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Deleted member 14089

Oct 27, 2017
6,264
EDIT: No exclusivity deal is actually the more interesting discussion point.

Below is old news;


I recall this too;

www.eurogamer.net

Kojima: Xbox 360 disc size to blame for lack of Metal Gear Solid: Legacy Collection

Metal Gear Solid: Legacy Collection won't come out on the Xbox 360 because of that console's game disc size, according …

Xbox 360 DVD's were too limiting compared to Blu-Ray.

"I'm sorry to say an Xbox 360 version isn't being released, because an Xbox 360 version of MGS4 hasn't gone on sale," Kojima said. "To explain the situation, the amount of data in MGS4 is just too enormous."

The PS3, Kojima pointed out, uses Blu-ray. The Xbox 360 uses DVD. So if Konami were to put out MGS4 on the Xbox 360, one of Kojima's co-hosts added, it would take up seven DVDs. In the past, Kojima has mentioned similar high DVD disc counts for the game.


"I want to put it [presumably, The Legacy Collection] out [on the Xbox 360]," Kojima continued. "But we won't be releasing it."

"When it's the next [Xbox] console, maybe we can release it [again, presumably, The Legacy Collection]," added Kojima. "If we released a version on the Xbox 360 without MGS4, then it's not The Legacy Collection."
 
Last edited:
Apr 25, 2020
3,418
giphy.gif
 

Raigor

Member
May 14, 2020
15,146
He choose to not port it because it was 50 GB right? That meme ended up being real.
 

P-Bo

One Winged Slayer
Member
Jun 17, 2019
4,405
Sounds like something that can be remedied without too much difficulty. Time will tell if Konami is game though.
 

Izanagi89

Member
Oct 27, 2017
14,600
Just goes to show just how little we actually know about what goes on behind the scenes
 

Deleted member 11637

Oct 27, 2017
18,204

Wrexis

Member
Nov 4, 2017
21,247
And now it's stuck on a dead platform forever it seems.

PS3 streaming on PlayStation Plus probably doesn't count as eventually those PS3 server racks will die.
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
60,142
A lot that storage was the uncompressed audio if you recall. Great early aural showcase at the time.

The graphical assets weren't really that special. That could've easily fit a DVD at the time.

What's funny, if it did get ported to Xbox it would've most likely been available on BC today. Now it's stuck on the PS3.
 

modiz

Member
Oct 8, 2018
17,844
And now it's stuck on a dead platform forever it seems.

PS3 streaming on PlayStation Plus probably doesn't count as eventually those PS3 server racks will die.
It has actually already been removed from it a few days ago, alongside every MGS game as well as MGR, so its not available on any modern platform officially currently.
 

brannagan

Member
Sep 16, 2021
94
I mean, Lost Odyssey was across four (I'm assuming) dual layer DVDs, and MGS4 already had those long ass waiting times between chapters to install the proceeding at launch. Doesn't seem unreasonable in my mind that they could have put a chapter per disc. But I also know nothing and could be talking out my ass. Pity it never happened as we'd probably have it BC on the Series consoles now.
 

Rogote

Member
Oct 25, 2017
2,606
The Physical box limitation was known but no attempt at exclusivity deal from sony is a surprise.
 

CarterTax

Member
Oct 25, 2017
709
This perfectly encapsulates how much we simply assume (Sony must have paid for MGS4 exclusivity) and it's all incorrect. Crazy that the stack of DVDs meme was actually the reasoning. I also guess the mandatory installs would have been an issue since for most (All?) of that generation there were SKUs of the XBOX 360 which shipped without a Hard Drive.
 

Deleted member 14089

Oct 27, 2017
6,264
The Physical box limitation was known but no attempt at exclusivity deal from sony is a surprise.

Yeah, that's actually news. Imagine Microsoft now knowing this and attempting to port MGS4 to Xbox Series X/S, due to their robust B.C. support 🤣 .

