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Fiery Phoenix

Member
Oct 26, 2017
5,835
I think the game got a lot of flak for being so linear, but it's actually one of the better games I've played this generation. And it's still one of the best looking games of the generation.
 

Fezan

Member
Oct 26, 2017
3,274
I think the game got a lot of flak for being so linear, but it's actually one of the better games I've played this generation. And it's still one of the best looking games of the generation.
It didn't get flak because it was linear it got flak because it was boring, level design was meh, enemy encounter were bad, combat was very simplistic with no variety, story and vice acting were so so. Moreover it was very short. It only got the scores it got was because it was a launch title
 

Fiery Phoenix

Member
Oct 26, 2017
5,835
It didn't get flak because it was linear it got flak because it was boring, level design was meh, enemy encounter were bad, combat was very simplistic with no variety, story and vice acting were so so. Moreover it was very short. It only got the scores it got was because it was a launch title
Opinions... I didn't find it boring. It was good enough for me to get the entire 2000G Gamerscore.

But I will agree it wasn't for everyone.
 

DaciaJC

Banned
Oct 29, 2017
6,685
What's the gameplay like in Ryse? Is combat just button-mashing, doing a single attack to clear hordes of enemies or is there more depth to it?
 

Artdayne

Banned
Nov 7, 2017
5,015
What's the gameplay like in Ryse? Is combat just button-mashing, doing a single attack to clear hordes of enemies or is there more depth to it?

There's more depth than that. There are simple three hit combos with the sword and then with the shield. There are also heavy attacks with both the sword and the shield. A variety of different enemies and you have to use different tactics for each. Guys with shields need to have their guard broken with the shield. Dual wielders need their attacks parried in order to do damage to them. Then there are some really cool QTE finishers that can be done to one or two guys at a time that look great but also replenish your health. Then there are sequences where you're in a Roman testudo formation and throw Pilum (Roman spears). They manage to combine the chaotic frey of a battle along with formations quite well and it was enjoyable. It's harder to counter in this game than Arkham too because there isn't a big Exclamation point over their head when they are attacking.
 

RoslindaleOne

Prophet of Truth
Member
Oct 27, 2017
121
It had potential to be a solid series. Whether it was a direct sequel or another period in history.
 
OP
OP
zoodoo

zoodoo

Member
Oct 26, 2017
12,731
Montreal
What's the gameplay like in Ryse? Is combat just button-mashing, doing a single attack to clear hordes of enemies or is there more depth to it?
It's similar to the arkham games but uses 4 buttons. One for sword slash, one for shield bash, one for dodging and one for blocking. A well timed block stuns the enemy and open them to attacks. Attack buttons can be held for strong attacks that opens blocking enemies.

Chaining well timed attacks without dropping the sequence give you access to some kinda "rage" mode.

There is also focus bar that fills up when attacking. You can activate focus mode by the press of a button. Enemies are slowed down and you get faster giving you free damage.

When an enemy is damaged enough, an execution attack can be done which triggers a qte sequence. Qte's cant be missed. If timed properly they reward you with bonuses (health, focus, xp or damage up)

On top of regular combat, there are "turret" sections, squad formation attacks which are pretty cool and spear throwing.

All in all, it's not just button smashing. Just like the arkham game, the combat can be as deep as you're willing to invest in it. On high difficulty level, button smash will get you kill pretty fast.
 

Erevador

Member
Oct 25, 2017
629
A few fun hours in Rome. Gorgeous presentation. Simple, but satisfying story.

Currently on Steam Sale for under 4 dollars.

A great value at that price.
 

DrDeckard

Banned
Oct 25, 2017
8,109
UK
I completed it and thoroughly enjoyed it at the time. Probably one of the best launch games you could ask for and miles better than pretty much all other exclusives on any platform.
 

WyLD iNk

Member
Oct 27, 2017
2,234
Here, duh.
One of those prime examples of why I don't listen to the Internet about games. Was told it was a boring, shallow trip to dullsville, but got an enjoyable, remarkably solid action game.
 

raketenrolf

Member
Oct 28, 2017
5,203
Germany
Very pretty game. Played a bit on PC but didn't finish it due to repetitiveness. I wish more games would actually do something with the same setting.
 

