Sega.

I feel like it probably extends to the rest of Bayonetta 2 as well.
 

Haze

Member
Oct 25, 2017
11,782
Detroit, MI
I have to say, even as someone who was very disappointed in the cancellation of Scalebound, aside from the design of Thuban, there wasn't really a lot that I actually liked about the game or how it looked. I was naively holding out hope for the game to get better in future showings but as someone else said, it felt unfocused and not as coherent as PG's (better) games usually do. The entire isekai angle with Drew, the weird combat options, the open world, the multiplayer... just nothing really seemed to come together at any point. The Japanese RPG element video hinted at something more interesting than Microsoft chose to show and I am aware of the behind-the-scenes footage but still. My main issue really pertains to the relationship between Drew and Thuban.

Maybe it was badly demo'd, perhaps it just wasn't very good or, more likely, the truth was somewhere in the middle. I cannot help but feel that the game's almost slavish adherence to the idea of having a dragon sidekick and an inability to fully capitalize on it was ultimately its undoing. The combat footage with the soldiers and the big bug-like enemy shows this perfectly: It looks impressive on a technical level with Thuban causing damage on a massive scale. In a sense, him moving and acting semi-independently almost feels like an action-RPG version of The Last Guardian. Sadly, playing as Drew ends up feeling extremely underwhelming. Even with Drew turning into his hybrid form, it looked like Thuban was doing all your work for you, which is never a great thing (look at Kirby Star Allies, for a left-field comparison). It creates this weird disconnect where you're technically capable but still not strong enough to actually do anything of note. On some level, Thuban and Drew feel entirely detached from each other, which obviously clashes not only with the fantasy of fighting alongside a huge dragon but also the lifelink the game establishes between the two. It's possible that the solution to this was literally that Dragon Link mode but I have my doubts based on its description (mainly the first-person part).

I can see why people are drawing comparisons to Astral Chain but I think it's pretty clear that unlike the Legion, Thuban was independent AI first and controllable sidekick second. The Legions are more like stands and thus extensions of the player character while Thuban was always meant to be his own separate entity. The immediate control the player has over the Legion likely makes for flashy and very satisfying combat but it's going for something completely different. I think that the untapped potential here was really to have Thuban be a force of nature that can help as well as harm you. In theory, the core gameplay loop would then involve making use of Thuban and his AI to fight enemies in an extremely dynamic battlefield. It's possible that this was actually in the game, in which case, again, bad demos. However, the released footage never showed a level of interaction necessary to make something like this work and it never feel like Thuban could be a danger to Drew whatsoever. Whether that would have made for a good game is a different question and to come back to my The Last Guardian comparison, this is something very difficult to get right.

lMbCiCl.gif


If this rumour ends up being true, and that's a big if, I am curious how many ideas of the XONE incarnation make it into the new, revived version. AI companions aren't really something new but I really think Kamiya and PG aimed for something deeper and more complex than that. It would be a shame if they just completely abandoned it but I can see them having to make some sacrifices in order to make the game actually fun to play. I could see such a game work more like Astral Chain, where Thuban is controlled directly. On the other hand, refocusing the game on that relationship between Drew and Thuban could help it find its footing. Whatever happens, I still hope that Kamiya gets to make this game in some form.

This gif looks so good man
 

Yoshimitsu126

The Fallen
Nov 11, 2017
14,702
United States
Mother fans: We want Earthbound 2 already!
Reggie: Okay, okay shut up already!
NOJ: Hi Reggie, what are some Japanese games our American auidence wants?
Reggie: Huh? Oh yeah... I think they wanted something-bound 2?
NOJ: Okay we'll see what we can do.
MS: We're cancelling Scalebound!
NOJ: Oh so our Platinum fans wanted Scalebound too! Thank you Reggie.
Reggie: Sure. Not my problem.
 

Wombat_Lover

Attempted to circumvent ban with alt account
Banned
Jan 20, 2019
527
Mother fans: We want Earthbound 2 already!
Reggie: Okay, okay shut up already!
NOJ: Hi Reggie, what are some Japanese games our American auidence wants?
Reggie: Huh? Oh yeah... I think they wanted something-bound 2?
NOJ: Okay we'll see what we can do.
MS: We're cancelling Scalebound!
NOJ: Oh so our Platinum fans wanted Scalebound too! Thank you Reggie.
Reggie: Sure. Not my problem.

It's NCL not NOJ.
 

Speely

The Fallen
Oct 25, 2017
7,996
It's not going to be Scalebound folks, no matter how much you might want Nintendo to make MS look bad. Sheesh.

I will avatar bet on it.
 
Feb 2, 2019
363
I'm pretty sure that's not true?
Imagine the assets Nintendo funded are theirs, SEGA can make a Bayonetta 4 and can use Bayonetta wherever they want, but they can't take Bayonetta 2 to PS3, for instance

Sega owns Bayonetta 2 and 3, the games in themselves, no questions.

