• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Armaros

Member
Oct 25, 2017
4,901
Regional pricing often means people are priced out too. Again, see Spain; wages half (at best) of the US, game prices 50% higher. I'd have a lot more respect for regional pricing if every company under the Sun didn't treat Portugal, Spain, Italy and Greece the same as Germany, France and (often) the UK. As it stands, it actively harms me and everyone I personally know.

As opposed to people in Brazil's and Argentinian which make around 500 US dollars a month on average and a game is still 60 US dollars?

Is a video game the same price as rent for you?
 

elyetis

Member
Oct 26, 2017
4,551
Are you factoring in the people boycotting your game for having different prices in each store? :)
I did, there is no reason to think they represent more than people that wouldn't buy the game on Epic store when it's the only option. "I'm ok with you going exclusive to a store, but not ok that you have two different prices on two stores" yeah no.

So at worst ? it would sell 0 copy on steam.
 

Arih

Member
Jan 19, 2018
471
Alright i don't play on PC anymore and i only played WoW when i did.
What's so bad about launcher exclusivity? I mean, console exclusivity is stupid, if you only have 1 console you're shit out of luck. But you have a PC, you can install whatever launcher and play whatever you want. Soooo... Whats up?
 

no1

Attempted to circumvent ban with alt account
Banned
Apr 27, 2018
954


"That's the only place you'll be able to get it. I know a lot of people gonna have strong opinions about that. Cool, have those opinions"​
"It had nothing to do with revenue share updates"​

Basically confirms Epic paid them to get on there. This is not at all how a dev should respond to their consumers the ones you know who are buying your damn game.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
Steam doesn't think about you

Steam added support for my currency (and a bunch of others) and spent enough time to create a suggested price chart for devs to use so they don't do a 1:1 dollar conversion. I see that as thinking about me (or rather, people from my region and others in a similar economic situation). It's far more than what Epic's doing.
But I guess I and thousands of other customers don't matter, because Valve charges a 30% cut (the same other big players charge) and Epic charges 12%...
 

Adamska

Banned
Oct 27, 2017
7,042
As opposed to people in Brazil's and Argentinian which make around 500 US dollars a month on average and a game is still 60 US dollars?

Is a video game the same price as rent for you?
I live in Brazil and most games here release for the equivalent of 60USD in BRL (so most high profile releases are about 239BRL, 199BRL and, rarely, 149BRL). Regional pricing has done very little to alter that (I remember getting Sunset Overdrive on release because it was only 40BRL). For instance, the Croft Edition of Shadow of the Tomb Raider has a base price of 330BRL, which is the equivalent of 85USD. Not sure what the MSRP is on this edition though.
 

liquidmetal14

Banned
Oct 25, 2017
2,094
Florida
I'll keep my eggs in the current mix of Steam, GoG, Origin, and Uplay. Uplay being the outcast since more games launch through steam and the interface comes up.

I only have the Epic launcher for Fortnite as it is and don't get me started on the constant multi GB patches most every time I boot up the game for the boys.

I don't necessarily have anything against this, I just don't want to have to spread my eggs like consoles and like how Valve has iterated their service over the years. You can't please everyone but they certainly have a lot of equity with me.
 

Paltheos

Member
Oct 25, 2017
1,679
I don't follow. What's the big deal? Why's everyone so up in arms?

What's wrong with releasing a game on your own platform? No royalties to pay to another company for hosting is a pretty natural goal to reach to for a big company. The market will decide whether or not this can fly.

And if this works... shouldn't we be happy? People have been complaining for ages about some of the shit Valve has let fly on the Steam platform. And Blizzard has their own release platform too but at least on the first page I don't see any "and Blizzard pulls this crap too" posts which would usually be par for the course.

The only problem for consumers is if the Epic platform is shit, but, well, we can just hope it fails (or improves) then.
 

Deleted member 1849

User requested account closure
Banned
Oct 25, 2017
6,986
Alright i don't play on PC anymore and i only played WoW when i did.
What's so bad about launcher exclusivity? I mean, console exclusivity is stupid, if you only have 1 console you're shit out of luck. But you have a PC, you can install whatever launcher and play whatever you want. Soooo... Whats up?
There are plenty of features which come from the client and are not inherently there just because you are gaming on PC. Things like achievements and community forums, for example. Epic's launcher is incredibly lacking in features.

Steam has nearly automatic Linux support for the majority of games. Epic's launcher does not. Linux users are suffering because of this, and they cannot "just install whatever launcher" like you claim.

