• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Chasing

The Fallen
Oct 26, 2017
10,685
Not even a year in, wow. Game must have cratered hard.

DW back to being full time on FGO, lol. They're gonna need to put in the work too since that game has been trending downwards.
 

rpm

Into the Woods
The Fallen
Oct 25, 2017
12,351
Parts Unknown
Not surprised considering it cost like $27 million to make but only brought in $700k in it's first month
 

Kaze

Member
Oct 28, 2017
205
The game never entered top 1000 once this month on either app store or google play.
 

Dice

Member
Oct 25, 2017
22,239
Canada
Not surprised considering it cost like $27 million to make but only brought in $700k in it's first month

It was super high budget and tragically meh looking (It looked so much like everything else out there right now).

The world really wants this series dead.

So Long, My Love
3b7962220181c69dac442a9bd1eb944d2d4ff4efr1-500-375_hq.gif
 
Last edited:

Jonathan Lanza

"I've made a Gigantic mistake"
Member
Feb 8, 2019
6,795
What a woof.
I was playing the game and it looks real pretty on a phone and the character designs are pretty non-gratuitous for a gacha centered around collecting ladies.
But its biggest sin besides being a gacha is that it is far too slow paced both in combat and in collecting resources to level up characters. They had to dish out a bunch of easier ways to get stuff because nobody wants to jump through the hoops of grinding out super rare gear to get one character to level 30 or something so they can do high level content.

Also Sakura Wars is now super rip. I really don't know what they could've done but I feel like the attempts to recapture the old audience was a little misguided. It was very popular in Japan in the 90's but I honestly feel like too much has changed in the last 20+ years for anyone but the most dedicated of fans to still be around. There was a time where this series was a billion dollar budget series and I think that time has probably passed for the time being.
 

SaberVS7

Member
Oct 25, 2017
5,237
Not even a year in, wow. Game must have cratered hard.

DW back to being full time on FGO, lol. They're gonna need to put in the work too since that game has been trending downwards.

I wonder if the rise of Chinese gacha games with uh... Far higher production quality is something contributing to the failure of things like this. I mean, it seems like 95% of Japanese mobile games are Granblue clones - While out in the Sinosphere there's a spectrum of Console-Quality (or at least Handheld Quality) titles with compelling gameplay.

MOBAs, Shooters, Genshin Impact, Honkai Impact, Arknights, Girls Frontline, Date a Live: Spirit Pledge - All games compelling for their actual gameplay rather than just being an NFT-Casino where you're whaling $10,000 for a JPEG - And many of them willing to take full advantage of the hardware of Flagship Phones instead of being built to run on lowest-common-denominator phones with little in the way of scaling upward.

Vs, well, unambitious Granblue/FGO cash-in clones that sometimes have 3D models.
 

Strings

Member
Oct 27, 2017
31,384
Honestly, I'm not really sure how it did so badly. I played a bit of it (so I guess I'm a part of the problem because I just didn't come back), but it was very high quality. I know there was kvetching about pulls and stuff... I suppose the IP just couldn't push folks past that unlike a Fate or something.
 

Pangorogoro

Member
Oct 31, 2017
674
I tried it, played for a while and it just didn't grab me. Good quality models and it seemed fairly generous but... idk gacha is really competitive i guess.
 

Modest_Modsoul

Living the Dreams
Member
Oct 29, 2017
23,554
Not even DelightWorks of Fate/Grand Order fame couldn't bring success to Sakura Wars mobile... : /
 

Zalman

Member
Oct 25, 2017
5,896
This IP revival has been so mismanaged. It's such a shame since I think there's potential in it.
 
Oct 25, 2017
8,872
I beat Sakura Wars on PS4 last week and I enjoy it, but never heard of this exist gacha before. It has to be sucks for a company that wanted this game to be popular from glory days. :\
 

Chasing

The Fallen
Oct 26, 2017
10,685
I wonder if the rise of Chinese gacha games with uh... Far higher production quality is something contributing to the failure of things like this. I mean, it seems like 95% of Japanese mobile games are Granblue clones - While out in the Sinosphere there's a spectrum of Console-Quality (or at least Handheld Quality) titles with compelling gameplay.

MOBAs, Shooters, Genshin Impact, Honkai Impact, Arknights, Girls Frontline, Date a Live: Spirit Pledge - All games compelling for their actual gameplay rather than just being an NFT-Casino where you're whaling $10,000 for a JPEG - And many of them willing to take full advantage of the hardware of Flagship Phones instead of being built to run on lowest-common-denominator phones with little in the way of scaling upward.

Vs, well, unambitious Granblue/FGO cash-in clones that sometimes have 3D models.

No, I don't think that's particularly the case. Chinese gacha games have steadily made strides in quality and IP, and have become very competitive in this market, but it's not such a clear cause-and-effect to the failure of other titles. In the time since Sakura Wars and Genshin came out, Cygames's Uma Musume came out in Japan and absolutely crushed the damn competition. There's almost nothing that has made it budge from its number 1 spot on the Japanese app/play store since it released in Feb. Who knows, maybe Apex will do that, lol.
 

texhnolyze

Member
Oct 25, 2017
23,155
Indonesia
I wonder if the rise of Chinese gacha games with uh... Far higher production quality is something contributing to the failure of things like this. I mean, it seems like 95% of Japanese mobile games are Granblue clones - While out in the Sinosphere there's a spectrum of Console-Quality (or at least Handheld Quality) titles with compelling gameplay.