I can't share details, but just consider the following, when you acquire ownership over games, you buy the franchise or the structure behind it (a dev studio or a company), not a game in particular, that's how it works. Nintendo never bought Sega or the franchise Bayonetta and that's the end of it. Everything related to Bayonetta belong to Sega, period. They handed the publishing rights for Bayonetta 2 to Nintendo, because it was legally simplier and legally safer that way, as the japanese government doesn't joke over those matters, regardless if you're Nintendo or the taikun Carlos Ghosn himself. You can't just throw money at other companies projects and make some shady deal to make it exclusive to your console, you have to do it the proper way (get publishing rights), especially when you're as exposed as Nintendo or Sega. Both being big and well-known companies. Nintendo didn't "bought" the publishing rights, Sega handed those to them for those reasons. That's it.

Nintendo owning the publishing rights of Bayonetta 2 means that they're somewhat co-owners of the rights of Bayonetta 2. They decide where the game releases, when and how. Everything else outside of publishing rights belong to Sega, which means the game in itself, the assets, the cover art, the soundtrack, the code behind the game etc. That's what I mean by "Sega owns Bayonetta 2", they own the game in itself, while Nintendo only own the publishing rights. It's exactly the same case about Bayonetta 3.

You can have a franchise scattered over many owners, but first, it's extremely rare, so rare that I have trouble giving you recent exemples. All I can think of is the opposite, in fact. Activision acquired Crash and Spyro franchises, not a game in particular, among a vast array of other exemples. Second, it requires a lot of particularities, like two or more companies creating the franchise from the get go. Bayonetta 2 isn't in those cases.

And yes, Nintendo owning the publishing rights of Bayonetta 2 means it won't land anywhere without Nintendo's swearing, regardless of what Sega wants. That's exactly what publishing rights means. They still have to ask permissions to Sega to do anything with the franchise, even just releasing Bayonetta 2 on Switch though, it goes both way.

Since we're here : I don't know if it's known publicly, but despite what people think, Sega followed the development of Bayonetta 2 quite closely once Nintendo acquired the publishing rights. It was quite strange since they it was clear they could care less about it before.
 
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Dekuman

Member
Oct 27, 2017
19,026
Mother fans: We want Earthbound 2 already!
Reggie: Okay, okay shut up already!
NOJ: Hi Reggie, what are some Japanese games our American auidence wants?
Reggie: Huh? Oh yeah... I think they wanted something-bound 2?
NOJ: Okay we'll see what we can do.
MS: We're cancelling Scalebound!
NOJ: Oh so our Platinum fans wanted Scalebound too! Thank you Reggie.
Reggie: Sure. Not my problem.

So what's the deal with Mother 3? Are there risque/culturally inappropriate elements that keep a conversion unlikely?
That seems to have been something that always floated around the game like a cloud but no one really talks about it.
 

NateDrake

Member
Oct 24, 2017
7,500
Kamiya explained the ownership/publisher rights of Bayonetta 2 & Bayonetta 3 a while ago.

I've got something I want to tell you all. It's about Bayonetta 3. We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega. At the time, our company had only just been established, and we weren't properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. However, after that, one of Sega's trading partners ended up making a port for PS3, at Sega's behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions.

When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well. I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP.

As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo's funding. Without their help, we would not have been able to kick off this project. All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that's one of the biggest goals when I set to work. I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That's all we can do, and we consider it our greatest mission. It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you.
 
Oct 25, 2017
2,263
I imagine it's something like this. If you look at the music copyright info for the Bayonetta 2 songs in SSBU, the copyright shows the songs solely belonging to Nintendo, iirc. This is different from the Bayonetta 1 songs, which belong to Sega.

I feel like it probably extends to the rest of Bayonetta 2 as well.

That can be the case simply because the music is all original, while the rest of Bayonetta 2 isn't, is based on story and characters from Bayonetta 1, which Sega "owns", so even if everything made new for the game is "owned" by Nintendo (which we don't know), Sega will always be named as one of the copyright owners because a lot of stuff in the game does belong to them.

I am not a copyright expert by any means, but the way i understand with Bayonetta and new games, is basically that Nintendo can't make a new Bayonetta game by themselves, Sega does, but it would have to be kind of a reboot since Bayonetta 2 and 3 share copyright with Nintendo, and unless Sega convinces Nintendo to let them use that stuff they just can't use it. Which is why i didn't find surprising that Kamiya said that they looked for Nintendo since the beginning, since they presumably wanna build on top of Bayonetta 2.
 
Oct 25, 2017
8,617
Sega owns Bayonetta 2 and 3, the games in themselves, no questions.