People from poorer countries often rely on good regional pricing in order to make games affordable. Imagine you live in a country where the standard AAA game costs nearly as much as a months rent. Would you prefer it to be cheaper so you can actually afford it? Steam allows for this. Epic's launcher does not support regional pricing. It allows for local currencies, but the conversions do not account for buyer power.

That should explain the basic problems people have with this, outside of it just being a scummy move to begin with.
 
Last edited:

Khamsinvera

Member
Oct 31, 2017
1,580
I'm too spoiled by Steam - sorry, not sorry - if a PC game isn't on Steam or Battle.net, I ain't buying.
 

Saty

Member
Oct 27, 2017
610




Basically confirms Epic paid them to get on there. This is not at all how a dev should respond to their consumers the ones you know who are buying your damn game.


Lol. Unbelievable!

Epic:
'Good news! We are launching a new store where you get 88% cut. Bad news: to get on it, you have to agree to only sell it through our store and oblige to a gag-order'.
 

Saoshyant

Member
Oct 25, 2017
1,995
Portugal
But I guess I and thousands of other customers don't matter, because Valve charges a 30% cut (the same other big players charge) and Epic charges 12%...

And the best part to me is that this 12% margin? It's quite likely to be only temporary to build numbers. The first devs to get there get all the benefits. A year from now, it wouldn't surprise me at all if they switch it to 20% or 25%.
 

LewieP

Member
Oct 26, 2017
18,094
And the best part to me is that this 12% margin? It's quite likely to be only temporary to build numbers. The first devs to get there get all the benefits. A year from now, it wouldn't surprise me at all if they switch it to 20% or 25%.
The first devs are likely getting a sizeable upfront payment.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
And the best part to me is that this 12% margin? It's quite likely to be only temporary to build numbers. The first devs to get there get all the benefits. A year from now, it wouldn't surprise me at all if they switch it to 20% or 25%.
Yeah, considering Tim Sweeney's previous approach of shitting on MS because they were doing something similar to what Epic planned to do in the future, I can see them changing their tune if their store takes off.
 
Oct 25, 2017
12,539
Lol. Unbelievable!

Epic:
'Good news! We are launching a new store where you get 88% cut. Bad news: to get on it, you have to agree to only sell it through our store and oblige to a gag-order'.

He says he didn't think it had to do with the revenue change, but not being able to tell that your game is on a yet to be announced platform... makes sense so what you're saying makes no sense in the context of that video.

Yeah, considering Tim Sweeney's previous approach of shitting on MS because they were doing something similar to what Epic planned to do in the future, I can see them changing their tune if their store takes off.

Wasn't the criticism that MS was trying to close off windows to prevent competition? Here Epic is doing the opposite, creating competition.
 

Saoshyant

Member
Oct 25, 2017
1,995
Portugal
Yeah, considering Tim Sweeney's previous approach of shitting on MS because they were doing something similar to what Epic planned to do in the future, I can see them changing their tune if their store takes off.
I feel all we are missing is for him to come out and say some bullshit slogan akin "it's for the gamers!"

Wasn't the criticism that MS was trying to close off windows to prevent competition? Here Epic is doing the opposite, creating competition.
No, buddy. Valve's work over the past few years, especially with Proton, have been the competition MS needed to stop that Windows 10S UWP only bullshit.

All Epic is doing is money hatting exclusives. That's not competition, unless you expect Valve and GOG to have to do that from now on as well.
 

Kurt Russell

Avenger
Oct 25, 2017
1,504
He says he didn't think it had to do with the revenue change, but not being able to tell that your game is on a yet to be announced platform... makes sense so what you're saying makes no sense in the context of that video.



Wasn't the criticism that MS was trying to close off windows to prevent competition? Here Epic is doing the opposite, creating competition.

Creating competition? They are buying exclusives so they aren't available anywhere else. That's not competition.
 
Oct 25, 2017
12,539
Paying developers off to prevent them launching their games on multiple storefronts is not creating competition, it's eliminating competition.

This is a new store front that competes with Steam, windows store, origins etc., it is competition, period.

Creating competition? They are buying exclusives so they aren't available anywhere else. That's not competition.

Of course it's competition.
 

Soran

Banned
Oct 25, 2017
697
I don't follow. What's the big deal? Why's everyone so up in arms?

What's wrong with releasing a game on your own platform? No royalties to pay to another company for hosting is a pretty natural goal to reach to for a big company. The market will decide whether or not this can fly.

And if this works... shouldn't we be happy? People have been complaining for ages about some of the shit Valve has let fly on the Steam platform. And Blizzard has their own release platform too but at least on the first page I don't see any "and Blizzard pulls this crap too" posts which would usually be par for the course.

