‘Quake’ Level Designer Sandy Petersen Reveals Scrapped Ideas For The Game’s Bosses
One of the four Quake level designers, Sandy Petersen, recently took to Twitter to do a bit of reminiscing over the 1996 classic shooter. In the process, Petersen revealed some interesting tidbits about the game, including some ideas that he and fellow level designer American McGee had involving...
bloody-disgusting.com
Let's take the most infuriating enemy in the game (Vore), make the homing projectiles even more relentless, and make an entire map based on it? I get the feeling a lot of people would have been relieved knowing it was scrapped.