I can't share details, but just consider the following, when you acquire ownership over games, you buy the franchise or the structure behind it (a dev studio or a company), not a game in particular, that's how it works. Nintendo never bought Sega or the franchise Bayonetta and that's the end of it. Everything related to Bayonetta belong to Sega, period. They handed the publishing rights for Bayonetta 2 to Nintendo, because it was legally simplier and legally safer that way, as the japanese government doesn't joke over those matters, regardless if you're Nintendo or the taikun Carlos Ghosn himself. You can't just throw money at other companies projects and make some shady deal to make it exclusive to your console, you have to do it the proper way (get publishing rights), especially when you're as exposed as Nintendo or Sega. Both being big and well-known companies. Nintendo didn't "bought" the publishing rights, Sega handed those to them for those reasons. That's it.

Nintendo owning the publishing rights of Bayonetta 2 means that they're somewhat co-owners of the rights of Bayonetta 2. They decide where the game releases, when and how. Everything else outside of publishing rights belong to Sega, which means the game in itself, the assets, the cover art, the soundtrack, the code behind the game etc. That's what I mean by "Sega owns Bayonetta 2", they own the game in itself, while Nintendo only own the publishing rights. It's exactly the same case about Bayonetta 3.

You can have a franchise scattered over many owners, but first, it's extremely rare, so rare that I have trouble giving you recent exemples. All I can think of is the opposite, in fact. Activision acquired Crash and Spyro franchises, not a game in particular, among a vast array of other exemples. Second, it requires a lot of particularities, like two or more companies creating the franchise from the get go. Bayonetta 2 isn't in those cases.

And yes, Nintendo owning the publishing rights of Bayonetta 2 means it won't land anywhere without Nintendo's swearing, regardless of what Sega wants. That's exactly what publishing rights means. They still have to ask permissions to Sega to do anything with the franchise, even just releasing Bayonetta 2 on Switch though, it goes both way.

Since we're here : I don't know if it's known publicly, but despite what people think, Sega followed the development of Bayonetta 2 quite closely once Nintendo acquired the publishing rights. It was quite strange since they it was clear they could care less about it before.
This reads like over-complicated nonsense.
"SEGA owns bayonetta 2; no question"
"Nintendo co-owns Bayonetta 2"

Also, it says "I can't share details" which implies you're in the know? Not sure if that's what I should be reading from this.
If only we had direct a quote from someone at PG with knowledge of the contracts like the game's director, or maybe the VP of Platinum?

edit: ah
Kamiya explained the ownership/publisher rights of Bayonetta 2 & Bayonetta 3 a while ago.
 
Feb 2, 2019
363
Kamiya explained the ownership/publisher rights of Bayonetta 2 & Bayonetta 3 a while ago.

Thanks for sharing that, I didn't know Kamiya spoke about that publicly.

It still isn't that clear who owns what, which the reason I felt giving some precisions (Nintendo owning the publishing rights, Sega owning everything else), but it should kill the narrative that Nintendo own Bayonetta 2 and Bayonetta 3 instantly. It's as clear as day :

"As such, the rights belong to Sega and Nintendo." (Bayo 2)
"All of the rights still belong to Sega and Nintendo" (Bayo 3)

Nintendo don't own Bayonetta 2 and 3, they own the publishing rights, that's the reason Kamiya said the following :

"The rights owners decided the game should be made for Wii U"
"The rights owners decided that the game should be made for Switch"

I can confirm he's speaking about the publishing rights only, everything else belong to Sega.
 

DecoReturns

Member
Oct 27, 2017
22,003
Kamiya explained the ownership/publisher rights of Bayonetta 2 & Bayonetta 3 a while ago.
Ah yeah, I remember that. Think it was a series of tweets he made randomly, well randomly to an extent.

Can't remember why tho. Probably was related to Bayonetta 3 or Steam release of Bayonetta. Fans were probably bugging him about one of those.
 
Feb 2, 2019
363
This reads like over-complicated nonsense mixed with made up nonsense.
"SEGA owns bayonetta 2; no question"
"Nintendo co-owns Bayonetta 2"

It's clear : Sega owns the games in themselves (assets, soundtrack, code, title, cover art, concept-art) and Nintendo own the publishing rights. That's what I meant by Sega own Bayonetta 2 and 3, they own the games in themselves. Read Kamiya interview and you can pretty much confirm what I said earlier. It should also kill instantly the narrative behind Nintendo "owning" Bayonetta 2 and 3. The reason why Kamiya said it belong to Sega and Nintendo is because, like I said, Nintendo own the publishing rights and Sega everything else.