The only problem for consumers is if the Epic platform is shit, but, well, we can just hope it fails (or improves) then.
Because is not their own platform? Is a third party game, which got removed from a store to be put in another.
 

Skux

Member
Oct 26, 2017
2,942
Paying developers off to prevent them launching their games on multiple storefronts is not creating competition, it's eliminating competition.

It creates competition by making the Epic platform more attractive against their competitors.

It's almost the same thing as Sony paying Insomniac to make a Spider-Man game on PS4 only. The only difference is the timing.
 
Oct 25, 2017
12,539
They are specifically avoiding competing with Steam by paying developers to not release their games on Steam.

That is one way to compete and isn't even new so I don't understand the confusion, or rejection of this method. This is PC. Getting people attracted to epic games store is a big deal. This is one way to do that, by releasing games there that aren't anywhere else. I also saw they're giving away games and have games that are also on steam. Having exclusives is a huge way to create a user base to attract more and more titles. They'd be ludicrous to not pursue this avenue.
 

no1

Attempted to circumvent ban with alt account
Banned
Apr 27, 2018
954
Lol. Unbelievable!

Epic:
'Good news! We are launching a new store where you get 88% cut. Bad news: to get on it, you have to agree to only sell it through our store and oblige to a gag-order'.
Basically seems this way.
It creates competition by making the Epic platform more attractive against their competitors.

It's almost the same thing as Sony paying Insomniac to make a Spider-Man game on PS4 only. The only difference is the timing.
It's almost like this isn't true. Marvel came up to Insomniac, and told them to choose any character in their universe and they chose Spiderman.
 

LewieP

Member
Oct 26, 2017
18,094
It creates competition by making the Epic platform more attractive against their competitors.

It's almost the same thing as Sony paying Insomniac to make a Spider-Man game on PS4 only. The only difference is the timing.
When was Spider-man announced as a multiplatform game, only to locked to PS4 on the day of release.

It's entirely reasonable for Epic to finance the creation of exclusive games. It's far less reasonable for them to pay off developers of games that already exist and are already announced for Steam and other places to then cancel other releases.

That is one way to compete and isn't even new so I don't understand the confusion, or rejection of this method. This is PC. Getting people attracted to epic games store is a big deal. This is one way to do that, by releasing games there that aren't anywhere else. I also saw they're giving away games and have games that are also on steam. Having exclusives is a huge way to create a user base to attract more and more titles. They'd be ludicrous to not pursue this avenue.

Yes they should attract people to their store by making their store better not by paying to remove games from competitors.

You say it's nothing new, but the closest similar scenario is nuTomb Raider 2 on Xbox, and that didn't go down well at all.

You mean by being as honest as you can about it?

If you decide to sign an NDA requiring you to mislead your customers, that's on you.
 

asmith906

Member
Oct 27, 2017
27,366
Alright i don't play on PC anymore and i only played WoW when i did.
What's so bad about launcher exclusivity? I mean, console exclusivity is stupid, if you only have 1 console you're shit out of luck. But you have a PC, you can install whatever launcher and play whatever you want. Soooo... Whats up?
Because it's simply another piece of DRM I have to manage just to be able to play games.
 
Oct 27, 2017
828
Basically seems this way.

It's almost like this isn't true. Marvel came up to Insomniac, and told them to choose any character in their universe and they chose Spiderman.

It's almost like you got it wrong. Marvel gave it to Sony who gave it to Insomniac.

Insomniac Games has detailed the reasons why Spider-Man is going to be a PlayStation 4 exclusive game when it releases next year. As explained by IG's official Twitter account, Spider-Man IP is now completely in the hands of Marvel, which has handed it out to Sony in order to establish a new deal in gaming. Sony, that works exclusively on its own platforms, has decided to assign the game(s) to Insomniac Games.




And, indeed, here's what they said to fans questioning why Spider-Man was going to be a PlayStation 4 exclusive title:


"We can't change that. Spider-Man is a Marvel property. We don't control that. Sony doesn't do multiplatform games."

It's almost like Sony is the reason it only came to one platform.
 
Oct 25, 2017
12,539
Yes they should attract people to their store by making their store better not by paying to remove games from competitors.

You say it's nothing new, but the closest similar scenario is nuTomb Raider 2 on Xbox, and that didn't go down well at all.

Unless I am mistaken, the game was only listed to be released on steam, not actually released.

