This is exactly me, I can't wait!Just like 2 I never played 3 so this is perfect and actually how i wanted to experience the next game in the series
This is exactly me, I can't wait!Just like 2 I never played 3 so this is perfect and actually how i wanted to experience the next game in the series
Making that part of the game an hour or two long would be pretty cool imo.About 10 minutes of the game is set in a limited area of the RPD. The rest is entirely new.
2020 seems so soon. Rather they take their time and do it right. As good as RE2 remake was, they did kinda screw up the B scenarios.
Brightest timeline
I mean...makes sense, that first nemesis encounter if you run from him, you basically just close a wooden door on him and he's seemingly incapable of getting through said door lmao, that fight spilling into the main hall would be cool.I hope they expand on that. Imagine fighting nemises in the main hall!?
There's actually a good chance that despite next year, RE3 likely had more dev than RE2 since there's was no talk of restarting dev or internal struggle on what camera angle to use from rumors.
So the story might expand more? and could it be linking RE outbreak file's characters?I was going to say something like this myself but held back, but yeah. RE3 has had more time in the oven than REmake 2 actually has, as of this moment REmake 3 has been in development for about 2 and a half years (3 and a half if you count the planning stage) and unlike REmake 2 there wasn't any big hold-ups with direction or scrapping big parts of it and redoing it in the middle of it.
I was going to say something like this myself but held back, but yeah. RE3 has had more time in the oven than REmake 2 actually has, as of this moment REmake 3 has been in development for about 2 and a half years (3 and a half if you count the planning stage) and unlike REmake 2 there wasn't any big hold-ups with direction or scrapping big parts of it and redoing it in the middle of it.
This is exciting.I was going to say something like this myself but held back, but yeah. RE3 has had more time in the oven than REmake 2 actually has, as of this moment REmake 3 has been in development for about 2 and a half years (3 and a half if you count the planning stage) and unlike REmake 2 there wasn't any big hold-ups with direction or scrapping big parts of it and redoing it in the middle of it.
I was going to say something like this myself but held back, but yeah. RE3 has had more time in the oven than REmake 2 actually has, as of this moment REmake 3 has been in development for about 2 and a half years (3 and a half if you count the planning stage) and unlike REmake 2 there wasn't any big hold-ups with direction or scrapping big parts of it and redoing it in the middle of it.
Yeah that seems too early. I would love to be proven wrong though
I mean, Sheva's life was literally ruined from childhood by Wesker's company, and this white capitolist mutant man ame to her country and started several mass genocides essentially along an entire countryside. I'd say more happened to Sheva directly by Wesker in just RE5 than the entirety of the seres for Jill(Who only really has the mansion incident and like a few years brainwashed under wesker)Mentioning Jill, a simple recognition that she existed, would be a major improvement over the original CV. It's a bit unfair to blame that game for RE5, I think it could have fixed those issues if it wanted to, but CV is the first game where we can see Wesker cared only about Chris rather than the STARS members as a whole. In Umbrella Chronicles that is even clearer.
As far as RE5 itself goes, I don't think you would need to change it that much. But I would rather Jill had more agency. And the fact that she didn't kill Wesker shows how little the people working on that game cared for her. I mean, she only had a 10+ year old beef with Wesker, but let Sheva, a one game character, who didn't know who he was 2 hours before the end, kill him instead. And I might add I'm being extremely unfair with Sheva, who was a cool character, but I can't help it.
Anyway, it's not like Capcom has been ignoring Jill in all their major games since RE5...
Revelations was a secundary product.
I was going to say something like this myself but held back, but yeah. RE3 has had more time in the oven than REmake 2 actually has, as of this moment REmake 3 has been in development for about 2 and a half years (3 and a half if you count the planning stage) and unlike REmake 2 there wasn't any big hold-ups with direction or scrapping big parts of it and redoing it in the middle of it.
There was a Rumor that the game is being outsourced, but no one knows who. Unless that changed.So this being made by a staff mostly of people from RE7 or how many teams does Capcom have?
You know the answer.
This is what I find myself wondering.So this being made by a staff mostly of people from RE7 or how many teams does Capcom have?
I was going to say something like this myself but held back, but yeah. RE3 has had more time in the oven than REmake 2 actually has, as of this moment REmake 3 has been in development for about 2 and a half years (3 and a half if you count the planning stage) and unlike REmake 2 there wasn't any big hold-ups with direction or scrapping big parts of it and redoing it in the middle of it.
There was a Rumor that the game is being outsourced, but no one knows who. Unless that changed.
bluepoint? Was their project confirmed? All I saw was a thread saying they're on a big one
The rumblings I've read suggested that the RE2 team were going on to some other Capcom property (maybe Dino Crisis) and that RE3 was already in development by some other team at the same time RE2 was.I heard the team who remade resident evil 2 is not doing this is that true?
Probably Onimusha.The rumblings I've read suggested that the RE2 team were going on to some other Capcom property (maybe Dino Crisis)
from my recollection
- One point the game was made with multiple camera angles (Fixed, First, and Third)
- Driving Section
- Expanded City sections (Opening & Later)
- new area to enter the lab
- moth room
- Crows
That's the big stuff I recall with a lot of it talked about in the documentary
I didn't enjoy it, mainly because I found Nemesis to be too aggressive - it usually takes me a second or two to process the scene from the fixed camera angles but he would charge you before the environment had fully faded into display! Also his grab mechanic would get spammed, especially on the clock tower fight, ending up making some fights feel really clumsy and fiddly.Was this a good game? I've always thought of 2 and 4 as the standouts.
Opinions, man. This is a bad one.I don't have to imagine. I've lived it since RE4 sent the franchise into a negative interest zone for me until they got their act together again with 7 and seem to have learned their lesson.