What would compel them to go Epic exclusive for a game with this small of a word of mouth. Why not get extra eyes on it through all storefronts. It's mindboggling.
Being EE is keeping me from checking it out at all.
You answered your own question with the first sentence. There is a high chance of this not making it's money back. They can mitigate this risk by taking the check.What would compel them to go Epic exclusive for a game with this small of a word of mouth. Why not get extra eyes on it through all storefronts. It's mindboggling.
Being EE is keeping me from checking it out at all.
Oof. Good thing that there's no user reviews system in EGSOh my god is this terrible.
It is definitely not finished. AI is constantly getting stuck on terrain and just standing there. Tutorial pop ups are blank. Some have raw script code that appears and nothing else.
And even if it did work, it plays terribly. Combat is has zero weight, you just run and strafe and slash. Honestly Rune 1 had better combat .
It is also a really shoddy survival game on top of everything else. You have to punch trees and rocks to get resources, and you craft items and buildings.
The whole thing feels like one of the hundreds of generic asset swap survival games you see on Steam from a developer with one title.
I can't believe how far Human Head has fallen .
What would compel them to go Epic exclusive for a game with this small of a word of mouth. Why not get extra eyes on it through all storefronts. It's mindboggling.
Being EE is keeping me from checking it out at all.
This game is completely awful. It has almost zero redeeming qualities. What a bummer.
Help I'm on fireYeah it's almost like they know their game is garbage and they just gave up. It is really fucked up to try to sell it in its current state, there is no way the dev could be unaware that it is unfinished. How did Epic let them release this? It is not a good look for their storefront.
This whole thing is just sad.
Whoa, I was expecting the worst from these impressions but I enjoyed the 90 minutes or so I spent with it this evening. While the combat certainly isn't as fast as Rune 1, which is like 3rd person Quake levels of responsiveness, it offers lots of variety and the attacks/swings change up considerably based on what weapon you're using. Performance was shakey on the cinematic settings but after I dropped it to high it was relatively okay until I hit the sea for on my rickety raft for the first time, then it chugged quite a bit.
I wish the inventory didn't fill so quickly though. Too much rubbish after a few skirmishes. Didn't encounter any a.i. bugs or empty tutorial prompts in solo offline play. They definitely need to amp up the hit reactions on the enemies though and make the movement more snappy.
I was genuinely interested in getting this but now I'm just glad I saved the money. Hopefully their supposed updates and support do bring the game to NMS Beyond levels for those who sadly did end up making the purchase. For me personally, I have little interest in redemptive arcs for games that knowingly send out titles that are so fundamentally broken. Whatever fixes they have planned are things that should have never even been broken before being put on sale. I get that Epic is eager for an exclusive with name recognition but I'll never understand the desire to not just do the work to make it something worth buying. Launches like this just undermine the very image of benevolent Steam alternative that they're so eager to establish.