OP was not confused. It was probably like 1 AM or something OP's time and they consider it "tomorrow".
OP was not confused. It was probably like 1 AM or something OP's time and they consider it "tomorrow".
https://www.youtube.com/watch?v=6Kc2gGycBXcJesus, kill it with fire.
I'll say it again, I just don't want them to fuck with the music. Stewart Copeland did some godlike stuff.
It needs to! It is the best name and I will riot if they change it!!!!My biggest hope is that Spyro 2 keeps the "Gateway to Glimmer" name in Europe.
It needs to! It is the best name and I will riot if they change it!!!!
/sor not????
Oh fuck yeah. Ape Escape > Spyro > Crash. 2 appetizers before the main course.
Oh wow, awesome video! He clearly loved working on this game =D
So what does it mean? English is not my first language, so I'm not sure if it's an euphemism or something.;D
The Gateway to Glimmer name is what got me into the Spyro series. I imagined a beautiful, fantastic and unexpected world of "glimmer." Not even I knew what that could imply as a wee little 5 year old.
Can't say I was disappointed whatsoever. God some of the worlds in Spyro are beautiful
But Glimmer was only the first "tutorial" level. I grew up with that name, but I feel "Ripto's Rage" encompasses more of the game overall.
Yeah, I was aware of that in the N. Sane Trilogy, but that could just be them paying homage to how the original demo was unlocked without ever leading to an actual new demo. So let's hope he's right.The demo code has been plugged into the NST menu since day one. It's the same code that you could use in Crash: Warped to play the original Spyro in 1998 :)
EDIT: Clarification -- all it does on the current NST version is move your cursor to an invisible option.
Yes but it doesn't say that date in the Reddit post. So which is it?It says 3.15.18 in the OP, clearly OP was somewhere where it's still Wednesday or early Thursday and he hasn't gone to sleep yet.
They're gonna fuck with the music and we'll be there to witness it.Jesus, kill it with fire.
I'll say it again, I just don't want them to fuck with the music. Stewart Copeland did some godlike stuff.
Ah I see, thought the date was from the leaker and not the OP, tomorrow then I suppose.Yes but it doesn't say that date in the Reddit post. So which is it?
ikr I'm surprised that so many people actually like that stupid name.
That's like if Mario 64 was called "Gateway to Bob-omb Battlefield" or something. Glimmer's such a small part of the game.
Yes but it doesn't say that date in the Reddit post. So which is it?
Shit you're right, there's no date in the source, just "tomorrow". So my countdown in post #6 might be 24 hours off......
Neat! Never seen that before, thanks.
With all due respect, what you say about Spyro is exactly my sentiments towards Croc.I always felt that Spyro was among the weakest of the platformers of the time: The controls are clumsy (due to him not being bipedal) and the level design was not making leverage of the collectathon aspect in a sensible way as demonstrated by Mario 64 and perfected by Banjo-Kazooie. Strictly on PlayStation I definitely prefer the Crashs, Rayman 2 and Croc when it comes to 3D platformers. Still, due to my love for the genre I will probably buy the collection when it releases on Xbone or Switch.
I think there'll be a boost in sales from the demographic who knew Spyro from Skylanders, he was pushed as the center of things in the games and most notably the cartoon.I dont think this trilogy has nostalgia like Crash to sell great like Crash remake did. Also these games are open and very big which kind of puts many players off playing this. If it was CTR then it would have been great instead of this.
The same thing was said about crash before it did its thing. Be prepared to eat crow.I dont think this trilogy has nostalgia like Crash to sell great like Crash remake did. Also these games are open and very big which kind of puts many players off playing this. If it was CTR then it would have been great instead of this.
Ive seen more Spyro love in my time than Crash, but theyre probably a lot more equivalent than people think.I dont think this trilogy has nostalgia like Crash to sell great like Crash remake did. Also these games are open and very big which kind of puts many players off playing this. If it was CTR then it would have been great instead of this.
The only thing i dread is putting the ugly ass skylanders design for him in the remasters. Please make him cute again :/With all due respect, what you say about Spyro is exactly my sentiments towards Croc.
Now THAT's a game that hasn't aged well, at all.
I think there'll be a boost in sales from the demographic who knew Spyro from Skylanders, he was pushed as the center of things in the games and most notably the cartoon.
You'd be surprised to know how many people my age I've met that say Spyro was their first and probably favourite PSone game.I dont think this trilogy has nostalgia like Crash to sell great like Crash remake did. Also these games are open and very big which kind of puts many players off playing this. If it was CTR then it would have been great instead of this.
Croc has tank controls, I suppose thanks to being developed in parallel to Mario 64 rather than later and the PlayStation not having an analog stick. The tank controls are shit, absolutely, but the level design in Croc is much better than the level design in Spyro (I only know the first game, so strictly a comment on Spyro 1). Spyro has a lot of empty space and a lot of its content is not gated by challenges but paths you merely have to traverse instead. It's collectibles are not used to structure the levels at all, it always came off to me as a great misunderstanding of the purpose of collectibles in the front runners of the sub genre (Mario 64, Banjo).With all due respect, what you say about Spyro is exactly my sentiments towards Croc.
Now THAT's a game that hasn't aged well, at all.
I think there'll be a boost in sales from the demographic who knew Spyro from Skylanders, he was pushed as the center of things in the games and most notably the cartoon.
Pretty much guaranteed. If it does release sometime september like it was rumored, expect it for the Switch/PC/Xbone sometime September 2019.So are we expecting PS4 first and then other consoles after like Crash?
We do, same procedure as last year: Announced only for PS4, ambiguous comments when it comes to questions whether it is exclusive and then a release for Xbone / Switch almost exactly a year after PS4 version launched.So are we expecting PS4 first and then other consoles after like Crash?
I can't agree on the level design of Croc, it feels way too cramped and crowded, even more so than Crash and the tank controls even make it worse to move around said level design. And the levels themselves are not much else than meandering floating platforms with some dull puzzles here and there. With Spyro at least, you felt as though you were traversing through different worlds and each one had its own identity (something that I think did better than Mario 64) and gave a sense of progression that I thought was great unlike Croc which feels like you're going though door to door to door.Croc has tank controls, I suppose thanks to being developed in parallel to Mario 64 rather than later and the PlayStation not having an analog stick. The tank controls are shit, absolutely, but the level design in Croc is much better than the level design in Spyro (I only know the first game, so strictly a comment on Spyro 1). Spyro has a lot of empty space and a lot of its content is not gated by challenges but paths you merely have to traverse instead. It's collectibles are not used to structure the levels at all, it always came off to me as a great misunderstanding of the purpose of collectibles in the front runners of the sub genre (Mario 64, Banjo).
Croc is not a collectathon, it is too linear for that, but the stuff youd o collect is sensibly placed either on the main path or as clearly visible extra challenges next to it. In fact, I think Croc could benefit greatly from a remake with proper Mario 64-style controls.