After a 2 and a half hour Text chat with Microsoft Support (WEWWW!), I got them to place the proper season pass on my account (they had to verify it wouldn't clash with the OLD season pass, which still is marked with the old character release dates and such.) So in a way, it seems like we on Xbox who purchased physical copies, are suffering because SNK's plans to speed up release and offer a new free character helped cause duplicate but different information on XBL.
It was also stated they'd elevate the issue, because it looked like the problem was wide-spread, and would need to be corrected on their back end. So even if you don't go through hours of correction, the SP should eventually be updated. it seemed to happen fast for Digital Copy owners, but physical is a whole new can of worms.
Along with all those glorious new patch notes, it feels good to play the game proper again. I kept thinking "I'll play when the season pass clears up, it has to be today!" I didn't hate the old walk speeds, but now that EVERYONE is basically faster, it feels good for Wu to be able to shuffle easier. Her new Cancellable / KaraKancellable -> -> B feels like it helps her play a lot more fluidly. Her counter works much faster now, her recoveries are more in line with what one expects... it all in all just feels NICE now.
Darli's new far cancel'd B is also crazy fun. And Jumping C into Far C does STUPID CRAZY DAMAGE. She really is feeling like a proper, quick POWER character more and more.
Haven't gotten a chance to try New Shiki yet, but I'm happy to hear she's winning stuff already, lol.
Really, since the KoF XIII era, SNK patches have been pretty great to me. Something like an MK makes me question why I play the game (I can't find the rhyme or reason behind changes), SF often leaves me feeling like they have NO IDEA what the players of many characters want (though they have hit it out of the park a few times), but SNK feels like they MOSTLY focus on buffing the strugglers, and that the Top-Tiers are adjusted to make sure everyone is having a similar amount of fun. And they do it in such complex, multiple-points-per-character ways.
Rimu is just the Iceling on the cake, though. She might be quick, and with some Stubby pokes, but she has a lot of fun stuff that, similar to Wu, makes it feel as if you've always got SOMETHING to do, even when calm. Her Reverse DP Mirror DOES feel like it needs to combo into itself, on at least 1 strength of the move, however.