I think that's a project they would be interested in undertaking.
 

entrydenied

The Fallen
Oct 26, 2017
7,567
Just goes to show just how little we actually know about what goes on behind the scenes

I feel like money hats really only became a big thing in the PS3/Xbox360 generation. Prior to those gens, it didn't seem like games needed to be on all platforms in order to make money and developers seem to just stick to whatever platform they liked.

So it was odd and amusing to see people say things like "PS1 had exclusivity to FF7" and thinking Sony somehow prevented Square from porting the remaster to other platforms. And when the remaster hit Switch and Xbox, there were some who went " oh exclusivity must have ended" as though people sign 20 year long exclusive contracts back then.
 

0xe0x

Banned
Dec 23, 2021
286
I feel like money hats really only became a big thing in the PS3/Xbox360 generation. Prior to those gens, it didn't seem like games needed to be on all platforms in order to make money and developers seem to just stick to whatever platform they liked.
Nah, even before. GTA and Tomb Raider for instance were paid exclusives for the Playstation system.
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
60,142
I feel like money hats really only became a big thing in the PS3/Xbox360 generation. Prior to those gens, it didn't seem like games needed to be on all platforms in order to make money and developers seem to just stick to whatever platform they liked.
Not liked. The chose the platform that they could make the money with and had long term partnerships with. Nothing really about liking here.
 

Wereroku

Member
Oct 27, 2017
6,247
This perfectly encapsulates how much we simply assume (Sony must have paid for MGS4 exclusivity) and it's all incorrect. Crazy that the stack of DVDs meme was actually the reasoning. I also guess the mandatory installs would have been an issue since for most (All?) of that generation there were SKUs of the XBOX 360 which shipped without a Hard Drive.
I remember hearing that MS would not allow devs to require an HDD for their games.
 

entrydenied

The Fallen
Oct 26, 2017
7,567
Nah, even before. GTA and Tomb Raider for instance were paid exclusives for the Playstation system.

Are there any articles that talked about this? I'm quite curious. I shall try to search.

Not liked. The chose the platform that they could make the money with and had long term partnerships with. Nothing really about liking here.

Yeah you're right. "Liked" is not the right word.
 

Gunny T Highway

Unshakable Resolve - One Winged Slayer
Member
Oct 27, 2017
17,026
Canada
FF13 was three disks, Lost Odyssey was four disks on the 360. It is possible you could have fit each act of MGS4 on five or six discs. However printing that many discs would be unreasonable from a manufacturer's cost. Still because of that decision MGS4 is now stuck on the PS3 forever. If it was available as a 360 sku we could have had it backwards compatible with the series consoles. 😢
 
MGS4 was also one of the earliest games to require mandatory installs, and the 360 didn't have a hard drive as standard.
To be fair, there were a fair few games on PS3 that required installs that did not when on 360, like GTA4. Not to say that a potential MGS4 wouldn't have needed additional space to work, but the calculation here isn't quite 1:1 with how different the hardware situation was for both platforms.

You know, I can't say I'm surprised by this not being a Sony deal, given what we know about what happened with Monster Hunter on the PSP that Nintendo was able to make an actual deal with Capcom for the 3DS installments. Sony really took a lot for granted back then.
 

quail_lad

Member
Aug 3, 2021
797
I bet Konami does a re-release eventually. I think that's probably more likely than them signing off on licensing it for BC.
 

Stygian

Banned
Dec 11, 2021
754
it was not well known. It was speculation. Also, we don't even know if HDD or Bluray is the reason. It just says Kojima chose not to.

"Kojima explained that he had wanted to release the collection for Xbox 360, but the PlayStation 3-exclusive Metal Gear Solid 4 could only fit on a PS3 Blu-ray disc.

"The amount of data in MGS4 is just too enormous," Kojima explained on his radio show (thanks, Kotaku).

Metal Gear Solid would need around seven DVDs, Kojima's co-host said, as opposed to one dual-layer 50GB PlayStation 3 blu-ray disc"

Have you bothered to read the thread, at all ? The article in the second post and that I quoted above, is from 2013. That's nine years ago. We've known the reason since then.
 