KORNdog

Banned
Oct 30, 2017
8,001
can't really agree with that tbh. i struggled to even finish it. the combat was way too basic and WAY too repetitive. i know it started life as a kinect game, but i think you can actually still see that in it's combat. it never felt fully developed to me. the visuals were nice for the time, but they were used to tell an unbelievably boring story about a pretty uninteresting protagonist. even though i got it incredibly cheap, i still felt disappointed.

i DO however think there should be a sequel. the foundation was there to turn it around and make it something great, but alas, that will probably never happen.
 

cowbanana

Member
Feb 2, 2018
13,663
a Socialist Utopia
I played in on PC, it was entertaining and very pretty. My biggest gripe with the game is the horrendously shallow FOV, which I think you still can't change in any way. The FOV absolutely detracts a great deal from the game and it's the reason I never played the game a second time.
 

Indelible

Member
Oct 27, 2017
13,596
Canada
It was a solid experience with beautiful graphics and a decent story. The gamplay was a little repetitive and It was overall a underrated launch game.
 

Ge0force

Self-requested ban.
Banned
Oct 28, 2017
5,265
Belgium
It was enjoyable for half an hour for me. After that, the shallow and repetitive combat started to bore me.
 

Haze

Member
Oct 25, 2017
11,775
Detroit, MI
I thought it was pretty bad. It's a good looking game but the gameplay is a straight line or repetitive QTE heavy combat.

The voice over work was really well done and I did like the arena level.

It's the Xbox's The Order
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
I thought it was pretty bad. It's a good looking game but the gameplay is a straight line or repetitive QTE heavy combat.

The voice over work was really well done and I did like the arena level.

It's the Xbox's The Order
It's much closer to Hellblade, I'd argue. The gameplay is basically a vehicle for the narrative.
 

SRTtoZ

Member
Dec 8, 2017
4,624
I was bored out of my mind. I would have had more positive feelings if the combat was more varied.
 

AfropunkNyc

Member
Nov 15, 2017
3,958
One of my first taste of next gen'ish graphics on the PC. i got it after i got a gtx 970 and i was blown by the graphics, especially coming off ps3 and xbox 360 type graphics. Also it help that at the time i jumped from 720p monitor to a 1080p monitor.
 

Bung Hole

Banned
Jan 9, 2018
2,169
Auckland, New Zealand
Game was decent. Looks really good but apart from the good looks i wish it had more variety to combat. I feel if they focused just as much on the combat as much as they did the visuals then we would have ended up with quite a spectacular title.
 

Pancracio17

▲ Legend ▲
Avenger
Oct 29, 2017
18,695
Its not my favourite game, but id buy a Ryse 2 if it improved the combat and level design.

I loved the armor designs. IP should live just because of the cool armor.
 

Gestault

Member
Oct 26, 2017
13,356
That doesn't really make sense because Ryse was originally intended to be an Xbox 360 title. The game began development in 2006.

I don't mean this to come across as insulting, but this sounds like the sort of thing someone unfamiliar with the game would say. Ryse, as released, was widely regarded as a visual showcase title. Implying that it looked like a 360 title is something I wouldn't expect from you.
 

Jahranimo

Community Resettler
Member
Oct 25, 2017
9,002
As kinda basic this game seems to be, I'd say it's one of the bigger fuck ups of the XB1 generation between both Crytek and Microsoft. This could've had a pretty successful sequel.

Is this lowkey like how God of War 2018 is?
 

Gestault

Member
Oct 26, 2017
13,356
As kinda basic this game seems to be, I'd say it's one of the bigger fuck ups of the XB1 generation between both Crytek and Microsoft. This could've had a pretty successful sequel.

Is this lowkey like how God of War 2018 is?

Ehhh, I like Ryse, but the game design is so much more straightforward (even with the relatively strong revenge narrative) that I wouldn't compare it favorably to God of War. The release was tainted by the negative mindshare around the XB1 launch past what I think are the extent of its own faults, but it's nowhere near as robust a creative work as GoW.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
I don't mean this to come across as insulting, but this sounds like the sort of thing someone unfamiliar with the game would say. Ryse, as released, was widely regarded as a visual showcase title. Implying that it looked like a 360 title is something I wouldn't expect from you.
Crysis 3 was an Xbox 360 title and it looked like this on PC. If Ryse had released on 360, it still would have been a graphical showcase when it came to PC.


