The last "real" game Konami made was MGS Survive, which is was absolutely swimming with them.
Except Konami ain't making this game.
The last "real" game Konami made was MGS Survive, which is was absolutely swimming with them.
With Blood Curse, once you get a hang of the combat, you can easily kill the enemies when you find a weapon and be free to explore around, just as long as you don't get careless.
Can't do that with Siren 1, though. That game definitely requires you to hide all the time and punishes you for the slightest mistake.
To be honest, I would say that Blood Curse actually kind of plays more like the original Silent Hill games than it does the original Siren.
I'm not gonna get into whether Pyramidhead is only James' demon or not, but I always took that painting as something only James saw. I can't imagine that specific image being hung in a historical society in some small town vacation spot.
If new rumored Silent Hill manage to get Toyama, Ito, and Yamaoka back again, how about Konami do the same thing and get Suikoden 1 & 2 staffs back?
Which means Murayama, Higashino, Ishikawa, etc, all of them back for Suikoden 6.
God of War 2018 with Cory Barlog at the helm definitely not wasted too.
Unless this new Silent Hill is success though.Konami ain't Sony so the answer is pretty simple lol. You ain't gonna get a Suidoken with a new staff let alone with the old one.
Unless this new Silent Hill is success though.
Maybe Konami think "okay, let's do this again but with Suikoden now".
I hope.
But since you have Ito back, might as well let him do new designs altogether.
Heck, Ito's absence was even noticeable in Silent Hill 4, which had very hit-and-miss monster designs.I'm actually super excited that Ito is back. As much as Pyramidhead and the SH2 monsters were disturbing, there's just something about the SH3 creatures that STILL freaks me out on a primal level all these years (and a half dozen play throughs) later. None of the non-Team Silent monster designs have been able to even hint at his level of brilliance.
Heck, Ito's absence was even noticeable in Silent Hill 4, which had very hit-and-miss monster designs.
I agree on the Twin Victims and Patients having great designs which were let down by...less than stellar sound effects. Lol. But I feel the other creature designs like the sniffer dogs, wall men, and gum heads were rather uninspired compared to the previous games. The ghosts especially were the most disappointing, design-wise. I mean, look at them:
They look like floating zombies. Compare them to the ghosts in Fatal Frame, which have really awesome designs.
Why couldn't Silent Hill 4's ghosts have looked more like Fatal Frame's ghosts? They instead just look kind of stupid. Bah, so many missed opportunities
Haha, nice.
I want to be absolutely clear with everyone here.
For now, it's planned in May. But it could be delayed a little to June. Covid-19 doesn't help at all and plans change a lot these days. I want to give you this window so I'm not bashed (or sacrificed, lol) if plans change a little. It depends on Xbox event too.
It's still in May as of now but it might change.
What I'm absolutely certain of is that SH will be revealed during this PS5 event, not in a random tuesday tweet.
I absolutely don't know when Sony will make the full reveal of the PS5 with games
I assume that the PS5 event will be digital if we don't find a solution for this virus soon and that Silent Hill could be announced during this event. If not, it'll be before the PS5 launch if Sony don't change plans. Maximum in October
Nothing related to ZHugeEx. Actually, 3 days after I said that, I got the info about the PS5 reveal and SH. I've just waited a few days to say it.But that :
That is only 1 week old...
Guess your "plan has changed"...
And I guess the fact that this change of speech comes just after Zhuge hinted at the possibility of an event in May is pure coincidence...
Nothing related to ZHugeEx. Actually, 3 days after I said that, I got the info about the PS5 reveal and SH. I've just waited a few days to say it.
Thank you ! Unfortunately, I've no info about the engine.Hi KatharsisT ,appreciate all the info (: I wonder if you know what engine the game runs on,is it UE4/something proprietary?
Don't believe me if you don't want to. Nothing has been proven wrong, but if you think I'm saying bullshit, it's your opinion. We'll see in May/June if I was wrong about SH.Do we really need to talk about your Death Stranding nonsense proven wrong ?
Hi KatharsisT ,appreciate all the info (: I wonder if you know what engine the game runs on,is it UE4/something proprietary?
Don't believe me if you don't want to. Nothing has been proven wrong, but if you think I'm saying bullshit, it's your opinion. We'll see in May/June if I was wrong about SH.
Japan Studio have always used their own proprietary game engine so I imagine SH will run on that.Hi KatharsisT ,appreciate all the info (: I wonder if you know what engine the game runs on,is it UE4/something proprietary?
But that :
That is only 1 week old...
Guess your "plan has changed"...
And I guess the fact that this change of speech comes just after Zhuge hinted at the possibility of an event in May is pure coincidence...
Yes, interior exploration is fine, mostly. I was more referring to the streets, especially in the later half when the rompers are all over. I just want to see the town, leave me alone.I would say it's much harder to explore around in SH3 than it is in 1. You can easily kill all of the indoor monsters once you grab the hammer in 1, and you can also clean out the school with a bit of strategy. Exploring around the town can be a bit difficult due to the air screamers constantly harassing you, but I always felt like the intention with 1 was that you run through the street sections and take your time with the indoor sections.
In contrast, all of the monsters are much more aggressive and persistent in 3, and you don't get overpowered weapons to easily deal with them. When I play 3, I find myself running from monsters a lot whereas I usually just kill everything I encounter in 1 and 2.
Nothing related to ZHugeEx. Actually, 3 days after I said that, I got the info about the PS5 reveal and SH. I've just waited a few days to say it.
