Right, I'd love all of this too, but this is kinda what I'm getting at; these expectations are so very, very, very specific and have such narrow wiggle room on incredibly important, nuanced facets of Kojima's direction that almost inevitably something in translation would be lost. Because maybe the cutscenes are shot in such a way that it doesn't quite fit the tone people wanted. Maybe the remade environments don't capture quite the same feel or vibe as the did in the original build. New character designs run risk of creative liberties people may not be happy with. And even in this best case scenario there's no way they wouldn't re record dialogue, which we know would lead to script alterations because that's just how production works, changes made to accommodate new cinematic direction of cutscenes, again inviting strict comparisons destined to upset.
The problem is inherently that hardcore fans, like you and I, want Metal Gear Solid 1 to be remade with the production quality of a modern Metal Gear Solid game, but absolutely, pitch perfect recapturing of exactly what Kojima Productions wrote, designed, directed, and produced 23 years ago. Creative liberties in more abstract and loose facets of the design, like level layouts and item placement, are naturally more forgivable because those are not the things most fans are instantaneously attached to. So they're not really on the negotiation table, because they're already inviting change. The big stuff stays the big stuff and that, by virtue of being so intimately woven into the game's identity, is the hardest stuff to accurate match yet most primed for reimagining, because it's this nuanced stuff that makes Metal Gear Solid what it is, and nuance tends to come from the original creative team as it's theirs.
Like I think the Demon's Souls remake is marvellous, but I also think BluePoint did not perfectly capture FROM's vision in every conceivable way. Artistic liberties to certain areas and enemy designs changed the nuanced tone and feel in a way that did take on a new identity, if obviously inspired. It's not a bad thing, because again I adore the game to pieces and I admire the work BluePoint put in, but there is a certain nuanced creative tone to FROM's specific vision of Dark Souls that isn't pitch perfectly replicated in every area and enemy. The soundtrack in particular has some unusual creative differences that lose the sombre, melancholic, dreamy tone of FROM's outing.
Now apply that to Metal Gear Solid, and see how happy people are that a certain cutscenes wasn't directed right (see: Twin Snakes), a character was narratively framed a bit different due to script changes, or an area was reimagined to be fundamentally the same location but tonally a little bit different, all alongside a soundtrack that's reimagined, boss fights that play differently, and so on and so forth.
I fucking adore the idea of playing a Metal Gear Solid game that's basically the entire experience reimagined with creative accuracy and liberties in the right measures, basically looking like Metal Gear Solid V did in production quality. But it's so very specific with such enormous wiggle room for slip-up and failure because of the expectations and nuance involved, and despite my positive impressions of the studio I really don't think BluePoint have the chops to nail what the fans want. And that goes for any studio. It'd be someone else's Metal Gear Solid and show.
And if a future exists where I'm proven totally wrong I sure as shit welcome it, because man I'd love to play this game.