MOBAs, Shooters, Genshin Impact, Honkai Impact, Arknights, Girls Frontline, Date a Live: Spirit Pledge - All games compelling for their actual gameplay rather than just being an NFT-Casino where you're whaling $10,000 for a JPEG - And many of them willing to take full advantage of the hardware of Flagship Phones instead of being built to run on lowest-common-denominator phones with little in the way of scaling upward.

Vs, well, unambitious Granblue/FGO cash-in clones that sometimes have 3D models.
Yeah, nowadays you need to invest in gameplay and can't rely on waifu gacha anymore. Lots of mobile game has evolved to offer engaging gameplay on top of the monetizations. Just look at the highest grossing and most popular mobile games today, it's either a battle royale, moba, shooters, or top-down action/mmo games. These turn-based with auto "RPGs" are so outdated.
 

Vareon

Member
Oct 25, 2017
6,818
I still play FGO now but I'll never think "Hell yeah, I want my favorite IP to be developed by these developers!".
 

Chaos2Frozen

Member
Nov 3, 2017
28,027
Not even DelightWorks of Fate/Grand Order fame couldn't bring success to Sakura Wars mobile... : /

I feel like it has more to do with the strength of the Fate ip though lol.

I didn't touch this game so I have no idea what was or wasn't well done but something most have gone horribly wrong because the IP still had some nostalgic value and unlike Fate, was actually mainstream at one point.

I still play FGO now but I'll never think "Hell yeah, I want my favorite IP to be developed by these developers!".

LOL same
 

Dice

Member
Oct 25, 2017
22,239
Canada
lmao, SEGA is not an artist!

E8NoB16.gif

My pea brain is really amused by this gif (or the weed helps, but either way).
Lol at people thinking gotcha is dead.

Dude, not gacha; Sakura is dead. :( 🌸

Not even DelightWorks of Fate/Grand Order fame couldn't bring success to Sakura Wars mobile... : /

Oh wow, I did not know this... Then again I sorta find it amazing how one company or creator can burn hot one minute, and run cold the next. It's just really competitive out there I guess, and sometimes the stars don't align.
 

jonjonaug

Member
Oct 25, 2017
5,670
Oh wow, I did not know this... Then again I sorta find it amazing how one company or creator can burn hot one minute, and run cold the next. It's just really competitive out there I guess, and sometimes the stars don't align.
No one plays FGO for the gameplay. It's first year or so was an unmitigated garbage fire disaster and people stuck with it long enough for it to become decent because it was Fate. Sakura Wars is a dead IP in comparison.
 

Zarckoh

Member
Oct 25, 2017
1,084
Mexico
Delightworks is being carried by Fate and Typemoon. Never forget that.

I remember how Saltriver (game director at DW) bragged at how they discarded complaints and how they had such a unique approach to gacha and how "unpredictable" they were but having played FGO at launch it's a huge testament to Fate that it managed to survive that shitshow. Sakura Wars from what I've read had similar problems to launch window FGO.

If you want a reliable and strong developer at making hits "out of nothing" or new IPs then Cygames and Mixi are far better at it.
 

Chaos2Frozen

Member
Nov 3, 2017
28,027
I'm still wondering how do you fuck up a Sakura Wars gacha? It's like a perfect fit.

You have a setting where you naturally put into a situation where you are constantly surrounded with cute girls and have an excuse to get more cute girls.
 
Last edited:

Imperfected

Member
Nov 9, 2017
11,737
Wow, that is like Epic Fail level for a gacha.

The Bleach gacha's still running, and before the announcement of the impending anime Bleach had been essentially over for... four years?
 

Chasing

The Fallen
Oct 26, 2017
10,685
Yeah, nowadays you need to invest in gameplay and can't rely on waifu gacha anymore. Lots of mobile game has evolved to offer engaging gameplay on top of the monetizations. Just look at the highest grossing and most popular mobile games today, it's either a battle royale, moba, shooters, or top-down action/mmo games. These turn-based with auto "RPGs" are so outdated.

See, I think that's a misunderstanding; no gacha game can solely rely on the character bait (well, except *ducks* FGO). An engaging gameplay loop is always required to make a lasting mobile game. To take GBF as an example of one of these turn based RPGs, its simple gameplay belies their MMO-esque loot and RPG system that gets pretty addictive. Gameplay has always been a huge part of getting people to stick around (well, except *duck again* FGO).

But yeah, I also absolutely agree that simply copying the formula no longer works (but it's always kind of been the case in this space); mobile service games have been at such a cutthroat place where the titles need to innovate and be of sufficient quality, because there's a lot of competition vying for the most valuable prize: player engagement and buy-in. To take Genshin as an example, they succeeded massively on that front by innovating in the genre and being the first-to-market to offer their open-world experience with high production values and competent gameplay.
 

darkside

Member
Oct 26, 2017
11,265
Wow, that is like Epic Fail level for a gacha.

