I can't stop gushing about this game fam. Absolute unit. From the movement and traversal that gets better with each agility orb that you track down, to the diverse lineup of weapons that let you explode things with impunity, to the impressive and colorful playground that Sumo Digital built around the game that lets you mess around with your superhero abilities, Crackdown 3 gives you a ton of options to approach combat encounters any way you prefer. And that kind of freedom cannot be understated in this day and age. Is it a little buggy? Sure. Does it get in the way of the
fun ? Absolutely not. And there's a lot of fun here friendos.
One thing I noticed about the reviews about the game (which I chronicled that you can see
here) is that a lot of reviewers framed the discussion about Crackdown 3 as a game that's too archaic in its design, a game trapped in 2007 that's more Crackdown 1 than what Crackdown 3 is supposed to be, a game that represents the "old" Microsoft and not the "new" Microsoft on the horizon. I ask you, is that really a bad thing? Personally, I don't think there's anything wrong with old school design philosophies that CD3 wears on its sleeves. Frankly we should be embracing games that follow that mantra instead of overindulging with modern design trappings that permeates throughout just about the entire AAA scene. To that end, I wonder if there's some biases here that affected the game's reviews.
Crackdown 3 is just the latest example of a game where I just can't see eye to eye with the gaming media. What are some other games that you can't help but love despite getting panned by critics?