Thats what hes waiting for, if trump is reelected we do not see this game, I hope everyone votes
The STALKER games were all PC only.Wow! I thought it'd never see the light of the day ever again. If i remember correctly, going multiplatform ruined the series so i hope this time they release for PC first and the later if its possible for consoles since their budget clearly an issue last time and they went overboard.
The STALKER series was PC-only, largely because the engine was a mess and the 360 port of COP never eventuated. Decent chance this new game'll be multiplatform, though.Wow! I thought it'd never see the light of the day ever again. If i remember correctly, in an attempt to go multiplatform, it ruined the series and S.T.A.L.K.E.R 2 was canned, so i hope this time they release for PC first and the later if its possible for consoles since their budget clearly an issue last time and they went overboard.
He's 100% winning in 2020 sadly.
That's probably the earliest announcement I can remember, excluding games that were announced and delayed/put on hold/cancelled.
https://www.polygon.com/features/2013/9/8/4568598/stalker-fallout-gsc-game-worldWhen Prokhorov came to GSC in 1996 it was only a loosely affiliated group of 15 people in a two-room apartment. The 26-year old Ph.D. was interviewed by their leader, a then-16-year-old Grigorovich.
"It was like a crazy house," Prokhorov says, but the work was intoxicating and the pay was marginally better than what he was receiving from the government.
Throughout the early 2000s, as GSC grew larger on the sales of Cossacks games, Prokhorov and others began to resent how the company's earnings all seemed to go to Grigorovich. Their CEO had stated many times that Cossacks earned the company more than $100 million, but Prokhorov says the wages of average employees remained comically low.
In 2005, six years into the development of the first Stalker, GSC employed 140 people. Prokhorov says that in the parking lot there were only four cars. Three of them belonged to Grigorovich: a BMW X5, a Porshe Cayenne and a Ferarri F430 with plates that read "Stalker."
The fourth car was a second-hand beater owned by one of GSC's programmers. One hundred forty people worked for Grigorovich, with only one car among them. There is anger, disgust even, in Prokhorov's voice as he tells the story.
Eventually, after a falling out with Grigorovich over wages in 2006, Prokhorov and two lead programmers left the company to found 4A. After the first Stalker was published in 2007, Prokhorov says that Grigorovich fired the entire art department at GSC. Nearly all of them came to work for 4A.
The STALKER series was PC-only, largely because the engine was a mess and the 360 port of COP never eventuated. Decent chance this new game'll be multiplatform, though.
Someone post the one with the guy heavily drinking and bearded playing stalker.
Beyond Good and Evil 2 ;)
This basically opens the floodgates for the Half-Life 3 reveal I am predicting to happen this year.
I'm extremely skeptical about this since almost everyone who worked on the original games left GSC Game World and it became a shell of a company that sat on the STALKER IP. Charlie Hall wrote a good long form article about how the previous incarnation of STALKER 2 was cancelled and where the devs went. Grigorovich comes off as kinda scumy from comments made by one of the founders of 4A, the developers of the Metro series.
https://www.polygon.com/features/2013/9/8/4568598/stalker-fallout-gsc-game-world
4A got a lot of the artists and engineers who created the X-Ray engine from GSC Game World. Others who worked on STALKER 2 up until its cancellation ended up founding Vostok games which made Survarium, a f2p pvp shooter, and an upcoming battle royale game called Fear The Wolves.