I'll never not find it hilarious how people saying "reviews are useless" really mean "other people's reviews are useless, just listen to me".
I mean Nier got shit reviews when it came out and I consider one of the essential experiences of the last generation.
Thats the thing, if you agree that it is repetitive, but for you it was fun enough that it didnt matter, the review is not wrong. This validates any review for me, general consensus that may or may not apply to you, but gives you an idea on what to expect.It depends on if you agree with the reviews content. For example a big thing about Crackdown 3 was reviewers said it was repetitive, yet I beat the game and didn't really find that to be the case for me. I've played Ubi games that are 10x more repetitive than CD3.
I agree, as long as the reasoning for the comments are sound, the review is valid for me.If you agree with the reasoning in the review, and agree that they're bad games then yes.
However, there are plenty of games where I'll not only disagree that it's a bad (or good) game, but disagree with the reasoning also.
Stopped reading your post when the first sentence ended with fam, but yeah scores don't matter. I guess I was hoping people don't need to be told that, but yeah having your own opinion is ok fam.
I predict that threads in which new people discover that, hey, Crackdown 3 is actually a pretty damn good game are going to become a relatively regular occurrence in the coming years.
That one is a unique case, as the console versions of the game launched in a very unfinished state, but with no branding indicating that it's an early build (The Steam release was, and still is. An early access game.)I put over 100 hours on 7 Days to Die.
Scores mean nothing to our enjoyment.
They don't score it. So there's no irony.
What games have you been playing which match the verticality of CD3?My problem with CD3 isn't the design or thrust of the game but rather how nothing in the game itself feels like it evolved in a meaningful way over the last decade.
Objectively the game does offer more than the original but it looks and plays so much like the first that I personally couldn't care.
Animation, physics, hit detection, and even verticality have progressed in ways this game never really bothers to try and keep up with. It mimics the original well enough and I guess for some people that mimicry was enough to satiate them but I wanted a Crackdown sequel that felt current gen.
What games have you been playing which match the verticality of CD3?
Meh. There are always some people who like a particular game. It is like that for virtually every single game. Most people DON'T think Crackdown 3 is a "pretty damn good game" (or even close to that) which is why it has the reception it received. It's cool that you enjoyed Crackdown 3, but it's not some game that got robbed of praise.
I haven't played Spiderman but AC and Dying Light have no where near the same level of verticality which CD3 has. Are you sure we're playing the same game? The size of the central towers in CD3 is ridiculous. Combine with the fact that scaling them poses a genuine challenge and I'm not sure how you can even put CD3 in the same league as AC or Dying Light.Spider-Man, AC, Dying Light, just to name a few off the top of my head.
I will say this: The verticality in CD3 is probably the thing it does best.
I haven't played Spiderman but AC and Dying Light have no where near the same level of verticality which CD3 has. Are you sure we're playing the same game? The size of the central towers in CD3 is ridiculous. Combine with the fact that scaling them poses a genuine challenge and I'm not sure how you can even put CD3 in the same league as AC or Dying Light.
Once you've maxed out the ability level you can literally climb 10+ stories in a single jump.
And I'd argue that CD3 excels in each of those factors, far more so than AC or Dying Light.You've assumed the quality of verticality is predicated merely on how high you can jump.
If that's the only metric we're using, something like Spider-Man still wins because it's faster and features not only equal verticality but far more options for locomotion and traversal.
Verticality isn't just about height, it's about execution, tactility, and options. That said, CD3 has decent verticality; it's arguably it's best feature.
Agreed.Totally fair opinion, but I found Crackdown 3 so incredibly mediocre and deserving of those scores.
I can get behind this. Travis strikes again is almost universally panned but I love the fucking thing. Its like the game was made for me specifically.
And I'd argue that CD3 excels in each of those factors, far more so than AC or Dying Light.
This is what I was gonna say, I don't understand people that enjoy X game but go crazy(lashing out and shit) seeking validation from reviews.Review scores are just, like, someone else's opinion, man. You're welcome to disagree.
What I don't understand is people (unlike the OP) who can't handle the existence of contrary review scores, or say things like "Scores should be banned entirely." Because the corollary of the above, is that your own disagreement does not make a review score less valid or useful for others.
CD3 has a significant advantage in that your ability to traverse the environment fundamentally changes and increases as you progress through the game. You start out barely being able to jump your own height. Once you've completed the game you can traverse entire buildings in a single jump.I don't agree but it really doesn't matter because the verticality in each of those respective games are all very dissimilar in terms of what they aim to achieve.
I only mentioned them because I don't think the verticality in CD3 is all that special outside of the extreme height that can be achieved once you've laboriously collected enough orbs.
And like I said, verticality is probably the only thing CD3 does well.
I'd go so far as to say it's better than Breath of the Wild and the new God of War.
CD3 has a significant advantage in that your ability to traverse the environment fundamentally changes and increases as you progress through the game. You start out barely being able to jump your own height. Once you've completed the game you can traverse entire buildings in a single jump.
The early stages of the game where you hop around on the ground makes finally the climbing the towers which loom over you throughout the start all the more rewarding. That steady progression heightens (pardon the pun) the verticality beyond just the massive buildings and quick traversal.
The buildings actually feel big because you're forced to experience what it's like stuck on the ground. The games you mention lack that very important element.
I'm with you. While I quite enjoyed both, I really enjoyed...like...genuinely enjoyed Agents of Mayhem. Actually hoping for a sequel.
Ahh, so you never actually got to the stage where you can experience the verticality properly?Well, I'm glad that approach worked for you. It clearly didn't work for most and I am, unfortunately, in that particular camp.
Maybe if the rest of the game were better I'd have a bit more enthusiasm for what you're referring to but after about two hours I uninstalled this game and called time of death.
I played the original and admittedly, the stuff you are talking about clicked back then.
Now, not so much.
I'd go so far as to say it's better than Breath of the Wild and the new God of War.
Ahh, so you never actually got to the stage where you can experience the verticality properly?
That explains it.
Fair enough, if you didn't like the game that's perfectly fine.Yep, the game couldn't make a compelling case for me to stick with it.
I keep reading and hearing the game gets better but I have too many legitimate good games to play to slog through hours of tedium and mediocrity.
I loved the first one but things have changed drastically in ten years.
Fair enough, if you didn't like the game that's perfectly fine.
However, you're making claims with no basis. You can't go arguing against CD3's verticality when you haven't even experienced a fraction of what the game has to offer in that regard.