I still don't find your argument all that compelling. Exclusivity has been paid for one way or another for years. And this does not support your "argument" that it's not competition. It definitely is. You argued it's not competition and now you're saying something entirely different without skipping a beat.
 

Sheepinator

Member
Jul 25, 2018
27,956
Basically confirms Epic paid them to get on there. This is not at all how a dev should respond to their consumers the ones you know who are buying your damn game.
And you can still buy it easily if you want to. Plus you'll have the satisfaction of knowing more of the revenue is going to the developer instead of an over-paid storefront.

It's their game. It's their business. They can do what they want with it. If they want to make it exclusive for Jeff Bezos only, who pays them $50M so only he can play it, that's their choice to make. The developer doesn't owe you their game on the platform of your choice.
 

Metalmurphy

Banned
Oct 29, 2017
542
Sure it's honest also it's turning a middle finger to your audience.
Well, first of all there are no costumers, afaik this game didn't go up for pre-order did it?

And lets be real here, no actual reasonable barrier to their "costumers" has been raised. If you don't want to get the game because of the launcher it's in that's just on you.
 

KDR_11k

Banned
Nov 10, 2017
5,235
And the best part to me is that this 12% margin? It's quite likely to be only temporary to build numbers. The first devs to get there get all the benefits. A year from now, it wouldn't surprise me at all if they switch it to 20% or 25%.
They used to take 30% on their asset store (for the Unreal Engine stuff), that got dropped to 12% (with backpay!).
 

no1

Attempted to circumvent ban with alt account
Banned
Apr 27, 2018
954
And you can still buy it easily if you want to. Plus you'll have the satisfaction of knowing more of the revenue is going to the developer instead of an over-paid storefront.

It's their game. It's their business. They can do what they want with it. If they want to make it exclusive for Jeff Bezos only, who pays them $50M so only he can play it, that's their choice to make. The developer doesn't owe you their game on the platform of your choice.

I understand where you're coming from, but if you're gonna use an example like Jeff Bezos then we might as well not even release the game.

Well, first of all there are no costumers, afaik this game didn't go up for pre-order did it?

And lets be real here, no actual reasonable barrier to their "costumers" has been raised. If you don't want to get the game because of the launcher it's in that's just on you.

Are we really now all of a sudden using pre-order's as the only metric to if people want to play a game?
 

Skux

Member
Oct 26, 2017
2,942
Basically confirms Epic paid them to get on there. This is not at all how a dev should respond to their consumers the ones you know who are buying your damn game.

So if Epic knocks on your door and offers you more money than you had ever hoped to make as an indie developer, and the chance to be featured next to the most popular game in the world, you're supposed to say "no, I believe my game should be available on all platforms"?
 

LewieP

Member
Oct 26, 2017
18,094
That is exactly my point. The game was not actually released on steam, it was only listed to become released.

Exclusivity is nothing new. It's a way to attract people to your platform. Attracting people to your platform is a way to compete with a giant like Steam.
So why was it listed on Steam? Listing a game a "coming soon to Steam", on a Steam store page, is a pretty clear indication that it is planned for release on Steam.

Can you name any games that Valve paid for exclusivity on Steam? If it's such a common practise, I'm sure they must have done it too.
 

Sheepinator

Member
Jul 25, 2018
27,956
So why was it listed on Steam? Listing a game a "coming soon to Steam", on a Steam store page, is a pretty clear indication that it is planned for release on Steam.
Seems to me they planned to release on Steam. Then Epic came to them with an offer. Obviously they couldn't talk about the Epic Store until after Epic themselves announced it. If they had pulled the game from Steam in the time between accepting a deal with Epic and Epic announcing everything, it would have looked like their game and studio were in trouble, and if someone were to ask them, they still wouldn't be able to say why. It's not an ideal situation, but I'm not sure what else you expect them to do?
 
Last edited:

Metalmurphy

Banned
Oct 29, 2017
542
Are we really now all of a sudden using pre-order's as the only metric to if people want to play a game?

That's not what I meant, what I said was if you didn't pay anything you are not a costumer. You might have been a future costumer, but they didn't turn their back on their costumers, the game wasn't for sale yet.
 

TheUnseenTheUnheard

Attempted to circumvent ban with alt account
Banned
May 25, 2018
9,647
I'm starting to get kinda worried about this epic store thing... They're really using their status from Fortnites popularity....
 

