Director Kuroki interview at Evo re balance:
During Evo 2019, I sat down with Samurai Shodown director Nobuyuki Kuroki to discuss his work on the new game. Since the game's release in June, players have noticed some character balance issues in Samurai Shodown. In our interview, Kuroki admitted he's not a fan of making the power diversity in the game's cast "too flat."
When asked about this discrepancy, Kuroki told me that while the team is likely to release a balance patch sometime in the near future, it might not make things as balanced as some players may hope.
"I feel that if you make everything too flat in a game like Samurai Shodown, it's going to be boring," Kuroki explained via interpreter. "There is a lot of character personality, even among how weak or strong they are. There's going to be some balancing, but we're never going to make it completely flat."
Kuroki noted the differences between Samurai Shodown play in Japan and the Western world. He sees players in Japan as more methodical, both in how they research and play the game, while Western players are more "aggressive" in his eyes. "But that works in this game," Kuroki added. "The two different styles are kind of battling each other."
"I really just want more and more people to jump into the game, play it, bring as many playstyles as possible, and keep growing the community," Kuroki concluded.