Aurora

Member
Jul 22, 2018
1,367
Lemuria
User Warned: Platform Warring; Also, Please Don't Use the Term "Gimped" It has Ableist Conotations
Are you telling me that Microsoft shipping an SKU with gimped specifications... held back the scope of games that could be developed for the platform?
 

DarrenM

Member
Oct 28, 2017
2,710
I enjoyed 4, it sucks that 360 only players didn't get to play it. But yeah, I can imagine the 360 discs would've been a nightmare to port to.
 

Lemony1984

Member
Jul 7, 2020
6,720
It makes sense. A huge number of the cutscenes are just Blu ray video. And there's fuck all game in the back half. You'd just be swapping discs with 5 mins of gameplay in between.
 
Knowing what takes up the most space in the game, between the uncompressed audio and a fair bit of FMV (including two major cutscenes), I do wonder just how much they could have compressed it down to in the end to get a satisfactory result. FFXIII certainly showed it was possible, even as the FMV quality differences on 360 were rather noticeable compared to how they looked on PS3.
 

NeoBob688

Member
Oct 27, 2017
3,639
Now, I am no tech expert and talking out of my ass here ... buut, I have played MGS4 many times on PS3 and also completed it via emulation recently (RPCS3). I actually am skeptical of the claims that this couldn't have run on Xbox 360. While the game file size is big on first glance, a lot of it is actually not necessary like uncompressed audio and a lot of associated optional bonuses like the iPod player. I doubt that the core game assets are nearly as big. It is also not clear that the game requires installation, as the levels are broken up into very small segments anyway; the purpose of installation seems to be mainly to speed up the incessant loading screens between levels, it would probably just have needed to load long on 360s without HDD.
 

Virtua Sanus

Member
Nov 24, 2017
6,492
I feel like money hats really only became a big thing in the PS3/Xbox360 generation. Prior to those gens, it didn't seem like games needed to be on all platforms in order to make money and developers seem to just stick to whatever platform they liked.

So it was odd and amusing to see people say things like "PS1 had exclusivity to FF7" and thinking Sony somehow prevented Square from porting the remaster to other platforms. And when the remaster hit Switch and Xbox, there were some who went " oh exclusivity must have ended" as though people sign 20 year long exclusive contracts back then.
No, they basically always existed. Nintendo strong arming publishers to actively avoid the competing hardware was one of the early big ones, but only something like Tomb Raider (which initially was a SEGA Saturn exclusive) gained much journalistic attention. For most of game history I would say platform holders mostly just secured special rights for licensed games (movies and such). Those were big deals for children only usually.

I do think historically a lot of exclusives only ever existed due to hardware differences or lack of budget for porting. Up until the early 2000s it was almost always sensible to release games on just one platform even if it was nowhere near being a market leader.
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
60,142
"Kojima explained that he had wanted to release the collection for Xbox 360, but the PlayStation 3-exclusive Metal Gear Solid 4 could only fit on a PS3 Blu-ray disc.

"The amount of data in MGS4 is just too enormous," Kojima explained on his radio show (thanks, Kotaku).

Metal Gear Solid would need around seven DVDs, Kojima's co-host said, as opposed to one dual-layer 50GB PlayStation 3 blu-ray disc"

Have you bothered to read the thread, at all ? The article in the second post and that I quoted above, is from 2013. That's nine years ago. We've known the reason since then.
That was for The Legacy Collection. I absolutely read that. I'm talking about MGS4 on it's own when it was released. But I'm not directly linking both statements. It's an assumption that could be made, but Legacy Collection and MGS4 on its own, when it was released, are two different things to me.

I also call bullshit on it to be honest. Remove the uncompressed audio and it could've been done. But was Kojima's prerogative at the time.
 

digitalrelic

Weight Loss Champion 2018: Biggest Change
Banned
Oct 25, 2017
13,124
And now it's stuck on a dead platform forever it seems.

PS3 streaming on PlayStation Plus probably doesn't count as eventually those PS3 server racks will die.
Imagine if it came out on 360 all those years ago.

We'd probably be able to play it on Series X at 4K/60fps/HDR with enhanced backwards compatibility, FPS Boost, and Auto HDR.

Instead, we can't play it at all on modern hardware.