Sure, but you don't make next gen hardware based on current specifications, you make it based on anticipated future specifications.
Sure, but you don't make next gen hardware based on current specifications, you make it based on anticipated future specifications.
I was referring to next gen GPUs though..Sure, but you don't make next gen hardware based on current specifications, you make it based on anticipated future specifications.
That ram amount will become a problem later next gen. I hope we don't have a Skyrim situation again. It's least increase we have seen of a generational leap. This gen we saw 16 times increase of ram. And it was great for games as developers never complained about ram size this gen at all.
I think we have to ignore the mid gen refreshes when comparing. S has 5 GB of usable RAM, so the jump to 13gb is more than double.Is that the lowest memory bump for any gen ever? Doesn't the One X have 12Gb?
120FPS sounds incredibly un-cinematic.
Maybe exclusive 16GB for games at least.
I think this might be current dev kit info, not final. There is no mention of VRS or Ray Tracing of any kind, but that SSD speed is most curious to me.
WindowsCentral said:Beyond that, Microsoft is also baking in some advanced features developers can leverage to squeeze even more juice out of the system, in the form of proprietary variable rate shading (VRS), with auto low latency mode (ALLM) and dynamic latency input (DLI), with the goal at making it the "most responsive" console ever built.
AMD doesn't have hardware Ray tracing. So if Ray tracing is truly in the Ps5 and Xbox, it's going to be a very different method than what we see with Nvidia.I think this might be current dev kit info, not final. There is no mention of VRS or Ray Tracing of any kind, but that SSD speed is most curious to me.
Beastation 5. What a time to be alive.
No idea why they why are clocking the CPU so high though. 3.2ghz should be plenty.
SSD speeds and RAM look to be kind of on the low side. It seems MS is prioritizing framerates while sony might be going with a faster ssd? I expect sony to top out at 15 gb of ram for games.
Perhaps we need to look at things more holistically. Not every aspect will be able to make large leaps over the predecessor and RAM speed and bus width also play a large role here.Maybe exclusive 16GB for games at least.
This is the smallest RAM bump we've seen yet. The difference between the PS3 and the PS4 is 16X.
Although not sure how much of a difference more than 16GB could make for gaming.
Keep in mind that the PS3 was widely regarded to have not enough for what the generation demanded and the PS4 came out the gate with double the expectation.Maybe exclusive 16GB for games at least.
This is the smallest RAM bump we've seen yet. The difference between the PS3 and the PS4 is 16X.
Although not sure how much of a difference more than 16GB could make for gaming.
It's GDDR6 and a 2080 Ti is a more powerful card that makes due with 11. It doesn't have a CPU to contend with, but there's that extra 2GB Series X has.
AMD is planning on hw rt. So its a possibility for PS5/XSXAMD doesn't have hardware Ray tracing. So if Ray tracing is truly in the Ps5 and Xbox, it's going to be a very different method than what we see with Nvidia.
That's one of the specs that really don't need to be linear increases though. That's a big misconception.Maybe exclusive 16GB for games at least.
This is the smallest RAM bump we've seen yet. The difference between the PS3 and the PS4 is 16X.
Although not sure how much of a difference more than 16GB could make for gaming.
Aren't those specs what they wrote in that article that came out last week?
+ 3.6 instead of 3.5
+VRS confirmed. (THIS IS HUGE)
VRS tier 2 offers up to 50% fps increase for negligible graphical trade-off.
Courtesy of resident expert dgrdsv. In combination with the flop efficiencies, the RPM, the conservative rasterizer, VRS the 10TF+ Navi in the new console might actually perform like a 20TF+ Polaris part in certain scenarios. That's not even including the RT/AI capabilities.www.resetera.com
Faster RAM with faster throughput and faster storage means masses of RAM probably isn't necessary.
With very fast SSDs, RAM shouldn't be a problem. Definitely won't see a repeat of the Skyrim situation as you can't compare PS3 to PS5.
Big, indeed. This gen is shaping up nicely.+CPU 3.6ghz instead of 3.5ghz
+VRS confirmed. (THIS IS HUGE)
VRS tier 2 offers up to 50% fps increase for negligible graphical trade-off.
Courtesy of resident expert dgrdsv. In combination with the flop efficiencies, the RPM, the conservative rasterizer, VRS the 10TF+ Navi in the new console might actually perform like a 20TF+ Polaris part in certain scenarios. That's not even including the RT/AI capabilities.www.resetera.com
16GB might sound good, but that's shared between the CPU and GPU, so 24GB would have been better.
16GB might sound good, but that's shared between the CPU and GPU, so 24GB would have been better.
A decent PC has 16GB, but also has a video card with 8GB as well. RAM isn't too expensive these days.
Probably not as cheap, but if they just gave GDDR6 to the GPU, they could have needed less of it. Then they could use DDR4 for the rest of the system.
Even that fastest SSDs are still orders of magnitude slower than RAM.
For sure.
3.6ghz is more than I expected tbh. I was thinking 3.2ghz at best.
Rumored, yeah. Whether it's true remains to be seen though.Isn't it remored that PS5 has an SSD capable of 20GB/s read speed?
Isn't it remored that PS5 has an SSD capable of 20GB/s read speed?
Also does this spec sheet confirms that Xbox is using classic RDNA and not RDNA2 or whatever I read on Twitter the other day?