I wouldn't put certainty on any timeline's right now with the state of the world. But staff has vetted KatharsisT, so I put stock in his informationMay / June? So may isn't necessary happening and could be June? 👀👀
Yeah, fair point. The ghosts in SH4 left me a terrified, stuttering mess as a youngin, but they looked so goofy when I played the game again a few years ago lol.
Silent Hill 4 is one of those titles whose development I wish we could get more insight into. The game in my opinion had all the potential to be one of the best, if not the best, in the series but something clearly went wrong in development.
The game clearly suffered from a lack of dev time (hence the awful controls, re-used environments and backtracking) and what I suspect might have been interference from Konami that made them deviate from the game's original vision that resulted in them shoehorning the cult into game's story. The game's initial themes of social anxiety, loneliness, and alienation seem completely incongruent with the Walter Sullivan plot.
I still hope we get to see a Team Silent-led SH game one day that explores the kind of subject matter SH4 touches on. It has the potential to be pretty incredible imo.
I agree on the Twin Victims and Patients having great designs which were let down by...less than stellar sound effects. Lol. But I feel the other creature designs like the sniffer dogs, wall men, and gum heads were rather uninspired compared to the previous games. The ghosts especially were the most disappointing, design-wise. I mean, look at them:
They look like floating zombies. Compare them to the ghosts in Fatal Frame, which have really awesome designs.
Why couldn't Silent Hill 4's ghosts have looked more like Fatal Frame's ghosts? They instead just look kind of stupid. Bah, so many missed opportunities
It just dawned on me that this game might actually be too scary
Thank you ! Unfortunately, I've no info about the engine.
Don't believe me if you don't want to. Nothing has been proven wrong, but if you think I'm saying bullshit, it's your opinion. We'll see in May/June if I was wrong about SH.
I wouldn't put certainty on any timeline's right now with the state of the world.
What's the point of saying of "i know things" and not sharing specific things ? And as Phoenix15 said, you totally changed your mind in just 1 week.
If you want people to believe you, that is not the best way to do it.
Hi KatharsisT ,appreciate all the info (: I wonder if you know what engine the game runs on,is it UE4/something proprietary?
Maybe Sony will deliver the Decima engine on a USB drive in a box for this too.
And the box is rusty.
And locked.
And the devs have to solve a batshit crazy hard puzzle based on Shakespeare plays to open it.
And in the box is a note saying 'There was an engine here. It is gone now.'
Japan Studio have always used their own proprietary game engine so I imagine SH will run on that.
Half Life 3I love how Sony does this with dream games. Crash, FF7, Shenmue, TLG, now Silent Hills. What's next?
I love how Sony does this with dream games. Crash, FF7, Shenmue, TLG, now Silent Hills. What's next?
Well, it would be great to get that confirmation. Ito has condemned all other appearances of PH in other media other than SH2, so it would be a bit at odds for him to contribute designing him for the movies and Homecoming. On the other hand, a dude has to eat.That's absolutely got to be Ito. If the style doesn't give it way, well, Ito was contracted for the West-developed Silent Hills whenever they needed someone to draw Pyramid Head. Except for joke endings, no one except Ito drew good ol' PH. And I believe this includes the movie.
Welcome to be corrected here, but that's my knowledge of the situation.
My man, don't mind them. I believe you and others do as well. Don't take the haters to heart, it is cool of you to drop by and share what you can without putting yourself or your sources at risk.Thank you ! Unfortunately, I've no info about the engine.
Don't believe me if you don't want to. Nothing has been proven wrong, but if you think I'm saying bullshit, it's your opinion. We'll see in May/June if I was wrong about SH.
Why couldn't Silent Hill 4's ghosts have looked more like Fatal Frame's ghosts?
I wouldn't put certainty on any timeline's right now with the state of the world. But staff has vetted KatharsisT, so I put stock in his information
He was hired to design the box art for Homecoming in Japan, but it got cancelled. Konami also hired him to do Downpour's box art for the JPN release, too.Well, it would be great to get that confirmation. Ito has condemned all other appearances of PH in other media other than SH2, so it would be a bit at odds for him to contribute designing him for the movies and Homecoming. On the other hand, a dude has to eat.
I'm referring to how Silent Hill 4's ghosts don't work on their own merits, especially in comparison to the monster designs the early games were known for. If Fatal Frame could have creative designs for it's ghosts, than why couldn't Silent Hill, a series famous for it's macabre monster designs, have done the same? Why do they instead look like floating zombies?Nah. Fatal Frame is Fatal Frame and Silent Hill is Silent Hill. The latter doesn't need to take anything from the former (particularly the monsters). Both series' worked on their own merits and the monsters were part of that.
MS is also going through corona virus and they seem to be doing everything when they want to.
But yeah...May / June seems like we're getting fed.
I just hope Sony doesn't take too long after MS...
Also...5/5 for the reveal of the PS5 seems like a given. It's also a Tuesday so we're getting the hardware reveal that day. Bookmark me 👀 (not an insider. just a prediction)
He was hired to design the box art for Homecoming in Japan, but it got cancelled. Konami also hired him to do Downpour's box art for the JPN release, too.
Otherwise, any time he draws PH, whether it be a full work or a crude sketch-style, it's always the SH2 version
He didn't design it. It was based on the movie's design, much like the other world transition effect was based on the film's version.Interesting, suppose he did design the Homecoming PH then.
I'd still be interested in if he prefers the Homecoming design or SH2's design.