So what do attributes do? Str Dex etc? And what are glimmers?
Thanks
- Strength :
Raises damage of physical non elemental attacks.
Reduces damage received when defending with your weapon
- Dexterity :
It's for rapier and bow attack (as well as accuarcy, for the axe)
Counter strength
Makes buffs better
Negative status you inflict rate up
Brawl and Axe accuracy
Guard rate
- Mobility :
Makes you act faster
Helps brawlers avoid more and attack stronger
- Endurance :
Gets more HP, makes negative status go away faster I think (or mostly only poison). I have to recheck, feel like I'm forgetring a few details)
Gets more HP (only the innate number, doesn't work when adding accessory endurance I believe).
Reduce damage receiced
Cures poison and paralyse faster
Reduce damage when defeding with weapon
- Intelligence :
Strength of elemental attacks and magic of course
Negative status rate inflicted by magics
Better buffs from magics
Reduce fire, ice, lightning damage received
Acuity :
Lots of spear and bow attacks use it, magic also does
Negative status protection
Accuracy for axe, bow, brawl
Raises guard rate
Heal faster from sleep, confuse and anger (when you're forced to hit a specific enemy)
Glimmer is the acquisition of new skills for weapons. It's a bit random but varies depending on the power of the enemy, your weapon skill level, stuff like that.