“Great week visiting the team in Tokyo once again, compete with #hanami! With so much talent and passion for gaming around the world, even more greatness awaits @PlayStation!”
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One team ready in hanami period in 2018 and that is Kouno's team.
This was before investors meeting on May 31 in 2018. John Kodera said they plan to franchising successful IPs and refresh existing IPs. Expand first party doesn't mean just new IPs. Before that meeting Sony didn't had a clear plan.
Japan Studio had problems with Iijima's team, Gavin Moore's team and even Toyama's team. New IPs are hard to succeed nowadays and with current track record for the studio Sony can't allow every team to take risk on a larger budget for a new IP after failures. Kouno has earned it because he was very successful in Japan and Europe with the small game he made for PSP. North America didn't care for his game so he wants revenge on that region.
RaySpace has taken very long because it's a very costly project compared to what projects Japan Studio has made before and needs to be done right.
Up until Fall 2018 Sony heard about Konami was shopping around devs for Silent Hill. What I think regarded full crew as of now, RaySpace and Silent Hill are full teams. What is happening with Gavin Moore and Iijima can only speculate. I have heard about new Ape Escape since 2019 because after Knack II they were making a new IP.
Before investors meeting in 2018 Gavin Moore's team worked on his four ideas: "buddy movie, road trip, Kansas and Romania". Zhuge heard in 2018 around Fall 2018 that Japan Studio had canceled some projects. We got a remastered version of Castlevania Rondo of Blood and Symphony of the Night by WWS. Only Japan Studio would work on that.
Toyama's team was working on a new muggy horror IP but they were also trying with Siren and none of them worked out for Sony. Hence Toyama's words by wrapping up 2018: "troublesome year" and 2019 was "keyword: comeback!". He mentioned one thing after the other didn't panned out. Everything is backed up by Dusk Golem's info.
So there have been many projects being canceled in 2018. It lines up with investors meeting. Refresh existing IPs. MediaVision hired character designers who can properly draw models of people for an RPG for PS4 (PS5 didn't exist yet, Guerrilla hired for a PS4 project as well that changed later to a PS5 project). And in 2019 we heard from a insider on a new Wild Arms was in development by MediaVision.
What John Kodera meant at that investors meeting they are going to continue to make new IPs even if they want to expand on successful IPs and refresh existing IPs. But it won't just mean new IPs like before. They have existing IPs that deserve a second chance and have potential. Silent Hill is a rare case like with Spiderman.
Continue to make new IPs like RaySpace, what Housemarque had in development at the time, and same with Arrowhead.
Kouno's team is full crew and I assume Silent Hill is very easy to fill up because it's an established IP.
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