LewieP

Member
Oct 26, 2017
18,094
Seems to me they planned to release on Steam. Then Epic came to them with an offer. Obviously they couldn't talk about the Epic Store until after Epic themselves announced it. If they had pulled the game from Steam in the time between accepting a deal with Epic and Epic announcing everything, it would have looked their game and studio were in trouble, and if someone were to ask them, they still wouldn't be able to say why. It's not an ideal situation, but I'm not sure what else you expect them to do?
I would have expected them to either honour their previously publicly stated commitments (ie release on Steam), or come up with a good explanation as to why they weren't. Rather than simply quietly pulling from Steam and announcing it as an Epic exclusive, with no decent explanation.

It is not a good idea to sign an NDA that requires you to mislead your customers.
 
Oct 25, 2017
12,539
Exclusivity is very common in gaming and is obtained in a variety of manners. If a game developer chooses epic for the sole store because of the revenue share, has epic "moneyhatted" or in other words paid for the exclusivity? Yes. A UE4 game sold on steam nets the developer 65% of the revenue compared to 88% on epic games store. That is a huge gap. Even when no money is exchanged for exclusivity, the profit split could be considered moneyhatting.

I enjoy PC because of the openness of the platform and for me, epic games store serves to promote openness by creating competition.

So I am a big fan of steam, have been a user for years. But I also think it's amazing they got away with that distribution of profits when epic thinks they can pull it off at a fraction of the price! If that causes more money to go into the developer's pockets, that can only benefit the industry. How many studios closed in the past 2 years? What if the games they sold earned them an additional 18-23%? That's a big deal I think. And hopefully steam responds by sharing more profits with developers.

So why was it listed on Steam? Listing a game a "coming soon to Steam", on a Steam store page, is a pretty clear indication that it is planned for release on Steam.

Can you name any games that Valve paid for exclusivity on Steam? If it's such a common practise, I'm sure they must have done it too.

We're not in contradiction about the steam page listing. It was planned to be on steam. Plans changed before it was released. I don't see your point here any longer. Plans can change. Games can be outright cancelled before they ever hit steam. This wasn't a steam game that suddenly isn't a steam game because it was actually never sold or distributed through steam.

Can you at least acknowledge the fact that you're ditching your failed "this is not competition" argument in favor of "this is a method of competition I don't like"? <- rhetorical question btw. To your question, it doesn't matter if Valve has ever paid for exclusivity. It's still a very common practice in the gaming industry. And this form of exclusivity is not the same as on consoles, where this practice is certainly much more common and much more damaging to consumers.
 

sredgrin

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
12,276
Didn't Coffee Stain get acquired by Nordic recently? With Darksiders next week I wonder if THQ Nordic is getting cozy with Epic.

Acquisition could explain the changed plans. Edit: NVM, just saw video.
 

arts&crafts

Member
Oct 25, 2017
4,123
Toronto
Exclusivity is very common in gaming and is obtained in a variety of manners. If a game developer chooses epic for the sole store because of the revenue share, has epic "moneyhatted" or in other words paid for the exclusivity? Yes. A UE4 game sold on steam nets the developer 65% of the revenue compared to 88% on epic games store. That is a huge gap. Even when no money is exchanged for exclusivity, the profit split could be considered moneyhatting.

I enjoy PC because of the openness of the platform and for me, epic games store serves to promote openness by creating competition.

So I am a big fan of steam, have been a user for years. But I also think it's amazing they got away with that distribution of profits when epic thinks they can pull it off at a fraction of the price! If that causes more money to go into the developer's pockets, that can only benefit the industry. How many studios closed in the past 2 years? What if the games they sold earned them an additional 18-23%? That's a big deal I think. And hopefully steam responds by sharing more profits with developers.



We're not in contradiction about the steam page listing. It was planned to be on steam. Plans changed before it was released. I don't see your point here any longer. Plans can change. Games can be outright cancelled before they ever hit steam. This wasn't a steam game that suddenly isn't a steam game because it was actually never sold or distributed through steam.

Can you at least acknowledge the fact that you're ditching your failed "this is not competition" argument in favor of "this is a method of competition I don't like"? <- rhetorical question btw. To your question, it doesn't matter if Valve has ever paid for exclusivity. It's still a very common practice in the gaming industry. And this form of exclusivity is not the same as on consoles, where this practice is certainly much more common and much more damaging to consumers.

I understand your points and they are good ones, I just wonder if developers will actually make more net profit from having a game not on steam and keeping more of the revenue vs having on steam and giving more revenue. We have no way to actually know exactly without having two timelines. I have to think for indie games putting the game on steam increases sales significantly due to the sheer number of eyes on it. Obviously in this case they were paid by Epic which is fine so even if they sell less copies they secured the profits.