Samurai Shodown |OT| You Have to Work for This "W"

Jun 22, 2019
201
Wait for real?? What's the spacing on that? It can't just be off any jump C.
Yeah, you need proper spacing but it's easy to recognize with some practice. If you do it wrong you get close 5C instead and that doesn't combo.

Not at all tough to differentiate when to do jC 5C vs jC 2/5M 236X. I was able to do so in my online matches several hours ago, and this is day 1 of the patch (and I'm not particularly good either).

I don't have the game booted to describe it properly (it's like not too close to the opponent but not too far?), but it's really easy to figure out. Shouldn't take more than a few tries.

Has to be a deep jump-in but it works.
I mean... pretty much every jump-in combo with any character needs the aerial to hit deep in SamSho.
In this case, it's more so that you need the proper amount of gap between you and the opponent. Too close and you should just do 2 or 5M.
 
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Scything

Member
Oct 25, 2017
444
I mean... pretty much every jump-in combo with any character needs the aerial to hit deep in SamSho.
In this case, it's more so that you need the proper amount of gap between you and the opponent. Too close and you should just do 2 or 5M.
Well, yeah, it just feels like you have to be even later with hers than usual. Also got n.5C to combo but you miss like half the hits from it, so I assume it's pointless versus 5M? Sorry, have only really played around with her after the patch hit.
 
Jun 22, 2019
201
Well, yeah, it just feels like you have to be even later with hers than usual. Also got n.5C to combo but you miss like half the hits from it, so I assume it's pointless versus 5M? Sorry, have only really played around with her after the patch hit.
I didn't get the impression that you need to be deeper than usual, but apparently I also failed to combo jC into close C the few times I tried it in training mode, so... I dunno, lol.

Getting jC into the shredding 5C online has definitely not been an issue for me though, hence why I'm assuming it's not any deeper than what you normally wanna aim for.

As for the damage with cC, I'd have to test it to be sure (as I said I failed to combo it and just assumed it doesn't connect). Does sound like the old combo route would be better.

I guess it's worth pointing out this game does have some character-specific stuff at times primarily with throws, and I haven't tested that sort of stuff out whatsoever either.
 
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Raidou

Member
Oct 25, 2017
354
Got to play some matches online and Shiki is fun to play now that you can attack without getting punished on hit, Wu is faster and can do more stuff, Yasha still good and I want to play Nakoruru again and try Rimururu online later.
Do the lobbies now just work like other fighting games and it's mostly an automatic process?
Yeah, you can also rematch if your room only has 2 people.
 

mudai

Member
Oct 27, 2017
1,612
Awesome to hear about the Shiki changes. Will definitely give her a try again after I got frustrated and gave up on her shortly before EVO.
 

SAB-CA

Member
Nov 30, 2017
1,006
After a 2 and a half hour Text chat with Microsoft Support (WEWWW!), I got them to place the proper season pass on my account (they had to verify it wouldn't clash with the OLD season pass, which still is marked with the old character release dates and such.) So in a way, it seems like we on Xbox who purchased physical copies, are suffering because SNK's plans to speed up release and offer a new free character helped cause duplicate but different information on XBL.

It was also stated they'd elevate the issue, because it looked like the problem was wide-spread, and would need to be corrected on their back end. So even if you don't go through hours of correction, the SP should eventually be updated. it seemed to happen fast for Digital Copy owners, but physical is a whole new can of worms.

Along with all those glorious new patch notes, it feels good to play the game proper again. I kept thinking "I'll play when the season pass clears up, it has to be today!" I didn't hate the old walk speeds, but now that EVERYONE is basically faster, it feels good for Wu to be able to shuffle easier. Her new Cancellable / KaraKancellable -> -> B feels like it helps her play a lot more fluidly. Her counter works much faster now, her recoveries are more in line with what one expects... it all in all just feels NICE now.

Darli's new far cancel'd B is also crazy fun. And Jumping C into Far C does STUPID CRAZY DAMAGE. She really is feeling like a proper, quick POWER character more and more.

Haven't gotten a chance to try New Shiki yet, but I'm happy to hear she's winning stuff already, lol.

Really, since the KoF XIII era, SNK patches have been pretty great to me. Something like an MK makes me question why I play the game (I can't find the rhyme or reason behind changes), SF often leaves me feeling like they have NO IDEA what the players of many characters want (though they have hit it out of the park a few times), but SNK feels like they MOSTLY focus on buffing the strugglers, and that the Top-Tiers are adjusted to make sure everyone is having a similar amount of fun. And they do it in such complex, multiple-points-per-character ways.

Rimu is just the Iceling on the cake, though. She might be quick, and with some Stubby pokes, but she has a lot of fun stuff that, similar to Wu, makes it feel as if you've always got SOMETHING to do, even when calm. Her Reverse DP Mirror DOES feel like it needs to combo into itself, on at least 1 strength of the move, however.
 

Fuhgeddit

Member
Oct 27, 2017
2,732
I had issues on PS4 with the “free” season pass. It just kept saying “waiting to install” but never really starting. Went to the page and it said content not found or something like that.

I need to check again tonight.