Not surprised considering it cost like $27 million to make but only brought in $700k in it's first month
Not even a year in, wow. Game must have cratered hard.
DW back to being full time on FGO, lol. They're gonna need to put in the work too since that game has been trending downwards.
DW doesn't know for the quality in the first place lol.Not even DelightWorks of Fate/Grand Order fame couldn't bring success to Sakura Wars mobile... : /
They caught lightning in a bottle with Fate.
I wonder if the rise of Chinese gacha games with uh... Far higher production quality is something contributing to the failure of things like this. I mean, it seems like 95% of Japanese mobile games are Granblue clones - While out in the Sinosphere there's a spectrum of Console-Quality (or at least Handheld Quality) titles with compelling gameplay.
MOBAs, Shooters, Genshin Impact, Honkai Impact, Arknights, Girls Frontline, Date a Live: Spirit Pledge - All games compelling for their actual gameplay rather than just being an NFT-Casino where you're whaling $10,000 for a JPEG - And many of them willing to take full advantage of the hardware of Flagship Phones instead of being built to run on lowest-common-denominator phones with little in the way of scaling upward.
Vs, well, unambitious Granblue/FGO cash-in clones that sometimes have 3D models.
Yeah, nowadays you need to invest in gameplay and can't rely on waifu gacha anymore. Lots of mobile game has evolved to offer engaging gameplay on top of the monetizations. Just look at the highest grossing and most popular mobile games today, it's either a battle royale, moba, shooters, or top-down action/mmo games. These turn-based with auto "RPGs" are so outdated.I wonder if the rise of Chinese gacha games with uh... Far higher production quality is something contributing to the failure of things like this. I mean, it seems like 95% of Japanese mobile games are Granblue clones - While out in the Sinosphere there's a spectrum of Console-Quality (or at least Handheld Quality) titles with compelling gameplay.
MOBAs, Shooters, Genshin Impact, Honkai Impact, Arknights, Girls Frontline, Date a Live: Spirit Pledge - All games compelling for their actual gameplay rather than just being an NFT-Casino where you're whaling $10,000 for a JPEG - And many of them willing to take full advantage of the hardware of Flagship Phones instead of being built to run on lowest-common-denominator phones with little in the way of scaling upward.
Vs, well, unambitious Granblue/FGO cash-in clones that sometimes have 3D models.
Not even DelightWorks of Fate/Grand Order fame couldn't bring success to Sakura Wars mobile... : /
I still play FGO now but I'll never think "Hell yeah, I want my favorite IP to be developed by these developers!".
Yep. Coulda been Three Houses, but instead we got... the mess we got.This IP revival has been so mismanaged. It's such a shame since I think there's potential in it.
Not even DelightWorks of Fate/Grand Order fame couldn't bring success to Sakura Wars mobile... : /
No one plays FGO for the gameplay. It's first year or so was an unmitigated garbage fire disaster and people stuck with it long enough for it to become decent because it was Fate. Sakura Wars is a dead IP in comparison.Oh wow, I did not know this... Then again I sorta find it amazing how one company or creator can burn hot one minute, and run cold the next. It's just really competitive out there I guess, and sometimes the stars don't align.
No one plays FGO for the gameplay. It's first year or so was an unmitigated garbage fire disaster and people stuck with it long enough for it to become decent because it was Fate. Sakura Wars is a dead IP in comparison.
Yeah, nowadays you need to invest in gameplay and can't rely on waifu gacha anymore. Lots of mobile game has evolved to offer engaging gameplay on top of the monetizations. Just look at the highest grossing and most popular mobile games today, it's either a battle royale, moba, shooters, or top-down action/mmo games. These turn-based with auto "RPGs" are so outdated.
It's always sad to see franchises die and this one has 2 huge chances to not die unfortunately neither succeeded this gotcha game and the ps4 game
Wow, that is like Epic Fail level for a gacha.
The Bleach gacha's still running, and before the announcement of the impending anime Bleach had been essentially over for... four years?
See, I think that's a misunderstanding; no gacha game can solely rely on the character bait (well, except *ducks* FGO). An engaging gameplay loop is always required to make a lasting mobile game. To take GBF as an example of one of these turn based RPGs, its simple gameplay belies their MMO-esque loot and RPG system that gets pretty addictive. Gameplay has always been a huge part of getting people to stick around (well, except *duck again* FGO).
But yeah, I also absolutely agree that simply copying the formula no longer works (but it's always kind of been the case in this space); mobile service games have been at such a cutthroat place where the titles need to innovate and be of sufficient quality, because there's a lot of competition vying for the most valuable prize: player engagement and buy-in. To take Genshin as an example, they succeeded massively on that front by innovating in the genre and being the first-to-market to offer their open-world experience with high production values and competent gameplay.
Not must have, it did. Only $900k revenue in 4 months of service.
FGO is the only gacha I really ever got into because of its simplicity. I tried to get into GBF and it was a miserable experience. There is nothing addicting about it. All its layers of systems on top of each other were a complete turnoff. It just feels completely impenetrable as a new player given how old the game is. Different strokes for different folks I guess. I don't really agree with your assessment on mobile games, there are a lot of games that don't try to replicate the console experience and do well because not everybody is looking for that on a mobile game.
FGO is the only gacha I really ever got into because of its simplicity. I tried to get into GBF and it was a miserable experience. There is nothing addicting about it. All its layers of systems on top of each other were a complete turnoff. It just feels completely impenetrable as a new player given how old the game is. Different strokes for different folks I guess. I don't really agree with your assessment on mobile games, there are a lot of games that don't try to replicate the console experience and do well because not everybody is looking for that on a mobile game.
His point is that there's this misconception that gatcha games sell on waifu alone, but that isn't true. If you go to forums and reddits, you'll find a lot of in depth discussions about systems, people trying different builds, etc like any traditional games. Even as simple as FGO is, you'll still find team builds and compositions for farming or completing the brutally hard Challenge Quests. People (mostly console/pc players) tend to see gacha waifu success and "well duh", but in reality the entire package matters.