Release Date:
July 5th, 2019
Genre: AdventurePrice: $19.99 USD
Player(s): 1
Format: Digital
Developer: Jo-Mei
Publisher: EA Originals
Size: ~2GB
What is Sea of Solitude?
Sea of Solitude takes you on a personal journey of a young woman's loneliness. Set sail across a beautiful and evolving world, where nothing is quite what it seems. Meet fantastical creatures and monsters, learn their stories, and solve challenges. Explore a flooded city, either by boat, on foot, or by swimming through the water itself. Dare to look what lies beneath the surface, in a haunting struggle of darkness and light, and discover what it truly means to be human.
Game structure?
The game is a third person, linear experience that's broken up into chapters.
Origin Access?
You can play the game as part of the "Origin Access Premier" program on PC. Users should be able to get a preview of the game with the standard EA Access along with a 10% discount. (discount is confirmed but nothing for the preview yet)
Xbox One X and PlayStation 4 Pro support?
Yes. Both platforms have a visual/performance mode, but specifics on what each hasn't been determined yet.
Switch?
"I'm not allowed to talk about this!"
Ultrawide and uncapped framerate support on PC?
TBA.
How long is the game?
We're hearing a range of 3 to 8 hours.
Any chance of a physical release?
EA describes the game as the following…
Sea of Solitude is a digital-only experience. That means there will be no physical copies of Sea of Solitude.
Metacritic
Well Played: 8/10
https://www.well-played.com.au/sea-of-solitude-review/
Sea of Solitude is a commendable effort and a heartfelt and personal story told in a medium that needs more of those. It's succinct, raw, emotional and overall enjoyable despite the script almost being its own undoing. If you've ever felt deeply lonely this game will resonate with you, and if not you stand to gain an impressively effective understanding of it in a way that other forms of media can't offer. It's not perfect, but it's damn special.
Rock Paper Shotgun: No Score
https://www.rockpapershotgun.com/2019/07/05/sea-of-solitude-review/
At the heart of Sea Of Solitude is the idea that all emotions can have a positive or negative form — love can be twisted to be something unhealthy or saddening, for example, just as being alone can be quiet solitude or debilitating loneliness. I've no doubt that Sea Of Solitude might seem facile to some people, but that just means it isn't for you. I think it'll probably be for a lot of other people.
The Guardian: 4/5
https://www.theguardian.com/games/2...ng-and-cathartic-exploration-of-mental-health
This has clearly been a work of catharsis for its designer, blending the two to say something personal and important. By opening up about the lived experience of depression and focusing on the causes rather than the solutions, Cornelia Geppert and the team at Jo-Mei have created something that truly resonates.
USGamer 2/5
https://www.usgamer.net/articles/sea-of-solitude-review?utm_source=dlvr.it
Not even striking art direction and sincere storytelling can save the unfortunate nature of Sea of Solitude. Marred by dull action and, at worst, frustrating sequences, Sea of Solitude ends up feeling like twice the length of its runtime. Those monsters and that world sure are gorgeous though.
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