The point I was trying to make is that Ryse wasn't one of those games commissioned, developed, and released for the purposes of launching a console. Think Resistance: Fall of Man. Ryse was an Xbox 360 game that went through an excruciatingly long and troubled development cycle that lasted essentially an entire generation. The fact Ryse was a graphical showcase for the Xbox One (and also PC when the PC port came a few months later) was a testament to their technical prowess, production values, and the terrible crunch the developers endured. The fact the game is mechanically shallow is also a testament to the game's troubled development. But it was also the product of the game deliberately shifting direction towards the end. Originally it was a gameplay focused game. Long before they had narrative elements in place they were prototyping first person hack and slash combat mechanics for Kinect on the 360. The choice was made to rework it into a third person "cinematic" game. Something resembling an interactive movie. (Which was extremely out of character for the studio because all their games to date had been focused on sandbox gameplay.)

Comparing Ryse to The Order has never made sense in part because The Order's story is BAD, and it has literal QTEs in it. Not colour coded combat prompts. QTEs in the middle of cutscenes to make them "interactive". The fundamental reason to play a game like Ryse is for the story. The problem with The Order was that the story was terrible and the story went absolutely nowhere. Ryse does tell a story with pathos.

Ultimately, one of these games is not like the others.




I personally think the difference in reception between Hellblade and Ryse -- two games that have a LOT in common -- has a lot to do with Hellblade being cheaper and Hellblade's mental illness angle attracting a lot of prestige. Some might point out that this doesn't excuse Ryse for having fairly rudimentary gameplay and ultimately not utilizing the strengths of videogames as an interactive medium. And that is correct. But in terms of being an interactive movie, Ryse does a fairly decent job.

Ryse is mischaracterized as a title intended to make the Xbox One look good. This pairing of emotional storytelling and visual splendor was rooted in Crytek's original ambition of trying to create emotionally moving videogames. It's the reason they're called "Cry"-tek in the first place. They arguably made the mistake -- for the first time as a studio -- of putting too much work into the story and presentation, and not enough work into the core gameplay. Far Cry and Crysis were carried by exceptionally good FPS gameplay even if their stories ranged from "okay" to "pulp". But Ryse's problem is that it pairs a very heartful and well acted story with very basic gameplay. Functional, but basic. Again, Hellblade was the same. But Hellblade had prestige. Hellblade was cheaper. Hellblade had some super simple puzzles in between the hack and slash bits and cutscenes. Hellblade didn't have Xbox One hate baggage attached to it, which was perhaps more important.
 
Oct 27, 2017
5,945
Las Vegas
Nice to see a Ryse thread bumped. I'll always have a special place in my heart for this game.

Maybe one day Crytek will finally let go of that IP or, hell, just work with Microsoft on a sequel.
 

Haze

Member
Oct 25, 2017
11,775
Detroit, MI
Regardless of whens Ryse began development (as a Kinect driven game nonetheless), what it turned out to be was a launch title that was meant to show the power of the system it launched on. That was it's primary purpose as a first-party title.
 

Tokyo_Funk

Banned
Dec 10, 2018
10,053
Beautiful game with interesting locales. I would like the combat more if it was more to the point, speed up finishers and remove QTEs. I know it's tied to the gameplay, but I'd prefer combo/kill buildup to be the main source to earn for healing and such. Also the tactical turtle mode was a missed opportunity for more siege like game play/tactical game play. It felt more like a throwaway sequence like a COD game does.
 

Mr Moot

Member
May 10, 2018
590
Annecy, France
I got this game free with gwg for a while but never played it until yesterday. It's pretty enjoyable.

Yes the game is design like a call of duty with similar set pieces but it actually works. The monetization is awful though. You can buy character upgrades with real money. Apparently it was supposed to be for those that want them faster. Back in the days, cheat codes would do that.

The combat while repetitive is fun for some button smashing time. For a launch game it also look very good, more than some recent games. I am at chapter 4 and will probably finish it by this weekend.

Give it a try people.

The story is more than decent toi. I always found this game kinda impressive considering it was initially a kinect game.