The Bleach gacha's still running, and before the announcement of the impending anime Bleach had been essentially over for... four years?

I mean Bleach is still a popular IP with lots of fans? At least compared to Sakura Wars

They spent a -lot- of money to make this game and vastly overestimated its appeal on every level. The game they were making and the franchise itself.

See, I think that's a misunderstanding; no gacha game can solely rely on the character bait (well, except *ducks* FGO). An engaging gameplay loop is always required to make a lasting mobile game. To take GBF as an example of one of these turn based RPGs, its simple gameplay belies their MMO-esque loot and RPG system that gets pretty addictive. Gameplay has always been a huge part of getting people to stick around (well, except *duck again* FGO).

But yeah, I also absolutely agree that simply copying the formula no longer works (but it's always kind of been the case in this space); mobile service games have been at such a cutthroat place where the titles need to innovate and be of sufficient quality, because there's a lot of competition vying for the most valuable prize: player engagement and buy-in. To take Genshin as an example, they succeeded massively on that front by innovating in the genre and being the first-to-market to offer their open-world experience with high production values and competent gameplay.

FGO is the only gacha I really ever got into because of its simplicity. I tried to get into GBF and it was a miserable experience. There is nothing addicting about it. All its layers of systems on top of each other were a complete turnoff. It just feels completely impenetrable as a new player given how old the game is. Different strokes for different folks I guess. I don't really agree with your assessment on mobile games, there are a lot of games that don't try to replicate the console experience and do well because not everybody is looking for that on a mobile game.
 

Chasing

The Fallen
Oct 26, 2017
10,685
FGO is the only gacha I really ever got into because of its simplicity. I tried to get into GBF and it was a miserable experience. There is nothing addicting about it. All its layers of systems on top of each other were a complete turnoff. It just feels completely impenetrable as a new player given how old the game is. Different strokes for different folks I guess. I don't really agree with your assessment on mobile games, there are a lot of games that don't try to replicate the console experience and do well because not everybody is looking for that on a mobile game.

Different strokes like you say, but I don't think anyone puts the gameplay as the number one appeal of FGO, lol.

Also I'm not necessarily talking about console experience, quality and innovation can very well be just as tailored for a mobile experience as Genshin is for a console-esque experience. Uma Musume is this weird crazy blend of sports management sim in a game about racing horse girls. But its quality is unmistakable, even if the whole experience is very tailored to mobile devices.
 
Oct 28, 2017
4,970
I think the bigger problem is that a lot of these games just aren't compelling at all in a fundamental way.

People only have so much time so your game has to have a hook of such. Most of these mobile games don't even try to have a hook, Fate/Grand Order's gameplay and graphics when I last took a look at it was utterly uninteresting and arguably bad.

It doesn't even have to be a decent game, just has to have something to create a gameplay loop and maintain interest. The launch for a whole lot of gatcha games are just devoid of things to do. Not even busywork but actual things to do.
 
Last edited:

NexusCell

Banned
Nov 2, 2017
855
Make no mistake, FGO being a success is in spite of being developed by DelightWorks, not because of it.
 

Vareon

Member
Oct 25, 2017
6,818
FGO is the only gacha I really ever got into because of its simplicity. I tried to get into GBF and it was a miserable experience. There is nothing addicting about it. All its layers of systems on top of each other were a complete turnoff. It just feels completely impenetrable as a new player given how old the game is. Different strokes for different folks I guess. I don't really agree with your assessment on mobile games, there are a lot of games that don't try to replicate the console experience and do well because not everybody is looking for that on a mobile game.

His point is that there's this misconception that gatcha games sell on waifu alone, but that isn't true. If you go to forums and reddits, you'll find a lot of in depth discussions about systems, people trying different builds, etc like any traditional games. Even as simple as FGO is, you'll still find team builds and compositions for farming or completing the brutally hard Challenge Quests. People (mostly console/pc players) tend to see gacha waifu success and "well duh", but in reality the entire package matters.
 

Chasing

The Fallen
Oct 26, 2017
10,685
His point is that there's this misconception that gatcha games sell on waifu alone, but that isn't true. If you go to forums and reddits, you'll find a lot of in depth discussions about systems, people trying different builds, etc like any traditional games. Even as simple as FGO is, you'll still find team builds and compositions for farming or completing the brutally hard Challenge Quests. People (mostly console/pc players) tend to see gacha waifu success and "well duh", but in reality the entire package matters.

Way more succinctly put than I ever could, lol.
 

Kewlmyc

Avenger
Oct 25, 2017
26,689
Not every franchise should have a gacha. Especially a franchise that was pretty much dead on revival.
 

Zarckoh

Member
Oct 25, 2017
1,084
Mexico
It's not like current DW has improved much either. The content and pacing in FGO is still terrible. It's been a year since the last Lostbelt (story chapter). Still can't believe that Odysseus battle and sprite wasn't even ready for his story debut.

Plus his despiction having barely Oddyseus elements although that's another can of worms.