Also, it says "I can't share details" which implies you're in the know? Not sure if that's what I should be reading from this.
If only we had direct a quote from someone at PG with knowledge of the contracts like the game's director, or maybe the VP of Platinum?

edit: ah

Yes, I'm in the know. I can't share details because you just don't burn people like that. I also doubt people at PG know much about the contract, it's between Sega and Nintendo. At least, I personally don't know this thanks to someone working at PG, but who knows, maybe they know about the deal too.

If you don't believe me, that's fine. Just goes by official informations and find me a single piece of evidence Nintendo own anything else than publishing rights. You won't be able to. Nintendo owning anything else than publishing rights is just a narrative and a speculation (which I confirm today to be false).
 
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Tebunker

Member
Oct 25, 2017
3,844
Honestly I tend to hate these rumors, it exploded early, then everyone latched on to one game or another and now we have no pay off.

No one has made a concerted effort to round up a list of recently announced and cancelled games in to a more interesting list. Everyone settled on Scalebound, which I always thought possible but not likely. I was kind of hoping we'd try to solve it as a community, but I don't have time to get it started, and I figure not many do. Shame.
 

Clov

Member
Oct 25, 2017
5,929
It's clear : Sega owns the games in themselves (assets, soundtrack, code, title, cover art, concept-art) and Nintendo own the publishing rights. That's what I meant by Sega own Bayonetta 2 and 3, they own the games in themselves. Read Kamiya interview and you can pretty much confirm what I said earlier. It should also kill instantly the narrative behind Nintendo "owning" Bayonetta 2 and 3. The reason why Kamiya said it belong to Sega and Nintendo is because, like I said, Nintendo own the publishing rights and Sega everything else.



Yes, I'm in the know. I can't share details because you just don't burn people like that. I also doubt people at PG know much about the contract, it's between Sega and Nintendo. At least, I personally don't know this thanks to someone working at PG, but who knows, maybe they know about the deal too.

I don't really understand. If Sega does actually fully own the soundtrack to Bayonetta 2, then why does the copyright listing in SSBU credit the Bayonetta 2 songs to Nintendo and not Sega? Not accusing you of lying or anything, I'm just trying to wrap my head around this.

Just double-checked online, and the three Bayonetta 2 songs (Tomorrow is Mine [instrumental], The Legend of Aesir, and Time for the Climax) are all credited as: "Composition and arrangement Copyright Nintendo". What's this about?
 
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Yoshimitsu126

The Fallen
Nov 11, 2017
14,702
United States
So what's the deal with Mother 3? Are there risque/culturally inappropriate elements that keep a conversion unlikely?
That seems to have been something that always floated around the game like a cloud but no one really talks about it.

There's child abuse, animal torture, and there's controversy of the magypsies and probably more but I haven't gotten that far in the game yet.
 

Nolbertos

Member
Dec 9, 2017
3,314
It's clear : Sega owns the games in themselves (assets, soundtrack, code, title, cover art, concept-art) and Nintendo own the publishing rights. That's what I meant by Sega own Bayonetta 2 and 3, they own the games in themselves. Read Kamiya interview and you can pretty much confirm what I said earlier. It should also kill instantly the narrative behind Nintendo "owning" Bayonetta 2 and 3. The reason why Kamiya said it belong to Sega and Nintendo is because, like I said, Nintendo own the publishing rights and Sega everything else.

Until I see the deal in writing can't confirm how accurate you are. There's always fine print in everything.


Yes, I'm in the know. I can't share details because you just don't burn people like that. I also doubt people at PG know much about the contract, it's between Sega and Nintendo. At least, I personally don't know this thanks to someone working at PG, but who knows, maybe they know about the deal too.

If you don't believe me, that's fine. Just goes by official informations and find me a single piece of evidence Nintendo own anything else than publishing rights. You won't be able to. Nintendo owning anything else than publishing rights is just a narrative and a speculation (which I confirm today to be false).

That doesn't make good business sense though, why would Nintendo put money into the project, only for Sega too 100% own that, unless Kamiya himself clarifies it, Nintendo owns a slice of the pie, maybe not 50-50 Sega-Nintendo, but they own something. Deals happen like that. I know no such deal, gaming or other businesses that an investor puts all his money in an asset and doesn't own partial property of it.
 

SiG

Member
Oct 25, 2017
6,485
I don't really understand. If Sega does actually fully own the soundtrack to Bayonetta 2, then why does the copyright listing in SSBU credit the Bayonetta 2 songs to Nintendo and not Sega? Not accusing you of lying or anything, I'm just trying to wrap my head around this.

Just double-checked online, and the three Bayonetta 2 songs (Tomorrow is Mine [instrumental], The Legend of Aesir, and Time for the Climax) are all credited as: "Composition and arrangement Copyright Nintendo". What's this about?
It means the songs themselves are Smash Bros. exclusives. Same with all of the Mega Man, Castlevania, and other new rearrangements made for this game.
 
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